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its incredibly likely that the vast, vast majority of people making these comments dont actually care about someone playing "on easy mode" or whatever, they are just being salty because they don't like the mods perceived effects on overall pvp activity, so it feels attractive to contribute to ideas that might dissuade new players from choosing seamless over vanilla.
on the other hand, the ideas that the mod makes the game significantly easier, or that it is cheating, are correct. seamless obviously makes the game easier by allowing for additional players, removing invasions, and allowing more frequent, easier resummons. nothing wrong with that if youre having fun, but its true. the mods creator lukeyui even clearly states this on the mods nexus page - "This mod undoubtedly makes the game much easier."
its also very clearly considered cheating by fromsoftware. any mod or third party program, regardless of what it does, is considered cheating by fromsoft. ds3 anticheat mods like blue sentinel? cheating. client side graphical mods? cheating. making builds offline with a mod like honest/grand merchant? cheating. seamless? cheating. fromsoft holds a very very clear zero tolerance policy for any kind of mod.
typically, the pvp/co-op communities have developed their own definitions of what counts as "cheating", which usually boils down to cheating while online, in a way that has any kind of effect on other players, which removes stuff like playing mods offline/on private servers, making builds offline, and client side graphical mods from the list of things considered "cheating". probably the most controversial mod has been ds3's blue sentinel, since along with features that dont effect other players, or features that only effect players actively using third party cheat tools, BS offered the option to kick other players who were not using any third party tools.
when the whole "ng+ exploit" thing happened in ds3(a script became public that allowed you to send other players to ng+ where they would be trapped at firelink, unable to warp to high wall without using a CE script), it was confirmed by bandai namco customer service that they considered players using the blue sentinel mod to protect themselves from the ng+ script was considered cheating and was not allowed.
personally, i fall into the "as long as its not effecting other players online in any way" camp, i do stuff like make builds with CE or use third party tools to detect ping, so im not here to tell anyone they are a big bad cheater for using seamless. i dont care at all and think people should play seamless if they want. but the fact of the matter is, if you email fromsoft and ask if the seamless mod counts as cheating, they will say yes, and its their game, so its kinda hard to argue.
usually, gamers who want to engage in pvp with other gamers who also want the same thing, do it by buying a game that has the pvp they are looking for, and then engaging with that pvp within the game, assuming that other players who bought a pvp game that is optional to play and who engage with optional pvp want to pvp. crazy right?
question for anyone reading this - are there any other games out there with similar dynamics? where a player does optional things to enable optional pvp, but then the other player who comes to pvp is seen as an ♥♥♥♥♥♥♥ for wanting to pvp? maybe some mmo's have this kind of dynamic? i really dont know, ds3 and ER are the only modern multiplayer games ive played.
PvP sucks anyway, so ER getting PvP activity or not also does not matter, but it is fine even without cheat users since there's so many people.
"Why does everybody hate seamless coop ?"
Like 4-6 guys on the Steam forums hate it.
Thats not everybody
so far more than 1 million people (individual downloads) have played seamless coop.
1 Million people vs like 4-6 guys on steam.-.....
and you say the 4-6 guys is everybody ?
2nd
Seamless coop is easier than solo , but its definitely harder than coop bossfights without mod.
Seamless coop scales Boss HP much harder than original Elden Ring.
Its 100% more hp and 100% more status resistance instead of 60% more HP and 50% more status resistance
Reason for this is that in Seamless coop you can use Spirit Summons while doing coop , which is not possible in normal coop. So since thats possible the mod scales HP and status resistance much harder than ER original coop
So if you dont use Spirit summons Seamless coop is a lot harder than normal coop thats in the game ;)