ELDEN RING

ELDEN RING

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jmp2501 Sep 9, 2023 @ 9:08am
Stuttering Issues
This game STILL has these issues? I thought id go back and play again after beating the game twice once with the seamless coop mod but I completely forgot about the stuttering! idk if the mod fixed it or what but man this game has that issues no matter the settings. Yes I have tried a few work arounds but really at this point the games been out well over a year and its still not patched? I'm good ill just play any one of the other great soulsborne games.
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Showing 1-15 of 37 comments
dark-breed Sep 9, 2023 @ 9:11am 
Any stutters are related to problems outside the game.

It start with outdated bios, over Background apps that interfer with the game to Windows internal problems and some things more.
A full system analysis is needed.
Zeroko Sep 9, 2023 @ 9:50am 
I have 0 stutter and 0 FPS drops while playing this game.

Try restarting your PC with the actual RESTART and not SHUT DOWN. This will fresh boot your OS and close any lingering background tasks.

Also:

Update windows
Update Bios
Update drivers for motherboard, GPU and anything else.
Close all unnecessary applications running that you do not need to play the game.

Question time.

What are your system specs? (CPU/GPU/PSU/Motherboard)

Is it only this game or is there other games that stutter?

Are your CPU/GPU/Motherboard overheating and/or causing thermal throttling? (Use CPUID HWmonitor to find out)

Are you using SSD or HDD storage? Is it a mix of both? Is one malfunctioning?

Have your tried doing a backup and fresh install of windows?
jmp2501 Sep 9, 2023 @ 10:43am 
My system specs should not be the problem as ive tried different setting with no differences.
CPU-Intel i9 10900 GPU-RTX 3070 the psu should be ifi remember a like 1000watt its well above what i need and my motherboard is a Asus Prime Z590M-PLUS. No overheating at all highest temp is 60 on both cpu and gpu and im using an ssd nvme. the only thing that could be a problem with my sytem is my bios havent been updated sice 2021 but again no problems with most games
jmp2501 Sep 9, 2023 @ 10:45am 
It is a problem with the game or something conflicting with the game, its very low drops but in lets say the starting area with the masked character and the bonfire by the girl in the red hood you know the one i get dips for a sec from 60 down to 45-50
jmp2501 Sep 9, 2023 @ 10:49am 
My complaint is I remember this being addressed when the game released lest not forget the rocky launch guys -_- but the same problems occur in the same areas. So unless i change something with a program or disable this or that its not gonna be fixed. Why has this not been cleanly fixed no need to tweak just install mess with in game settings and were good. That's what i expected and was disappointed to come back and see its not so.
dark-breed Sep 9, 2023 @ 10:57am 
Originally posted by jmp2501:
My complaint is I remember this being addressed when the game released lest not forget the rocky launch guys -_- but the same problems occur in the same areas. So unless i change something with a program or disable this or that its not gonna be fixed. Why has this not been cleanly fixed no need to tweak just install mess with in game settings and were good. That's what i expected and was disappointed to come back and see its not so.

most ppl have no problem to run this game, even old hardware does not have stutters (my testsystem is a fx8350 with a rx 6600 GPU) just low fps during bandwidth limit of the testsystem, my other rigs work fine also.

stutters are caused by a problem with the system itself, since may for examble the security access functions of this game need a bios update to use the CPU internal functions instead a software emulation.

you have to find the cause at your system for your stutters.
PainkilleR Sep 9, 2023 @ 11:07am 
Originally posted by jmp2501:
It is a problem with the game or something conflicting with the game, its very low drops but in lets say the starting area with the masked character and the bonfire by the girl in the red hood you know the one i get dips for a sec from 60 down to 45-50
Yes, those areas dip for everyone. The worst offender would be a walking mausoleum in the consecrated snowfield area. FPS drops down to the crawl there (way below 45-50 :happymeat:).

There is actually a trick to run the game smoothly at the cost of 60fps. https://steamcommunity.com/app/1245620/discussions/0/3279194062596123208/

TL:DR;
Create a custom resolution to force a 120hz mode in Elden Ring (otherwise the game will use 60hz mode), force 1/3 v-sync in Nvidia Inspector. Deal with 40 fps and some additional input lag, but the game will be smooth as butter (well, except for the areas where you drop below 40 fps that is). ¯\_(ツ)_/¯
Last edited by PainkilleR; Sep 9, 2023 @ 11:09am
dark-breed Sep 9, 2023 @ 11:45am 
Originally posted by PainkilleR:
Originally posted by jmp2501:
It is a problem with the game or something conflicting with the game, its very low drops but in lets say the starting area with the masked character and the bonfire by the girl in the red hood you know the one i get dips for a sec from 60 down to 45-50
Yes, those areas dip for everyone. The worst offender would be a walking mausoleum in the consecrated snowfield area. FPS drops down to the crawl there (way below 45-50 :happymeat:).

There is actually a trick to run the game smoothly at the cost of 60fps. https://steamcommunity.com/app/1245620/discussions/0/3279194062596123208/

TL:DR;
Create a custom resolution to force a 120hz mode in Elden Ring (otherwise the game will use 60hz mode), force 1/3 v-sync in Nvidia Inspector. Deal with 40 fps and some additional input lag, but the game will be smooth as butter (well, except for the areas where you drop below 40 fps that is). ¯\_(ツ)_/¯

fps drops are not stutters they are complete different things.
PainkilleR Sep 9, 2023 @ 11:58am 
Originally posted by dark-breed:
fps drops are not stutters they are complete different things.
Stutters are frame time fluctuations. FPS drops are also frame time fluctuations. The difference is that in first case frame times are significantly much higher, so we perceive them as a split-second halt.

But what's your point?
dark-breed Sep 9, 2023 @ 12:27pm 
Originally posted by PainkilleR:
Originally posted by dark-breed:
fps drops are not stutters they are complete different things.
Stutters are frame time fluctuations. FPS drops are also frame time fluctuations. The difference is that in first case frame times are significantly much higher, so we perceive them as a split-second halt.

But what's your point?

stutters are no frametime fluctuation, they are a repeat of a short frame sequence (mostly 3 till 5 frames)
PainkilleR Sep 9, 2023 @ 12:33pm 
Originally posted by dark-breed:
stutters are no frametime fluctuation, they are a repeat of a short frame sequence (mostly 3 till 5 frames)
Uh, no? The same frame being shown on a screen for multiple refresh cycles is a result of a new frame not being ready in time (read huge frame time fluctuation).
Last edited by PainkilleR; Sep 9, 2023 @ 12:48pm
dark-breed Sep 9, 2023 @ 12:46pm 
Originally posted by PainkilleR:
Originally posted by dark-breed:
stutters are no frametime fluctuation, they are a repeat of a short frame sequence (mostly 3 till 5 frames)
Uh, no? The same frame being shown on a screen for multiple refresh cycles is a result of a new frame not being ready in time (read huge frame time fluctuation).

a stutter is a repeat of multiple frames, frame drops are a completely different thing, frame drops are short lower frame rates (normally 2/3 or 1/2 the expected framerate) and do not cause stutters.
they can go hand in hand but mostly at a wrong manual driver configuration and a complete frame input loss (0 frames), technically if you have 0 frames a double or tripple buffering can cause a stutter effect but most modern cards show a freeze effect at 0 frames (except you screwed up the driver configuration manually).

the redraw of the same frame is not a stutter effect.
PainkilleR Sep 9, 2023 @ 1:03pm 
Originally posted by dark-breed:
Originally posted by PainkilleR:
Uh, no? The same frame being shown on a screen for multiple refresh cycles is a result of a new frame not being ready in time (read huge frame time fluctuation).

a stutter is a repeat of multiple frames, frame drops are a completely different thing, frame drops are short lower frame rates (normally 2/3 or 1/2 the expected framerate) and do not cause stutters.
they can go hand in hand but mostly at a wrong manual driver configuration and a complete frame input loss (0 frames), technically if you have 0 frames a double or tripple buffering can cause a stutter effect but most modern cards show a freeze effect at 0 frames (except you screwed up the driver configuration manually).

the redraw of the same frame is not a stutter effect.
???

https://blurbusters.com/wp-content/uploads/2013/12/FrameDeliveryGraphic_Stuttering-1024x467.jpg

What you are describing is something else entirely. 🤔
dark-breed Sep 9, 2023 @ 1:17pm 
Originally posted by PainkilleR:
Originally posted by dark-breed:

a stutter is a repeat of multiple frames, frame drops are a completely different thing, frame drops are short lower frame rates (normally 2/3 or 1/2 the expected framerate) and do not cause stutters.
they can go hand in hand but mostly at a wrong manual driver configuration and a complete frame input loss (0 frames), technically if you have 0 frames a double or tripple buffering can cause a stutter effect but most modern cards show a freeze effect at 0 frames (except you screwed up the driver configuration manually).

the redraw of the same frame is not a stutter effect.
???

https://blurbusters.com/wp-content/uploads/2013/12/FrameDeliveryGraphic_Stuttering-1024x467.jpg

What you are describing is something else entirely. 🤔

this is simply wrong it is simply a frame redraw you even can not notice a frame redraw with your eyes.
PainkilleR Sep 9, 2023 @ 1:21pm 
Originally posted by dark-breed:
this is simply wrong it is simply a frame redraw you even can not notice a frame redraw with your eyes.
No idea what you were talking about then... Because stutters are indeed simple frame redraws. Depending on the time it takes to prepare a new frame stutters can be mild or severe. That's it.

If it's redrawing multiple frames in a loop, as you describe it, then that is some completely different issue that I have never seen or heard about. And that is definitely not a "stuttering".

P.S. Oh, and you definitely can see those artifacts with your naked eyes. Otherwise there wouldn't be any point in technologies like variable refresh rate monitors.
Last edited by PainkilleR; Sep 9, 2023 @ 1:24pm
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Date Posted: Sep 9, 2023 @ 9:08am
Posts: 37