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The question is why would anyone spend 1400 hours playing something they consider braindead?
one of the biggest issues with ds3 pvp and could in general is latency, and the fact that passive play is HIGHLY optimal. running attacks with lots of forward momentum allow you to space and punish attacks that would otherwise have to much phantom range for you to effectively punish, and they give players tools for heavy aggression. being able to move forward while attacking is a huge positive.
obviously pvp is going to be skilless when youre playing from AUS. you dont have to worry about getting rollcaught, you dont have to worry about the mind games coming out of hitstun, you dont have to worry about getting whiff punished. a huge percentage of the games combat fundamentals do not even exist for you unless you get a rare match vs another AUS opponent.
- either u said this as a joke or you are saying its brain dead probably because u have 1400 hours on the game and u played it enough.
- I think pvp is really good in Elden ring, you got so many different builds and different combinations to actually defeat your opponents and bosses, there is so many options.
- I personally would not call pvp an "afterthought in development" because its in every single game they've made. It has to be there to make the game more engaging for getting all the incantations and spells and swords, Etc.. (it just makes sense)
it works every time for me or start spamming the 3 rings incantation at them.