ELDEN RING

ELDEN RING

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build recommendations
what are your build recommendations for a returning player?
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Showing 1-15 of 21 comments
Señor Brown Jul 23, 2023 @ 2:35pm 
Whatever you haven't tried yet.
Sephylon Jul 23, 2023 @ 2:47pm 
Depends whar you want
Last edited by Sephylon; Jul 23, 2023 @ 2:47pm
strength build and strength bleed.
Last edited by SnakeshyperTTV/Kick; Jul 23, 2023 @ 2:48pm
Evilsod Jul 23, 2023 @ 2:52pm 
Yeah... kinda depends what you did before you stopped playing.

Have a look at the Fextralife wiki build section and pick something that takes your fancy.

I did primarily glintstone/gravity Sorcerer first run. I wanted to do a Paladin this run, and I may repeat it in playthrough 2 for the Frenzy ending, but turn it into a corrupted Paladin with Maliketh's Black Blade.
Borger Jul 23, 2023 @ 6:46pm 
Originally posted by achilleas_demetriou:
what are your build recommendations for a returning player?
Your mom but turn it to bloody mary
juicy Jul 23, 2023 @ 6:47pm 
Originally posted by Evilsod:
Yeah... kinda depends what you did before you stopped playing.

Have a look at the Fextralife wiki build section and pick something that takes your fancy.

I did primarily glintstone/gravity Sorcerer first run. I wanted to do a Paladin this run, and I may repeat it in playthrough 2 for the Frenzy ending, but turn it into a corrupted Paladin with Maliketh's Black Blade.
never trust fextralife wiki for builds.

All they do is the most op generic builds
Rising Gale Jul 23, 2023 @ 6:51pm 
If you want to add more grinding and challenge do faith, if you want it to be easier do intelligence especially frost holy crap frost is kinda insane.
Borger Jul 23, 2023 @ 7:06pm 
Originally posted by meat eating pyro seal:
Originally posted by Evilsod:
Yeah... kinda depends what you did before you stopped playing.

Have a look at the Fextralife wiki build section and pick something that takes your fancy.

I did primarily glintstone/gravity Sorcerer first run. I wanted to do a Paladin this run, and I may repeat it in playthrough 2 for the Frenzy ending, but turn it into a corrupted Paladin with Maliketh's Black Blade.
never trust fextralife wiki for builds.

All they do is the most op generic builds
Well least he provides good builds that help other people who so struggle in Er
Last edited by Borger; Jul 23, 2023 @ 7:10pm
This PC Jul 23, 2023 @ 7:17pm 
ranni's moon/that frost projectile spell/comet azur sorceries
complement that with your choice of dark moon greatsword or hoarfrost stomp magic infused weapon.
Community prefer dark moon greatsword, but I feel like hoarfrost is more generally usable and you have plenty of other hard hitting options. GS feels a little slow to me and unwieldy since you always have to refresh that buff.
use Ranni's hat (makes cold sorceries better) and whatever drip you feel comfortable with.
Use graven mass talisman, erdtree talisman, alexander's shard and if you use DM GS, godfrey's icon, if not, whatever helps you save FP.
climb int up to 68, vigor to 60, mind to ~40-60 depending on level.
I've wobbled between builds for my entire playthru but this is what I settled on.
I made this without checking build videos, I just found options I liked and I complemented these by finding things to layer on top poking on the wiki.
Hoarfrost stomp will dispatch most enemies very quick, groups included, for very little FP, on bosses, Ranni's moon to lower magic resist and cause frostbite, then you can use comet on bigger boss, or the frost projectile spell on more mobile bosses. Spamming Ranni's moon works too, so does meleeing with a good magic infused weapon. DM GS is really good at damaging bosses too, even though I don't like using it outside of that context. ^^''
Ranni's moon is also a really good long range option, that thing will blow up stuff two cities away, seeks enemies, will eat up/redirect projectiles (so awesome to see arrows whirl around it), and blows up in an AOE. It's a really good spell. ;_;

That's probably a very cliche'd build tho rofl.
Last edited by This PC; Jul 23, 2023 @ 7:20pm
Rising Gale Jul 23, 2023 @ 7:20pm 
Originally posted by jdtuggey:
ranni's moon/that frost projectile spell/comet azur sorceries
complement that with your choice of dark moon greatsword or hoarfrost stomp magic infused weapon.
Community prefer dark moon greatsword, but I feel like hoarfrost is more generally usable and you have plenty of other hard hitting options. GS feels a little slow to me and unwieldy since you always have to refresh that buff.
use Ranni's hat (makes cold sorceries better) and whatever drip you feel comfortable with.
Use graven mass talisman, erdtree talisman, alexander's shard and if you use DM GS, godfrey's icon, if not, whatever helps you save FP.
climb int up to 68, vigor to 60, mind to ~40-60 depending on level.
I've wobbled between builds for my entire playthru but this is what I settled on.
I made this without checking build videos, I just found options I liked and I complemented these by finding things to layer on top poking on the wiki.
Hoarfrost stomp will dispatch most enemies very quick, groups included, for very little FP, on bosses, Ranni's moon to lower magic resist and cause frostbite, then you can use comet on bigger boss, or the frost projectile spell on more mobile bosses. Spamming Ranni's moon works too, so does meleeing with a good magic infused weapon. DM GS is really good at damaging bosses too, even though I don't like using it outside of that context. ^^''

That's probably a very cliche'd build tho rofl.
is it bad I only use ranni/renalla moons to debuff annoying bosses to lower their mag resist not to actually cast magic to deal damage?
This PC Jul 23, 2023 @ 7:22pm 
Originally posted by Rising Gale:
is it bad I only use ranni/renalla moons to debuff annoying bosses to lower their mag resist not to actually cast magic to deal damage?

I can totally see you making that argument, Ranni's moon has a ♥♥♥♥♥♥♥ whole lot of utility, but damage wise, it's very FP inefficient. :c
Ranni's moon totally buffs your DM GS damage, so I suspect this applies to like, every magic weapon, if you meant not using magic at all. ^^''
Last edited by This PC; Jul 23, 2023 @ 7:23pm
cheetah1546 Jul 24, 2023 @ 12:53am 
If you want it to be really good for PvE it's likely to be quite complicated. I go with something simpler because it does the job.
MrLuckless Jul 24, 2023 @ 1:06am 
Astrologer full intelligence build, use the power of the arcane arts to blast enemies to kingdom come. Have a solution to every problem imaginable, laugh as bosses melt before you.
Yard-Dog® Jul 24, 2023 @ 5:57am 
I've found that I enjoy being a battlemage these days. I like using powerstanced great swords for up close and personal stuff and when in need of ranged warfare, switching to a staff and seal changes the whole feel of battle. I have high stats for Strength and Endurance as well as in Intelligence, Mind, and Dexterity, and I'm having a blast.

My first play through was pretty much melee only with the Reduvia and the Black Knife, and it did prove to be very challenging. I also used the Black Crepus Crossbow (or whatever it's called) for range. Fun build on that first playthrough, but the amusement I have now as a sword-wielding battlemage is so much more gratifying, as 'yes...there's a spell for that.'
Sonnenbank Jul 24, 2023 @ 8:21am 
260h now doing my 7th playthrough right now and i have never played a "build"

I just use the weapon i like and put some stats to where its beneficial.
Er is not really an RPG in the sense that there are real "builds" where putting skillspoints in the right place makes all the difference
Last edited by Sonnenbank; Jul 24, 2023 @ 8:22am
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Date Posted: Jul 23, 2023 @ 2:12pm
Posts: 21