ELDEN RING

ELDEN RING

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SoulSlayer 7 mrt 2023 om 10:50
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By far the weakest fromsoft souls game and extremely ovverated
I’m probably gonna get a lot of fromsoft apologists in comments attacking me for expressing my opinion, but eh ♥♥♥♥ it. Finally finished the game with an all bosses run. And I really don’t get the hype around this game. It really isn’t challenging at all and the only hard bosses are ones like Melania that has a tracking instant combo kill or aoe. I was expecting more I unique and challenging bosses like Ludwig, Artorius, Nameless King, Midir, Ishin the sword saint ect probably more bosses from preivious fromsoft games I havnt mentioned. Once I got around those types of attacks none of the bosses in this game felt unique or challenging compared to fromsofts previous entries. Second issue I have is just open world it feels really empty and bland like it’s a Ubisoft game. Just massive space for the sake of it. No incentive to explore the open world itself. When I got into castles or legacy dungeons it got much more enjoyable since thats where souls like games work best. Linear/semi linear worlds. No engaging questline. I can’t count the same dark souls fetch quest as a questline. All I cared about was fighting bosses which got boring fast too due to them rehashing the same fights. I really hope fromsoft doesn’t make another open world souls like game. For me to accept open world in souls like they need to overhaul their storytelling and quest lines from just it being told through items and give us a narrative. Tbh their storytelling always felt something out of an early access game. Just one of those generic vague ways of telling story. That’s the biggest reason this game is just so lackluster for me. The game is still pretty decent tho. But no masterpiece or GOTY.

Edit: the reason I posted here is because I’d like to have a genuine discussion what you all find better and challenging in the world and bosses than previous fromsoft games.
Laatst bewerkt door SoulSlayer; 7 mrt 2023 om 11:56
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91-105 van 138 reacties weergegeven
Origineel geplaatst door Mr. E Skull:
Origineel geplaatst door Senki:

I will call you a liar because there is literal video evidence of the hitboxes being good and way better than previous souls games.

As for your creepy hand example, you just mistimed your dodges and were in range because you cannot get out of their range when spamming the roll backwards. I know because I used to do it as well when I played it the first time.

Alright mate

https://youtu.be/fCMhIZguOIs

Literally all of those would've hit you in DS2 and Bloodborne from a mile away. Keep coping.
Laatst bewerkt door Senki; 8 mrt 2023 om 18:53
Origineel geplaatst door Senki:
ER has the best hitboxes out of any souls game and it's not even close. Both from experience and I've seen slow motion videos of enemy attacks being 2 pixels away from the character model but they didn't hit.
Hitboxes that matches the model 100% is a hallmark of bad and lazy design. It does not work that way.

ER also suffers from hitboxes both vanishing and lingering too much (probably exatctly because hitboxes are too complex to match the model). It's not well done and almost same as DS2. In fact, a lot of DS2 tech is present in this game.
Laatst bewerkt door ZTL-Altima; 8 mrt 2023 om 19:04
Origineel geplaatst door Senki:
https://youtu.be/fCMhIZguOIs
Yes, it looks ok in detailed video. That's why it's horrible in game.

Do the same video for a Street Fighter series game and it will look bad exactly because hitboxes in SF never match the character. Why? Because the game would SUCK if done that way.
Origineel geplaatst door Mr. E Skull:
Origineel geplaatst door Senki:

I will call you a liar because there is literal video evidence of the hitboxes being good and way better than previous souls games.

As for your creepy hand example, you just mistimed your dodges and were in range because you cannot get out of their range when spamming the roll backwards. I know because I used to do it as well when I played it the first time.

Alright mate
I never had an issue with the hitboxes in the game or any fromsoft game. But dark souls 2 ya it does have wonky hitboxes.
His ass forgot about DS3
Origineel geplaatst door Bishap:
Origineel geplaatst door SoulSlayer:
I’m probably gonna get a lot of fromsoft apologists in comments attacking me for expressing my opinion, but eh ♥♥♥♥ it. Finally finished the game with an all bosses run. And I really don’t get the hype around this game. It really isn’t challenging at all and the only hard bosses are ones like Melania that has a tracking instant combo kill or aoe. I was expecting more I unique and challenging bosses like Ludwig, Artorius, Nameless King, Midir, Ishin the sword saint ect probably more bosses from preivious fromsoft games I havnt mentioned. Once I got around those types of attacks none of the bosses in this game felt unique or challenging compared to fromsofts previous entries. Second issue I have is just open world it feels really empty and bland like it’s a Ubisoft game. Just massive space for the sake of it. No incentive to explore the open world itself. When I got into castles or legacy dungeons it got much more enjoyable since thats where souls like games work best. Linear/semi linear worlds. No engaging questline. I can’t count the same dark souls fetch quest as a questline. All I cared about was fighting bosses which got boring fast too due to them rehashing the same fights. I really hope fromsoft doesn’t make another open world souls like game. For me to accept open world in souls like they need to overhaul their storytelling and quest lines from just it being told through items and give us a narrative. Tbh their storytelling always felt something out of an early access game. Just one of those generic vague ways of telling story. That’s the biggest reason this game is just so lackluster for me. The game is still pretty decent tho. But no masterpiece or GOTY.

Edit: the reason I posted here is because I’d like to have a genuine discussion what you all find better and challenging in the world and bosses than previous fromsoft games.
Artorious, Midir, are both DLC bosses. Name me any FS game that has that much cool bosses like Radahn, Malenia, Mogh, Morgot, Maliketh, Godfrey, Radagon, we already have 7 very interesting boss fights (if you are overlevelled and oneshoted some of them you are free to try sl1 run, i did it once, and it was a very fun experience, while obviously also challenging). In DS3 i can say Pontiff was fun, Nameless King, Cinder dude, Dragonslayer armor, champion gundyr - 5 really interesting S tier boss fights. So i don't really understand the complaint about bosses and what is the point in comparing them to DLC ones. I am 100% sure Shadow of the Erd Tree will bring us our own Midir/Gael/Friede
Only Godfrey and Radahn are interesting imo. That would be 2 from 157 boss encounters.

I still think that Nameless king is a boring boss. First phase is fighting the camera and second phase is just 90% delayed attacks for no reason. DS3 has Pontiff, Abyss watchers, Dancer, Souls of Cinder, Champion gundyr and Lothric/lorian as good base game bosses imo.

BB has Logarius, Gascoigne, Gherman (maybe the best final boss besides Isshin so far) and maybe Mergo's wet nurse as very good bosses.

Sekiro has also a ton of good bosses.

There is no excuse that Elden Ring bosses are as bad as they are, especially as the newest entry.
Origineel geplaatst door Parsify:
Origineel geplaatst door Senki:
https://youtu.be/fCMhIZguOIs
Yes, it looks ok in detailed video. That's why it's horrible in game.

Do the same video for a Street Fighter series game and it will look bad exactly because hitboxes in SF never match the character. Why? Because the game would SUCK if done that way.

It's not horrible in game, it's great.

If you have eye issues that's on you. Hitboxes that actually match the models of attacks and enemies is how hitboxes should be done in every game. ESPECIALLY in challenging games and especially in challenging games where the whole point is to dodge varied enemy move sets. Anything else is just cheap and lazy.

If you enjoy being hit by air in other games then good for you I guess, but don't call it ''good design''.

And a counterexample to your street fighter example, hitboxes in League of legends don't fit the abilities or characters correctly either and nobody likes it. It also makes the game like 10 times worse. it depends on the game and in soulslikes it should match the models without question.

Games where dodging things is extremely important deserve the best visual clarity they could get, otherwise it's artificial difficulty.
Laatst bewerkt door Senki; 9 mrt 2023 om 4:57
I think, there are some really good bosses in ER, which are not presented very well. It's often because they appear multiple time without a need to actually learn the moveset ever, because you can kill them fast or skip. F.e. Dragonkin Soldiers, Falling Star beast, Crucible Knights. The fact, they appear multiple rather leads to fatigue than to really try to learn the moveset. F.e. Royal Revenants are pretty tough, but if it would appear a single time at a certain key position, where the player decides, do I want to take the challenge and learn the moveset or not and skip some content. It's still a bad fight, but if you decide to learn it, you can have better attitude from the beginning.

And they took a lot of bad fights as mandatory like Fire Giant, Godskin Duo, Gideon and Elden beast, which I really don't understand
Origineel geplaatst door königplatzen:
I think, there are some really good bosses in ER, which are not presented very well. It's often because they appear multiple time without a need to actually learn the moveset ever, because you can kill them fast or skip. F.e. Dragonkin Soldiers, Falling Star beast, Crucible Knights. The fact, they appear multiple rather leads to fatigue than to really try to learn the moveset. F.e. Royal Revenants are pretty tough, but if it would appear a single time at a certain key position, where the player decides, do I want to take the challenge and learn the moveset or not and skip some content. It's still a bad fight, but if you decide to learn it, you can have better attitude from the beginning.

And they took a lot of bad fights as mandatory like Fire Giant, Godskin Duo, Gideon and Elden beast, which I really don't understand
Crucible knights is one of my favorite bosses in the game. I found him sorta hard. But the duo crucible knights one is just OMG.
Origineel geplaatst door SoulSlayer:
Crucible knights is one of my favorite bosses in the game. I found him sorta hard.
Same. Frustrating to learn, but very rewarding for me to fight them now.
Origineel geplaatst door SoulSlayer:
Origineel geplaatst door königplatzen:
I think, there are some really good bosses in ER, which are not presented very well. It's often because they appear multiple time without a need to actually learn the moveset ever, because you can kill them fast or skip. F.e. Dragonkin Soldiers, Falling Star beast, Crucible Knights. The fact, they appear multiple rather leads to fatigue than to really try to learn the moveset. F.e. Royal Revenants are pretty tough, but if it would appear a single time at a certain key position, where the player decides, do I want to take the challenge and learn the moveset or not and skip some content. It's still a bad fight, but if you decide to learn it, you can have better attitude from the beginning.

And they took a lot of bad fights as mandatory like Fire Giant, Godskin Duo, Gideon and Elden beast, which I really don't understand
Crucible knights is one of my favorite bosses in the game. I found him sorta hard. But the duo crucible knights one is just OMG.
Duos are most of the time bad, unless they don't act like independent enemies but as a union. The Godskin Duo is mainly bad, because they both have similar attacks (ranged fireball and big lunge attacks) and there are combination of their attacks, which are so massively unfair. There are some occasions, where one gently waits, while the other acts, but not often. Crucible Duo is similar bad, maybe not as bad as godskin.
There are better duo fights in DS, like Friede phase 2 or Twin princes, But just 2 enemies thrown together is bad most of the time.
agree, too many casuals in this game
Origineel geplaatst door königplatzen:
Origineel geplaatst door SoulSlayer:
Crucible knights is one of my favorite bosses in the game. I found him sorta hard. But the duo crucible knights one is just OMG.
Duos are most of the time bad, unless they don't act like independent enemies but as a union. The Godskin Duo is mainly bad, because they both have similar attacks (ranged fireball and big lunge attacks) and there are combination of their attacks, which are so massively unfair. There are some occasions, where one gently waits, while the other acts, but not often. Crucible Duo is similar bad, maybe not as bad as godskin.
There are better duo fights in DS, like Friede phase 2 or Twin princes, But just 2 enemies thrown together is bad most of the time.
There is an optional variant of godskin duo i didnt mind since the game spawns them one at a time but the the mandatory one thats a 1v2 is mainly range spam and also fighting the camera when the fat one does the rolling attack.
That title belongs to DS2.
I agree with you OP. Heck, even Miyazaki himself said he doesn't know why it was such a hit. “I try not to think about it too much,” Miyazaki said, "because I think it would be a bad idea to analyze it deeply and to consciously try to replicate it in another game."
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Geplaatst op: 7 mrt 2023 om 10:50
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