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My workstation has a W6600 Pro which is pretty much just a top binned RX6600. It runs the game perfectly fine, aside from that one Walking Mausoleum in the Consecrated Snowfield. Though it also runs alongside a Ryzen 5950X and 64GB of DDR4 3200MT/s RAM.
Also, it makes no sense for a GPU to run at max clocks on a frame limited game. There's no need for it to try so hard with a game that only runs at up to 60fps, unless the GPU was just barely "good enough".
Ask anyone who plays the native PS5 version over the downgraded PS4 Pro version, and they will tell you that they have framedrops, so nothing magical about the "nextgen" consoles.
The game is heavy on CPU, RAM and even ssd drive however.
Three important settings that may help with stuttering:
- ReBar/Smart Access Memory
- PBO for AMD and IPM for Intel
- XMP/DOCP
All three are off by default and need to be switched on manually. Worth to check as it's free performance boost. One of them removes the RAM speed limit. You can check in Task manager if your RAM is not limited to 2133-2666MHz that may be not fast enough and sometimes cause stutters.
3D versions of AMD CPUs are often faster in games while having slower clocks because of more L3 cache memory. This also shows that almost every game has CPU cache bottleneck.
they may look like placebo "fixes" but no, they all actually helped people solve performance problems.
edit: here they are:
And by CPU heavy, i mean single core performance.
If you want a laugh try Arma 3. My 5600x struggles to get above 45 FPS while my GPU is taking a nap.