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Main weapon was the Great Epee with frost for poking, and early game secondary was Bloody Stars (I think it's called) for bleed with Wild Strikes ash of war. I moved on to the giant club made of erdtree wood and it was most excellent. Epee and Club were my main for most of the game.
Later I tried some daggers with bleed, very satisfying attacking so quickly and proccing bleed instantly, and at the very end I tried Giant Crusher for a bit.
I never really deviated from strength (high Vig/Str/End, heavy armour, great shield), but was able to effectively try a few different weapons.
If no unga, my friend is playing Dex running dual katanas. Very fast and deadly, would recommend if you are good at and enjoy dodging.
I did end up using some dragon incantations in my first run back around launch. I'm more interested in what's fun and thematic than necessarily minmaxing the absolute ♥♥♥♥ out of everything. That's fun for some people and it's fantastic that the game allows for such different ways to find enjoyment and satisfaction. Me, I'm more into rule of cool.
I always gravitate towards lightning bc electricity and lightning powers are the coolest imo (can't wait to see Kashimo fight Sukuna in Jujutsu Kaisen). So I'll probably focus on that and try out the different faith weapons along the way.
Search in google about level caps.
Easy guide for build noobs:
1º Level up str and dex and your offensive stat JUST enough to be able to use the weapon you want
2º Level up vigor 1000 hp
3º Level up endurance (enough to wear the fashion you like) and your offensive stats to the first cap level
4º level up vig to 40
5º level up your offensive stat to cap level / vig to 60
Unless you are constantly respecing the cost is meaningless, and if you have to respec more than once or twice than you've done something wrong.
Just in the infancy of the build, a falchion with gravitas is powerful for cutting down whole crowds of weak enemies at once, while I've been able to use gravitas to yank a boss off of my cooperator to break the boss's combo.
So along those same lines I would say pick a gimmick spell type you want to build around.
And if you come across some weapon that interests you even more, check if you can upgrade it to about the same level and respec for it, you will surely have some larval tears in your inventory by that point.
Use any armor to your liking and pick the talismans and tears that seem most logic to you.
It needs 40 dexterity to equip, which is actually not bad because lightning damage scales from faith and dexterity so there's some synergy there. What's slightly worse is that you gotta beat two demigods to access the capital so you're gonna need something else in the meantime. I suggest taking the secret route around Stormveil castle and going to eastern Liurnia at the start of the game, near the Divine Tower there's a a wandering knight that drops a spell tome with some lightning spells; eastern Liurnia also has the Church of Wovs where one of the spell tutors resides (on the highest mountaintop) so get there and hand the prayerbook over to get your first few spells.
(There's some ruins with a military camp near the start of Liurnia which has a hidden basement room with a +5 faith talisman which you might want to get to be able to use the spells a bit sooner)
Not sure what regular weapon I'd recommend, but if you can get your hands on the Lightning Slash ash-of-war it'll cover the lightning bit. It's found in the Altus Plateau, the military camp with all the artillery units... so either you need to get the two medallions for the lift, or get through the Ruin-Strewn Precipice dungeon. Kinda difficult stuff on a blind playthrough so I guess it's best to save it for later...?
Katanas and curved swords are the most dexterity-focused weapons but you could also get the Nightrider Flail (a three-headed flail) from the Night's Cavalry near the merchant on the approach to Castle Morne - it's very impractical but looks really cool, and also needs a lot of dexterity (24 to be exact) so it'll synergize with your build.
But really you should start as a Vagabond and just enjoy the game and build whatever you want around the weapons and spells you find. You can respect a bunch in a playthrough so don't worry about messing up.
P.S. Mage is not recommended for a first-timer. A Knight with Incantations as support is a fun, beginner-friendly char.
Awesome idea, I did end up starting as a prophet and I am definitely thinking that I will maybe try faith/dex. Though I do want to have the ability to try the faith weapons so I can see which movesets I like so I do estimate respeccing at least once. I think I'd prefer the more standard route versus sneaking into liurnia. Which means I am looking to any weapons, ashes, ashes of war, and incantations you can get in limgrave.
The soft caps and builds are not dogma but more of a guide of what works for you.
Smithing Stones, somber or not, are your bestest friends.