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Αναφορά προβλήματος μετάφρασης
Numbers aren't the only thing that matters. Dark Moon has a much higher damage ash of war than anything you can have on claymore and it also has frostbite.
Same logic for the others.
I'm talking about numbers because that's literally the first thing you said. A magic-infused weapon will (almost) always scale better than a somber weapon on a pure INT build.
Sure, Dark Moon might be better for PVE, but good luck landing a hit in PVP. I'd rather have Storm Stomp, Piercing Fang, and Sword Dance over DMGS. Is the Death Ritual Spear better than Clayman's Harpoon? Absolutely not. Moonveil is the only exception, but I think Nagakiba isn't that much worse.
Same logic for the others.
No one is talking about pvp.
Also I use scaling as an ''it becomes stronger late game'' not as a thing that refers to the literal attack numbers alone. There's no point in talking only about the numbers since that's only one part of a weapon.
Like dark moon has slightly lower normal attack numbers but with the ash of war it has much bigger numbers etc. You can't compare them with the numbers in the menu alone.
Lol, you're talking out of your ass. "We're talking pure build" no we're not. You and I are talking about faith scaling weapons and their viability.
What does "Pure build" even mean to you? Would you actively avoid leveling up anything but faith?
People who do "pure" builds still put points into dex/str/arc/faith/int to meet weapon requirements. Saying they wouldn't is making a new rule up out of nowhere.
Pull your coded sword out in combat and you'll still be trading after casting catch flame. Especially with high poise enemies.
Not saying that coded sword and pata aren't viable, but I am saying they're risky against medium-high poise enemies. You can have the lighter weapons, but you'll use them a lot less than incants. You're better off using the winged scythe or any other faith weapon.
I had cipher pata as a backup weapon my third playthrough. They're just okay.
or this...
hm...
Also, OP never mentioned either PVE or PVP, so idk where Senki got that idea.
Basically, we should always be talking about both PVP and PVE whenever we bring up weapon viability. Adding constraints mid conversation is reductive and unhelpful.
He literally said that he's looking for a weapon just to deal with trash mobs without consuming too much mana.
Unless you consider players ''trash mobs'' then this thread wasn't meant for pvp as a main topic.
Ok I didn't read the entire thread but I did read enough to know that OP was asking it for pve purposes. And that's what my comments were made for. So adding pvp arguments against my comments is kinda dumb.
Wing of Astel (and most other weapons in this category) is more of a DEX INT weapon. It has 100 less AR than Bandit's CS no matter how "late game" you are. The only reason you might wanna use Wing of Astel over Bandit's CS is purely for the unique AOW, not the damage. Funnily enough this is more of a PVP thing.
Based on previous posts I assume you don't do much PVP, which is fine, but I don't think arguing with you over weapon scaling is worth the time. I've shown you the numbers and my reasoning on why magic infused weapon is better for PVE. I'm done here.
if you stick to same somber weapons your fighting style wont be flexible
And Senki i clearly stated he blasted the location with his staff AoW plus his spells INCLUDING PvP not ONLY PvP - next time spend a small amount of time to read