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Vvv Feb 23, 2023 @ 8:13pm
Advice needed for int build
I finally decided to make an int build but I am unsure how to spread my stats between dex and int...like it seems you need dex for faster casting but also int for dealing dmg?
Going for soul level 135 btw.
Last edited by Vvv; Feb 23, 2023 @ 8:14pm
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Showing 16-28 of 28 comments
Emily Mewens Feb 24, 2023 @ 11:52am 
Originally posted by wendigo211:
Bear in mind that some of the sorceries have high Int requirements, I think Renalla's Full Moon is the highest at 70, and you need a 69 Int to make the Carian Regal Scepter better than the Academy Glintstone Staff. With Incantations you get by with a 50 Faith, but Sorcery is more demanding.

You'll also need some Arc and Faith for some of them. You might want to check the sorcery list here:
https://eldenring.wiki.fextralife.com/Sorceries
Carian Regal Scepter is only good for the moon spells, and honestly the moon spells arent worth it. I mean they can still gun for it for sure, theyre awesome looking spells, but in terms of actually doing things, there are many other spells that do them better afaik, especially for the FP price.

They probably will want to go for Carian Glintstone Staff or Carian Glintblade Staff if they want to put more focus on sword sorceries (like adulas moonblade)

Otherwise, Lusats Glintstone Staff is the big go to, especially since usually once you *get* it, FP isnt much of an issue. That and pretty much any sorcerer in pvp is very likely going to be using it for that extra oomf in damage.
Emily Mewens Feb 24, 2023 @ 12:00pm 
Originally posted by MrLuckless:
Vigor is NOT optional, if you decide to explore the open world as the player is wont to do, you WILL encounter sources of damage that is not avoidable. Primarily in the form of poison swamps, which are many and varied in the game. The moment you get poison or scarlet rot and you don't have the means to remove it your life is a timer and the more health you have the longer that countdown is until either it dissipates or you get to a Site of Grace to remove it.
You also are going to make mistakes, which is something everyone does regardless of how much skill they claim to happen. You're human, as are we all, so little screw ups still happen and with less vigor even the smallest mistake can put you out of commission.

Seriously, at least 40 to not be 1 shot by most things mid-late game is fine. I usually prefer 50 Vigor, with the the rest of the spread looking like this if you pick Astrologer.

Vigor 50
Mind 40
Endurance 23
Strength 8
Dexterity 12
Intelligence 80
Faith 7
Arcane 9

With this you can use practically every spell in the game, tank hits like a champ as necessary, have enough FP to cast all those spells, and enough endurance to not get winded to easily doing it. You can fiddle around with the Int for points into str/dex for different weapons but being a Wizard generally entails you stay OUT of melee combat.
In terms of pve, vigor is optional. I know this as a fact, since ive been everywhere on the map, and love to play in the Lake of Rot in jolly cooperation. Bubbletear from the flask, and if you have the time, the shield from perfumes help a lot, but you dont *need* vigor.

PVP on the other hand, this is definitely the build to go for. I still think your mind is too high, and you may want to invest into faith so that you can use incants like Flames Cleanse me, which will make you pretty much immune to most sources of DoT.
And really, you should probably stop Int building at around 60/65, unless youre pushing for the moon spells, since past the 60 mark, youre not getting a lot out of your points.
5chneemensch Feb 24, 2023 @ 12:12pm 
Originally posted by Emily Mewens:
Originally posted by wendigo211:
Bear in mind that some of the sorceries have high Int requirements, I think Renalla's Full Moon is the highest at 70, and you need a 69 Int to make the Carian Regal Scepter better than the Academy Glintstone Staff. With Incantations you get by with a 50 Faith, but Sorcery is more demanding.

You'll also need some Arc and Faith for some of them. You might want to check the sorcery list here:
https://eldenring.wiki.fextralife.com/Sorceries
Carian Regal Scepter is only good for the moon spells, and honestly the moon spells arent worth it. I mean they can still gun for it for sure, theyre awesome looking spells, but in terms of actually doing things, there are many other spells that do them better afaik, especially for the FP price.

They probably will want to go for Carian Glintstone Staff or Carian Glintblade Staff if they want to put more focus on sword sorceries (like adulas moonblade)

Otherwise, Lusats Glintstone Staff is the big go to, especially since usually once you *get* it, FP isnt much of an issue. That and pretty much any sorcerer in pvp is very likely going to be using it for that extra oomf in damage.

Math has been done. Lusat is a trap.
Emily Mewens Feb 24, 2023 @ 12:15pm 
Originally posted by 5chneemensch:
Originally posted by Emily Mewens:
Carian Regal Scepter is only good for the moon spells, and honestly the moon spells arent worth it. I mean they can still gun for it for sure, theyre awesome looking spells, but in terms of actually doing things, there are many other spells that do them better afaik, especially for the FP price.

They probably will want to go for Carian Glintstone Staff or Carian Glintblade Staff if they want to put more focus on sword sorceries (like adulas moonblade)

Otherwise, Lusats Glintstone Staff is the big go to, especially since usually once you *get* it, FP isnt much of an issue. That and pretty much any sorcerer in pvp is very likely going to be using it for that extra oomf in damage.

Math has been done. Lusat is a trap.
Lusat is better if youre not pushing past 65 for the moonspells :V This is still fact. It might be worse than other staves if you push past that, but i still see most sorcerers swearing by Lusats because they stop at about 65, because the moon spells just arent worth it in general, and youd only be getting a marginal damage boost from the 15-20 points youd be putting in that its hardly worth it.
Originally posted by Vvv:
I finally decided to make an int build but I am unsure how to spread my stats between dex and int...like it seems you need dex for faster casting but also int for dealing dmg?
Going for soul level 135 btw.
https://steamcommunity.com/sharedfiles/filedetails/?id=2932152011
Lvl 120, if you get strength instead of dex you can alternate between full caster and melee caster
Dex forces you to play hybrid more
Last edited by Toki's Road to 6k Elo; Feb 24, 2023 @ 12:18pm
Zogtar Feb 24, 2023 @ 12:18pm 
Originally posted by Emily Mewens:
Originally posted by 5chneemensch:

Math has been done. Lusat is a trap.
Lusat is better if youre not pushing past 65 for the moonspells :V This is still fact. It might be worse than other staves if you push past that, but i still see most sorcerers swearing by Lusats because they stop at about 65, because the moon spells just arent worth it in general, and youd only be getting a marginal damage boost from the 15-20 points youd be putting in that its hardly worth it.

She's right. Scaling-wise here, lusat's is a decent choice.
MrLuckless Feb 24, 2023 @ 12:22pm 
Originally posted by Emily Mewens:
In terms of pve, vigor is optional. I know this as a fact, since ive been everywhere on the map, and love to play in the Lake of Rot in jolly cooperation. Bubbletear from the flask, and if you have the time, the shield from perfumes help a lot, but you dont *need* vigor.

PVP on the other hand, this is definitely the build to go for. I still think your mind is too high, and you may want to invest into faith so that you can use incants like Flames Cleanse me, which will make you pretty much immune to most sources of DoT.
And really, you should probably stop Int building at around 60/65, unless youre pushing for the moon spells, since past the 60 mark, youre not getting a lot out of your points.

I like having more Mind to give greater wiggle room in how many spells I can get before needing to take a swig of the Flasks, as well as extending the life of the Meteor shower or Comet Azur when the Cerulean Hidden Tear ends. As for the perfumes or the faith spells, I know about them but if we're talking about the iron perfume that slows you to a crawl I don't much care for it outside of more melee oriented builds that already want to stay close to the enemy. For the faith spells I wanted to strictly stayed Int to kind of stay faithful (heh) to the build I had in mind. Your counter point for vigor though is interesting, as I generally like to play fairly aggressively no matter what kind of build I make so the extra health accounts for trading, mistakes, or other unga-bunga moments I get into. So long as I'm the last man standing it's still a win. Higher vigor in essence allows for a more naturally aggressive style of play that lower vigor doesn't as you have to be more defensive to the enemies as even the weakest rat has the potential to 1-hit you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2113123501
The principles of mixmaxing disagree with luckless
Last edited by Toki's Road to 6k Elo; Feb 24, 2023 @ 12:28pm
Emily Mewens Feb 24, 2023 @ 12:29pm 
Originally posted by MrLuckless:
Originally posted by Emily Mewens:
In terms of pve, vigor is optional. I know this as a fact, since ive been everywhere on the map, and love to play in the Lake of Rot in jolly cooperation. Bubbletear from the flask, and if you have the time, the shield from perfumes help a lot, but you dont *need* vigor.

PVP on the other hand, this is definitely the build to go for. I still think your mind is too high, and you may want to invest into faith so that you can use incants like Flames Cleanse me, which will make you pretty much immune to most sources of DoT.
And really, you should probably stop Int building at around 60/65, unless youre pushing for the moon spells, since past the 60 mark, youre not getting a lot out of your points.

I like having more Mind to give greater wiggle room in how many spells I can get before needing to take a swig of the Flasks, as well as extending the life of the Meteor shower or Comet Azur when the Cerulean Hidden Tear ends. As for the perfumes or the faith spells, I know about them but if we're talking about the iron perfume that slows you to a crawl I don't much care for it outside of more melee oriented builds that already want to stay close to the enemy. For the faith spells I wanted to strictly stayed Int to kind of stay faithful (heh) to the build I had in mind. Your counter point for vigor though is interesting, as I generally like to play fairly aggressively no matter what kind of build I make so the extra health accounts for trading, mistakes, or other unga-bunga moments I get into. So long as I'm the last man standing it's still a win. Higher vigor in essence allows for a more naturally aggressive style of play that lower vigor doesn't as you have to be more defensive to the enemies as even the weakest rat has the potential to 1-hit you.

This is all entirely fair. There are lots of ways to play the game, hence why i stated that its optional. Vigor is there to help with taking damage, and if you forsee yourself taking lots of damage, then its definitely there for you.

I like to glass cannon it, so ive gotten used to the whole 'git gud' saying, and learned well how to slip in and out of combat without taking hits, or too many hits in some cases :P (i can take, at most, 1 hit from most enemies past Atlus)

Though i do have an ungabunga tank character that just face tanks hits for days, and its great stuff :D So i deffo see the appeal to your style of play. Nothing says FU more than face tanking a giga attack and still following through with your own >:D
Placidusax's Ruin Feb 24, 2023 @ 12:37pm 
53,54,57,58 or60 vigor, these can get u to 1900+,2000+or 2100+ with 1 or two tallisman, endurance 18+,so u'll have 120+stamina(4 consecutive night comet),equipment load needs to be kept below 70%, so u can do ur math what exactly number u need(check wiki like fextralife for ur data). 17,22,23+mind, int 70,75 or 80(depends on ur equipment/physicks/great rune etc. ultimate goal is 80 ), str and dex depends on what melee weapon u use, take moonveil for example u need 12/18. 130+lv usually don't use soreseal, but if u use it u can do ur math. if u have any points left, i would suggest to put it to mind, endurance(heavier armor,more poise) or faith(if u can reach 24 for ancient rancor,25 for golden vowl,or 33 to use shabriri's howl).
if u focus mainly on pvp or mainly on pve, the exact number may differ, like if u are skillful enough, u don't need 50+vigor for pve.
5chneemensch Feb 24, 2023 @ 12:40pm 
Originally posted by Emily Mewens:
Originally posted by 5chneemensch:

Math has been done. Lusat is a trap.
Lusat is better if youre not pushing past 65 for the moonspells :V This is still fact. It might be worse than other staves if you push past that, but i still see most sorcerers swearing by Lusats because they stop at about 65, because the moon spells just arent worth it in general, and youd only be getting a marginal damage boost from the 15-20 points youd be putting in that its hardly worth it.

Carian Regal is the de facto best staff until POD.
https://www.youtube.com/watch?v=M79rYePCio4&t=735s
Vvv Feb 24, 2023 @ 1:08pm 
Originally posted by Mortal Wombat:
Originally posted by Vvv:
I finally decided to make an int build but I am unsure how to spread my stats between dex and int...like it seems you need dex for faster casting but also int for dealing dmg?
Going for soul level 135 btw.
https://steamcommunity.com/sharedfiles/filedetails/?id=2932152011
Lvl 120, if you get strength instead of dex you can alternate between full caster and melee caster
Dex forces you to play hybrid more
Interesting, thank you. I did not even consider str/int because of dex affecting cast speed.
5chneemensch Feb 24, 2023 @ 1:11pm 
Originally posted by MrLuckless:
Vigor is NOT optional, if you decide to explore the open world as the player is wont to do, you WILL encounter sources of damage that is not avoidable. Primarily in the form of poison swamps, which are many and varied in the game. The moment you get poison or scarlet rot and you don't have the means to remove it your life is a timer and the more health you have the longer that countdown is until either it dissipates or you get to a Site of Grace to remove it.
Poison/Rot deal % dmg. that argument is irrelevant.
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Date Posted: Feb 23, 2023 @ 8:13pm
Posts: 28