Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
that is very old information that is no longer true
the summoning items are not present when you dont use the mod launcher >-<
ofc you first create a normal er save file and then convert it to seamless
then you can convert it back whenever you want.
if you create a new seamless safe and then convert it to normal ER thats what he says you cant do
Its funny how these people all seem to miss the point that their opinion of something isnt a fact and that if they dislike something its a them problem and not a problem with the thing itself. Yet its magically all okay when it works in their favour, just not when it doesnt or they dont like it.
As you said invasions are part of the game and the system is design for what its meant to do, not to accommodate their playstyle and theres many of us who like it as it is
The way he tries to spin coop mod as an "epic invader own" is especially hilarious because it shows that he's desperate for a win for all the years people have told him to get good at the game.
I see. Yeah those non arguments are kind of weird. I don't know how can people delude themselves into thinking that altering the game with an unofficial mod is somehow playing by the rules. Lol.
True. It's the same argument as the Honest Merchant mod for Dark Souls III.
Yep.
Mad because bad. Maybe accept the cold reality you aren't as good at the game as you think you are if you cant beat a totally stacked in your favour fight.
Moving the goalpost here i see. I agree as ive done MP randomiser runs but this is a different point entirely and of no relevance.
Isn't pvp literally the same gameplay as pve?
You see an attack: you dodge
You see an opportunity: you attack
This is another non argument.
No.
Ignoring that the way latency pervasively changes fundamental game mechanics like Iframes, status application, and parrying, PvP vs PvE plays entirely differently because people with a functioning brain will actively try to avoid attacks. Mixups, baits, and predictive play are important aspects of PvP which simply do not exist in PvE.
Broadly speaking, I also agree with GoreTiger's conclusion that the PvP is ♥♥♥♥.
Fundamental game mechanics passively change whenever floor is a poison swamp too. Solution remains the same - get good. This can be expanded upon in detail, but essentially this is what it comes down to. Again.
What are delayed attacks...
The seethe caused by Margit because he didn't rhythmically attack as soon as he raised his weapon still rings in my ears.
I believe he knows that alternatives with multiplayer that is not strictly PVPVE exist.
I told him about them several times myself if I remember correctly.
Because this distance is trivial between our machines and our hands/eyeballs, but non-trivial between two people in any given part of the world connected through the internet; because input buffering introduces a non-zero amount of delay to actions and reactions manifesting on-screen; because our brains need a fraction of a second to actually interpret what another person is doing and correct for the latency THEY are experiencing... the latency is found in any sort of cross-communication routine and quickly adds up.
Hence the cries for better internet across the world, better netcode in games, higher frame rates, higher refresh rates, lower response times, faster RAM, etc.
Yeah, sure, you can adapt to it - but it's still different on a fundamental level compared to PvE play. I've never argued you can't get used to it, just that it's different.
The predictive play of PvP and Margit are not broadly comparable. Margit has no strategy and his tactics do not change - a human's will. He has animations designed to punish bad habits, particularly rolling the instant you see an attack animation start, but a delayed attack employed without a guiding will in consistent combos with consistent timing does not a bait, mixup, or prediction make.
I don't understand how "but other games are not PvPvE" has any relation to the point that "the PvP in this game is bad."
Like, those statements can just both be true?
Whether latency was part of the design or not, it creates a fundamental distinction between multiplayer and solo gameplay.
If it were removed, then yes, the underpinning gameplay mechanics would be consistent between the two scenarios. But this isn't really valuable in comparing them, as PvP demands vastly different playstyles and game knowledge compared to PvE; what you learn in PvE broadly does not translate to increased proficiency in PvP, and it's even clearer in the other direction.