ELDEN RING

ELDEN RING

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adacome 18 ENE 2023 a las 8:24 p. m.
Can I really get banned if I convert a seamless co-op save file to regular save file?
been playing with a friend with seamless co-op mod, I know the mod page says it can be banned but my friend has converted his save back and forth and nothing happens to his game,
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Mostrando 76-90 de 136 comentarios
Sonnenbank 19 ENE 2024 a las 4:33 a. m. 
Publicado originalmente por GoreTiger:
Publicado originalmente por Sonnenbank:
Its so funny that many people here have 0 idea what they talking about...

like you will get banned for seamless coop items...
rofl

the seamless coop items get injected on startup of the mod and removed on closing the mod
they are not part of the save file !

So if you do load a seamless coop safe on normal ER you dont have these items since then they dont get injected...
Uh, The mod creator himself stated don't use seamless saves with the normal game, Because the summoning tool is considered a modded item and can lead to being auto-banned.

that is very old information that is no longer true
the summoning items are not present when you dont use the mod launcher >-<

ofc you first create a normal er save file and then convert it to seamless
then you can convert it back whenever you want.

if you create a new seamless safe and then convert it to normal ER thats what he says you cant do
Última edición por Sonnenbank; 19 ENE 2024 a las 4:34 a. m.
Shinkiro 19 ENE 2024 a las 4:49 a. m. 
Publicado originalmente por Wushiba:
What do you mean not true? How is it not true? I said invasions are part of the game. You said "not true". It just doesn't make any sense.

Just because you think its a terrible system that doesn't make it terrible for everyone, if you don't like it that doesn't mean it's bad. It's also irrelevant in the argument if you like the system or not.
I wouldn't bother trying to discuss with him, he wont see anything except what he think is right and will speak nonsense just to argue.

Its funny how these people all seem to miss the point that their opinion of something isnt a fact and that if they dislike something its a them problem and not a problem with the thing itself. Yet its magically all okay when it works in their favour, just not when it doesnt or they dont like it.

As you said invasions are part of the game and the system is design for what its meant to do, not to accommodate their playstyle and theres many of us who like it as it is
Última edición por Shinkiro; 19 ENE 2024 a las 4:53 a. m.
Dragonirian 19 ENE 2024 a las 4:54 a. m. 
Publicado originalmente por Shinkiro:
Publicado originalmente por Wushiba:
What do you mean not true? How is it not true? I said invasions are part of the game. You said "not true". It just doesn't make any sense.

Just because you think its a terrible system that doesn't make it terrible for everyone, if you don't like it that doesn't mean it's bad. It's also irrelevant in the argument if you like the system or not.
I wouldn't bother trying to discuss with him, he wont see anything except what he think is right and will speak nonsense just to argue.

Its funny how these people all seem to miss the point that their opinion of something isnt a fact and that if they dislike something its a them problem and not a problem with the thing itself. Yet its magically all okay when it works in their favour, just not when it doesnt or they dont like it.
Funniest part that nothing changed since before ER release, he was upset about invasions existing even back then.
The way he tries to spin coop mod as an "epic invader own" is especially hilarious because it shows that he's desperate for a win for all the years people have told him to get good at the game.
Última edición por Dragonirian; 19 ENE 2024 a las 4:54 a. m.
Wushiba 19 ENE 2024 a las 4:58 a. m. 
Publicado originalmente por Shinkiro:
I wouldn't bother trying to discuss with him, he wont see anything except what he think is right and will speak nonsense just to argue.

I see. Yeah those non arguments are kind of weird. I don't know how can people delude themselves into thinking that altering the game with an unofficial mod is somehow playing by the rules. Lol.

Publicado originalmente por Shinkiro:
Its funny how these people all seem to miss the point that their opinion of something isnt a fact and that if they dislike something its a them problem and not a problem with the thing itself. Yet its magically all okay when it works in their favour, just not when it doesnt or they dont like it.

True. It's the same argument as the Honest Merchant mod for Dark Souls III.

Publicado originalmente por Shinkiro:
As you said invasions are part of the game and the system is design for what its meant to do, not to accommodate their playstyle and theres many of us who like it as it is

Yep.
Shinkiro 19 ENE 2024 a las 5:04 a. m. 
Publicado originalmente por GoreTiger:
The people who're cooping with the mod to avoid invasions, probably wouldn't bother cooping at all in the main game. The people playing the mod are specifically people who don't want anything to do with multiplayer.
Unproven speculation, also like how you dont how how or why people use the mod in the first place. There's likely a decent chunk of people who played MP regardless who moved away. There's absolutely no denying letting people play together offline can impact the vanilla MP when the option exists.

Publicado originalmente por GoreTiger:
Invaders are just forced to accept the cold reality that this game's pvp is doodoo.
Mad because bad. Maybe accept the cold reality you aren't as good at the game as you think you are if you cant beat a totally stacked in your favour fight.

Publicado originalmente por GoreTiger:
Also it's worth mentioning that the mod is better for playing other mods with your friends as well. Like the randomizer or the 5 times difficulty mod, etc.
Moving the goalpost here i see. I agree as ive done MP randomiser runs but this is a different point entirely and of no relevance.
Última edición por Shinkiro; 19 ENE 2024 a las 5:08 a. m.
Shinkiro 19 ENE 2024 a las 5:10 a. m. 
Publicado originalmente por Dragonirian:
Funniest part that nothing changed since before ER release, he was upset about invasions existing even back then.
The way he tries to spin coop mod as an "epic invader own" is especially hilarious because it shows that he's desperate for a win for all the years people have told him to get good at the game.
Yeah lol i dont get the sheer obsession these people have with trying to justify themselves for their insecurities.
Shinkiro 19 ENE 2024 a las 5:11 a. m. 
Publicado originalmente por Wushiba:
I see. Yeah those non arguments are kind of weird. I don't know how can people delude themselves into thinking that altering the game with an unofficial mod is somehow playing by the rules. Lol.
Yeah i don't know either, its the eternal mystery.
Wushiba 19 ENE 2024 a las 5:13 a. m. 
Publicado originalmente por GoreTiger:
Invaders are just forced to accept the cold reality that this game's pvp is doodoo.

Isn't pvp literally the same gameplay as pve?

You see an attack: you dodge

You see an opportunity: you attack

This is another non argument.
Última edición por Wushiba; 19 ENE 2024 a las 5:14 a. m.
ressenmacher 19 ENE 2024 a las 5:28 a. m. 
Publicado originalmente por Wushiba:
Isn't pvp literally the same gameplay as pve?

You see an attack: you dodge

You see an opportunity: you attack

This is another non argument.

No.

Ignoring that the way latency pervasively changes fundamental game mechanics like Iframes, status application, and parrying, PvP vs PvE plays entirely differently because people with a functioning brain will actively try to avoid attacks. Mixups, baits, and predictive play are important aspects of PvP which simply do not exist in PvE.

Broadly speaking, I also agree with GoreTiger's conclusion that the PvP is ♥♥♥♥.
Dragonirian 19 ENE 2024 a las 5:42 a. m. 
Publicado originalmente por ressenmacher:
Ignoring that the way latency pervasively changes fundamental game mechanics like Iframes, status application, and parrying,
You just adapt to it like with everything else. It's a matter of getting used to it.
Fundamental game mechanics passively change whenever floor is a poison swamp too. Solution remains the same - get good. This can be expanded upon in detail, but essentially this is what it comes down to. Again.

Publicado originalmente por ressenmacher:
PvP vs PvE plays entirely differently because people with a functioning brain will actively try to avoid attacks. Mixups, baits, and predictive play are important aspects of PvP which simply do not exist in PvE.
What are delayed attacks...
The seethe caused by Margit because he didn't rhythmically attack as soon as he raised his weapon still rings in my ears.

Publicado originalmente por ressenmacher:
Broadly speaking, I also agree with GoreTiger's conclusion that the PvP is ♥♥♥♥.
I believe he knows that alternatives with multiplayer that is not strictly PVPVE exist.
I told him about them several times myself if I remember correctly.
Shinkiro 19 ENE 2024 a las 5:46 a. m. 
Publicado originalmente por ressenmacher:
Ignoring that the way latency pervasively changes fundamental game mechanics like Iframes, status application, and parrying, PvP vs PvE plays entirely differently because people with a functioning brain will actively try to avoid attacks. Mixups, baits, and predictive play are important aspects of PvP which simply do not exist in PvE.
Latency is a consequence of the connection method, not due to the design of the actual gameplay. Combat between two people would literally function the same as PvE if they somehow had 0 latency to each other. Mixups, baiting etc are changes caused by players within the system vs an AI program's intelligence but how the game fundamentally works doesnt change, we just have to play around latency due to the online nature and delays in data transmission
Última edición por Shinkiro; 19 ENE 2024 a las 5:54 a. m.
Shinkiro 19 ENE 2024 a las 5:52 a. m. 
Publicado originalmente por Dragonirian:
I believe he knows that alternatives with multiplayer that is not strictly PVPVE exist.
I told him about them several times myself if I remember correctly.
But then he doesnt get to cry and try to play his way in a game designed by someone else with a different intention of how people should play, and so the world will end because it revolves around him it seems.
Última edición por Shinkiro; 19 ENE 2024 a las 5:53 a. m.
Shinkiro 19 ENE 2024 a las 5:54 a. m. 
Publicado originalmente por Wushiba:
This is another non argument.
Better get used to it :steambored: you'll see many of them from like-minded people
Última edición por Shinkiro; 19 ENE 2024 a las 5:55 a. m.
CazadorDeLobo 19 ENE 2024 a las 5:55 a. m. 
Publicado originalmente por Shinkiro:
Publicado originalmente por ressenmacher:
Ignoring that the way latency pervasively changes fundamental game mechanics like Iframes, status application, and parrying, PvP vs PvE plays entirely differently because people with a functioning brain will actively try to avoid attacks. Mixups, baits, and predictive play are important aspects of PvP which simply do not exist in PvE.
Latency is a consequence of the connection method, not due to the design of the actual gameplay
It's actually a consequence of the speed of light, which is finite, as well as the distance our data must travel. There are no true zero-latency forms of communication known to us outside of quantum entanglement.

Because this distance is trivial between our machines and our hands/eyeballs, but non-trivial between two people in any given part of the world connected through the internet; because input buffering introduces a non-zero amount of delay to actions and reactions manifesting on-screen; because our brains need a fraction of a second to actually interpret what another person is doing and correct for the latency THEY are experiencing... the latency is found in any sort of cross-communication routine and quickly adds up.

Hence the cries for better internet across the world, better netcode in games, higher frame rates, higher refresh rates, lower response times, faster RAM, etc.
ressenmacher 19 ENE 2024 a las 6:00 a. m. 
Publicado originalmente por Dragonirian:
You just adapt to it like with everything else. It's a matter of getting used to it.
Fundamental game mechanics passively change whenever floor is a poison swamp too. Solution remains the same - get good. This can be expanded upon in detail, but essentially this is what it comes down to. Again.

Yeah, sure, you can adapt to it - but it's still different on a fundamental level compared to PvE play. I've never argued you can't get used to it, just that it's different.

Publicado originalmente por Dragonirian:
What are delayed attacks...
The seethe caused by Margit because he didn't rhythmically attack as soon as he raised his weapon still rings in my ears.

The predictive play of PvP and Margit are not broadly comparable. Margit has no strategy and his tactics do not change - a human's will. He has animations designed to punish bad habits, particularly rolling the instant you see an attack animation start, but a delayed attack employed without a guiding will in consistent combos with consistent timing does not a bait, mixup, or prediction make.

Publicado originalmente por Dragonirian:
I believe he knows that alternatives with multiplayer that is not strictly PVPVE exist.
I told him about them several times myself if I remember correctly.

I don't understand how "but other games are not PvPvE" has any relation to the point that "the PvP in this game is bad."

Like, those statements can just both be true?

Publicado originalmente por Shinkiro:
Latency is a consequence of the connection method, not due to the design of the actual gameplay. Combat between two people would literally function the same as PvE if they somehow had 0 latency to each other. Mixups, baiting etc are changes caused by players within the system vs an AI program's intelligence but how the game fundamentally works doesnt change, we just have to play around latency due to the online nature and delays in data transmission

Whether latency was part of the design or not, it creates a fundamental distinction between multiplayer and solo gameplay.

If it were removed, then yes, the underpinning gameplay mechanics would be consistent between the two scenarios. But this isn't really valuable in comparing them, as PvP demands vastly different playstyles and game knowledge compared to PvE; what you learn in PvE broadly does not translate to increased proficiency in PvP, and it's even clearer in the other direction.
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Publicado el: 18 ENE 2023 a las 8:24 p. m.
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