ELDEN RING

ELDEN RING

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They should of added health scaling per NG+
For example, lets say you hit lvl 100 by the time you finish the game (Maybe even less but lets say per 100th lvl) and you decide to start NG+. After you start hitting a certain lvl threshold, the game starts to loose one of its main appeals which is the difficulty and unfortunetly, if you wanna hit max lvl, you're gonna start to feel the game becoming more and more easier and not in a way that takes into account of the skills you've obtain through hours of gameplay but because of how much damage you'll eventually start to dish out.

So, to rectify this i believe if they would of added some type of scaling method for NG+ players to help keep the game a challenge it would have made a way bigger incentive to play NG+.

I probably wont play NG+ simply because of the fact i dont wanna become over powered so the game turns into, essentially, an easy mode version of itself.

But my scaling im talking about, perhaps the mobs health increasing by a certain percentile

EDIT : https://www.thegamer.com/elden-ring-new-game-plus-changes-rune-increase/#:~:text=Elden%20Ring%27s%20New%20Game%20Plus%20adjusts%20enemy%20and%20boss%20levels,drops%20depending%20on%20the%20region.

Apparently there is but after your 3rd or so NG+ run, things will still become substantially easier. So thats not bad at all imo. I guess i will do a NG+ run, probably just one though then move on to a new toon.
Last edited by EGGZxOVERxExZ; Jan 16, 2023 @ 9:12pm
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Showing 1-15 of 40 comments
You don't HAVE to level vigor, or indeed anything else. Stop at level 80 if you prefer the challenge.
CourtesyFlush09 Jan 16, 2023 @ 7:35pm 
They definitely should have spent more time on NG+ cycles in general. The fact that they didn't makes me think the release was rushed.
kl250d Jan 16, 2023 @ 7:38pm 
There is also diminishing returns on level investment after a certain point, there isn't much incentive to go past 60 vigor for example.

The main issue is early game the ng+ needs to ramp up. The first tree sentinal in ng+ only has slightly more hp as one of the duo sentinels in the base game which are at the midpoint of the game. They could have amped that up a fair bit more
Acidworm Jan 16, 2023 @ 7:43pm 
Originally posted by The Spirit of Jazz:
You don't HAVE to level vigor, or indeed anything else. Stop at level 80 if you prefer the challenge.
That kind of defeats the purpose of the feeling of progression.
Nibbie Jan 16, 2023 @ 8:03pm 
NG+ scaling does exist. Numbers vary from area to area, but it does exist.


Originally posted by Acidworm:
Originally posted by The Spirit of Jazz:
You don't HAVE to level vigor, or indeed anything else. Stop at level 80 if you prefer the challenge.
That kind of defeats the purpose of the feeling of progression.

He is literally complaining about the feeling of progression.
EGGZxOVERxExZ Jan 16, 2023 @ 8:06pm 
Originally posted by Acidworm:
Originally posted by The Spirit of Jazz:
You don't HAVE to level vigor, or indeed anything else. Stop at level 80 if you prefer the challenge.
That kind of defeats the purpose of the feeling of progression.


This. I know you dont half to but then it kinda defeats the purpose of basically doing anything really. My whole purpose, at least for me, is to progress and become as powerful as possible WITHOUT a hindrance.Its not the end of the world or anything that hurt the game, per say, BUT it would have helped incentives players to hit 710 or w/e the lvl cap is. Unfortunately, as it stands right now, it doesn't make much sense to hit max lvl other then the fact of showing off the amount of time invested into the game, which is cool and all but not really "impressive"

But lets say, at NG+7 or 6, whatever the max NG+ lvl is, the bosses had WAYYYYYYY more health or even added buffs or even debuffs for yourself to really show off some accomplishments.

Imagine having to defeat Melina with a debuff that lowers a certain stat(s) while she has 5x or 10x the health...
Im sure the way i described it isn't all that "balanced" but you get my drift. Im sure Fromsoft could have made a way for it to work, making it challenging and fair.
EGGZxOVERxExZ Jan 16, 2023 @ 8:07pm 
Originally posted by Nibbie:
NG+ scaling does exist. Numbers vary from area to area, but it does exist.


Originally posted by Acidworm:
That kind of defeats the purpose of the feeling of progression.

He is literally complaining about the feeling of progression.


Does it? If so then this whole statement is invalid. I'll look it up, unless you dont mind linking me the wiki real quick so i can see what you're talking about. Dont wanna get off Elden Ring to check up on anything rn.
EGGZxOVERxExZ Jan 16, 2023 @ 9:14pm 
Originally posted by CourtesyFlush90:
They definitely should have spent more time on NG+ cycles in general. The fact that they didn't makes me think the release was rushed.


Well, idk about all that now >___>
And there is scaling in NG+ but it drops off around the 3rd NG+ run.

You still think the game was rushed?
chriszewski Jan 16, 2023 @ 9:15pm 
But there is already the leveling system, talismans, equipment and great runes (♥♥♥♥♥♥♥ 3 of those!) that increase health. Once you cap out your health, it's less about increasing your actual health and decreasing the amount that baddies do either through armor, consumable buffs, talismans, spells or incantations.

OR you can not worry about health and increase your damage, thus having fights take less time.

OR you can just not get hit.

Lots of choices.
EGGZxOVERxExZ Jan 16, 2023 @ 9:21pm 
Originally posted by chriszewski:
But there is already the leveling system, talismans, equipment and great runes (♥♥♥♥♥♥♥ 3 of those!) that increase health. Once you cap out your health, it's less about increasing your actual health and decreasing the amount that baddies do either through armor, consumable buffs, talismans, spells or incantations.

OR you can not worry about health and increase your damage, thus having fights take less time.

OR you can just not get hit.

Lots of choices.

poise/shield/endurance
kl250d Jan 16, 2023 @ 9:24pm 
Originally posted by EGGZOVERxExZ:
Originally posted by CourtesyFlush90:
They definitely should have spent more time on NG+ cycles in general. The fact that they didn't makes me think the release was rushed.


Well, idk about all that now >___>
And there is scaling in NG+ but it drops off around the 3rd NG+ run.

You still think the game was rushed?
idk about it being rush but any of the bosses that aren't like, proper endgame bosses in even ng+2 don't seem to keep up with the playthrough. margitt, godrick, renalla, radahn, rykard, morgott dont seem to keep up with the hp of a ng+ which is a little bit of a letdown
UnholyDentist Jan 16, 2023 @ 9:30pm 
NG+1 is a good ramp up as long as you aren't overleveled, but NG+2 should be straight NG+7.
Xengre Jan 16, 2023 @ 9:43pm 
There is health scaling as mentioned. The main problem though is damage scaling starts to get absurd after a point. This can be achieved early in a late NG run or possibly not until NG+ / NG++ depending on your build route. By the time NG+3 is rolling around odds are you're build is beefed up whether it was a bad one to begin with or not as you shove stats across the board so even a bad build is nearly forced to catch up at that point. This is contrary to something like DS3 where your dmg isn't so explosive as you progress or Code Vein where enemy's damage scaling is so absurd even trash mobs start to 1-shot you with, literally, any attack in the game.
Stix on steroids Jan 16, 2023 @ 9:44pm 
btw real quick question: is there a new slot if i wanted to make a new game without loosing the old one or the NG+ ?
Freak4Leeks Jan 16, 2023 @ 9:49pm 
Originally posted by SOL DE ESCANOR:
btw real quick question: is there a new slot if i wanted to make a new game without loosing the old one or the NG+ ?

yes you can have multiple characters
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Date Posted: Jan 16, 2023 @ 7:29pm
Posts: 40