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Zgłoś problem z tłumaczeniem
If it won’t help then the bottleneck is probably caused by something else.
Does it work as bad at 720p?
Games with framecaps rarely use 100% of GPU unless you are constantly below that 60 fps.
No game uses 100% of CPU. That is normal. Also no game with frame cap uses 100% of GPU. This is also normal.
Edit: If that was the issue, you can bump the res up to 1440p. Puts that 3070 to work at least. Seeing both CPU and GPU not anywhere near fully utilized isn't all that surprising, because the game's locked at 60FPS.
3600MT/s is an XMP speed and requires it to be enabled in BIOS. If it was enabled before and BIOS was updated sometime later, it may have been reset to default which is disabled.
EDIT: What I'm getting at is this looks like a RAM bottleneck. Also, is your RAM running in dual channel?
It could also be a software settings issue. Set your Windows Power Plan to "High Performance". Set your GPU's Elden Ring profile to "Max Performance" and Shader Cache to "Unlimited". Disable all overlays.
Lastly, certain spell effects kill performance in this game. Poor optimization and at that:
https://steamcommunity.com/sharedfiles/filedetails/?id=2900711700
The above screenshot is easily the worst case scenario in the game.
If you go to
CTRL + ALT + DEL -> Task Manager -> performance -> memory
What is your current RAM speed and slots used?
Without knowing this info we can assume that RAM may cause problems for you.
Those are all CPU-bottlenecked particle effects that drop FPS no matter the specs you have.
I have almost the same config as you, except an i5-12600K and see FPS drops when fighting dragons, certain enemies and bosses that use particle heavy effects.
Those particle effects are just badly optimized and FROM doesn't seem to know how to fix them.
Interesting. I have just 3950x what is a weaker gaming CPU. With all settings at high (not max) I don’t have any drops during boss fights. Boss fights seem to perform the best. It’s the open word where my GPU can struggle a bit occasionally.
Personally, i ended up settling for medium effects quality, which i find to be the best compromise for my specs, only dipping in more busy scenes, like fighting multiple perfumers at ones (R5 5600, RTX 2070, 2x8GB 3200MT/s CL16 memory). Things like Miranda Flowers and dragons are mostly not an issue anymore.
Again, the most consistent way, to test for this CPU limit, is casting a fully charged Night Maiden's Mist, which should bring down even the beefiest CPU's at higher effects-quality settings. Give it a try.
I have come to the conclusion that heavy particle effects are simply very badly optimized wich combined with the fact that the game runs on single core since its multicore optimization is also trash causes bottleneck even with an i7-11700k.
Nevertheless thank you for your advice, cheers