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Bosses can still aggro you when you use spirit summons. Magic has always been about long range combat and avoiding hits. Spirit summoning is the cheese mechanic since they tank and draw aggro away. As long as you're having fun, who cares if you use spirits or not. I only feel like you're cheesing if you get things stuck for free kills and magic allows you to cheese a lot of open world bosses : )
You shouldn't be having too much trouble with the Meteorite Staff and Rock Sling though.
Rock Sling is always going to be in your rotation, so you should get used to understanding the cast time if you want to continue with a pure INT build.
Glintstone Pebble is an early game spell to use in the open world against basic enemies. You shouldn't be using that against bosses. I actually think Magic Glintblade is better, and you can even beat bosses with that.
Some enemies are agile and won't give you space, so you want to use Carian Slicer, Carian Greatsword, and eventually Adula's Moonblade. So like for a Black Knife Assassin they're not going to let you get off Rock Sling.
Eventually you want to dual wield staves. Ideally for regular encounters use Staff of Loss in your off hand for its passive with Night Comet. It does more damage, goes through enemies, and makes it difficult for them to dodge it.
You can actually break the game in NG+ when you get another Staff of Loss. It's important to note that only the staff in your primary hand needs to be upgraded.
For bosses you pop your flask of wondrous physick with Cerulean Hidden Tear and hit them with Comet Azur. That's the easy part of being a mage. You can easily defeat Malenia, but then die to a dog if you're not careful.
Obviously Spirit Ashes in general make the game easier, but especially for mages who may need space to cast a spell. I recommend Black Knife Tiche because she's hyper aggressive, which is what you need for pulling aggro, but Dung Eater and Mimic Tear work too.
As for the best staff. Meteorite is good for early to mid game, but you want to work towards either upgrading Carian Regal Scepter or Azur's Glintstone staff. A lot of people think Lusat's Glintstone Staff is the best, but the FP cost is just not worth the damage increase you get. You end up doing more damage with the other two options because you're able to cast more spells.
Technically the Prince of Death Staff is the best staff in the game, as 80 INT and 80 Faith does more damage, but pure casters don't usually spec into Faith, preferring Dexterity as their other stat outside of Vigor and Mind because higher Dex means faster casting. You're also not going to reach those stats until late game, possibly NG+.
If your still struggling with FP and spell casting then you could always use the Cerulean Amber Medallion, Radagon Icon, and Green Turtle Talisman. You're always going to be squishy as well, so you may as well embrace it with Marika's Sorseal, Ritual Sword Talisman, and Primal Glintstone Blade.
second: stay on light weight <30%, the fast roll will win you the fights.
the meteorite staff is a good early game staff until you can upgrade a staff that outscales it.
Its obviously just my opinion but if you use the meteorite staff early you never really played the game as a caster. Of course if you actually collect it during endgame like after reaching the mountaintops, its at that point not broken anymore.
having the meteortie staff also snowballs into even more power because if you use it all those little dungeons on the sideways become ridic easy to complete, so you can just collect all those talismans, which would otherwise be somewhat of a headache to get as casters would normally struggle with FP householding when using other staffs, which especially shows in those little dungeons, like crypts.
I like to play a closer up battle mage but that wasn't achievable till like mid-game. Also what made that somewhat possible is using another weapon for close combat just to get you through some grinding. There are plenty of ways to adapt it just takes time. I don't even like this game, but buying and not adapting would've been a waste of money.
You can get comet really early, without even have to fight a single boss. Meteorite Staff + Rock Sling + Arrow Reach Talisman let's you shoot from a far distance.
Anyway, most important for INT casters is imo to explore far and wide to get a decent range of spells, as well as good staves and the talismans that improve casting speed etc.