ELDEN RING

ELDEN RING

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VOID 31 DIC 2022 a las 7:57 p. m.
Bad Performance 6700 xt
Issue solved
Última edición por VOID; 8 JUL 2023 a las 4:25 p. m.
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Mostrando 31-45 de 48 comentarios
Xengre 1 ENE 2023 a las 12:24 p. m. 
Publicado originalmente por DamZe:
Publicado originalmente por Xengre:
I believe there is only a single known area of problem and it is one I've verified myself. Its the giant turtle mausoleum that shoots cannons on its top. The particle effects and/or physics involved are heinously optimized. Rain may get some people with weaker systems due to not being optimized well, but its not all that bad. Any particle effect from magic and skills will have a slight hit if you don't have performance to spare as the entire particle system is a joke, but if you have competent specs the only area you are likely to see any real issue is the cannon turtle mentioned. The most common issue is CPU bottleneck in this game due to threaded bottlenecks.

The walking mausoleum is the poster child for the particle bottleneck effects, but no one can tell me that they aren’t seeing or feeling the FPS drops when a dragon breathes fire/magic, or when those giant poison plants start dumping their poison mist on screen.

My setup with an i5-12600K, RTX 3070, 32GB of DDR4 3600/CL16 is displaying the same performance issues when these CPU bottlenecks occur as it did on my old setup with an i7-9700K did.

This is why I call people out who try to convince me that some AMD setup magically works, when it clearly can't bypass this games' CPU optimization issues and this is shown to be the fact on AMD and Intel platforms.
I am, indeed, not seeing performance issues with the dragon breaths. I also just tested at Waypoitn Ruins Cellar where you find Sellia and it has a ton of those plants outside. Aside from once in a odd blue moon I don't see any frame drops despite them all spamming poison and holy (pillar attack) constantly all at once. In the very rare case it does spike CPU usage spikes up and GPU usage remains unchanged but its rare enough I wouldn't actually care.

Then again, I have a fairly competent CPU that does not ever thermal throttle. Ryzen 9 3950X (PBO + AutoOC, unless you got a particularly mean OC I can come close in single threaded even, or even beyond if you don't have sufficient cooling) and can maintain temps (no thermal throttle as I don't break 64c after sustained burn tests). RAM is 64GB c14 @ 3600MHz. GPU is a 3070 factory OC. PNY NVME (7,500MB/s seq. read and 6,850MB/s seq. write)

It is entirely possible an issue of cache (for instance my CPU dwarfs yours in cache), or Windows issues (I'm Win10, more recent Windows updates in Win11 have particularly had gaming performance issues for instance such as the recent major bug), could be a driver issue or something your AMD or particular GPU model doesn't handle as well as my Nvidia or RTX 3070 model. Could be a difference of something your Intel CPU isn't handling well that an AMD CPU might (example, AMD favored games that run unusually well on AMD compared to alternative hardware). Another example is my RAM is already outperforming yours, but if it turns out yours is DDR5 and not DDR4 with those values then yours is performing exceedingly poorly even compared to stock options. There are a lot of possible issues. It could even be your CPU is throttling, unlike mine.

Aside from the turtle cannons the only issue I've seen, which is quite new (possibly from ER update or other factor) is rain will occasionally dip performance until I fast travel and it is random even in the same exact area and only occurs on rare occasion.

I never said anyone bypassed ER's CPU issues. Rather, I've been clearly stating the issue for most is going to be due to CPU single threaded bottlenecks. Of course, not everyone has equivalent CPUs, either. A CPU with higher performance in single threading will not always out perform, either,
dark-breed 1 ENE 2023 a las 12:29 p. m. 
Publicado originalmente por CazadorDeLobo:
Publicado originalmente por dark-breed:
the problem is this video does not show what is using the CPU cores it can be anything. From the core that actually drives the RAM to a background process. without a process analyser the statement this is caused by elden rings usage is pointless.

other ppl does not have this problem and professional analysis shows that some windows own processes and the workload sheduler of directx are also cause the same problem. the underlaying problem noone is calling is the 1 core 2 threads problem, that also kicks in during massive RAM transfers.

we have a design problem of CPU's combined with a lag of available direct CPU PCI-express lanes.
No, that's a CPU benchmark of the game. Right away you're coming at this topic sideways...

the other thing is this is no real "test" scenario because it is not running at a windows system it is running at a linux system.

i can not say anything about the data shown there is no explanation how this data is created or what tool is used to analyse what it is showing but for now this is a garbadge video because it is not comparable to real running the game in windows and contain no verifiable informations only assumptionswithout any to the point data that would confirm any of the claims.

so far the NVIDIA developer tool shows much more informations like the usage of the core + how many of the cyles are used by the game. it also show the cores that manage the RAM transfers btw what this tool does not show at all.

look here what informations are needed to analyse the real usage:

https://www.youtube.com/watch?v=sz42MI4jJmY

so far there is noone that analyse the game with such a tool because it is only used by professionals and they have more to do than to show ppl like you how it works internally and where the bottlenecks are hidden.
Última edición por dark-breed; 1 ENE 2023 a las 12:41 p. m.
DamZe 1 ENE 2023 a las 3:57 p. m. 
Publicado originalmente por Xengre:
Publicado originalmente por DamZe:

The walking mausoleum is the poster child for the particle bottleneck effects, but no one can tell me that they aren’t seeing or feeling the FPS drops when a dragon breathes fire/magic, or when those giant poison plants start dumping their poison mist on screen.

My setup with an i5-12600K, RTX 3070, 32GB of DDR4 3600/CL16 is displaying the same performance issues when these CPU bottlenecks occur as it did on my old setup with an i7-9700K did.

This is why I call people out who try to convince me that some AMD setup magically works, when it clearly can't bypass this games' CPU optimization issues and this is shown to be the fact on AMD and Intel platforms.
I am, indeed, not seeing performance issues with the dragon breaths. I also just tested at Waypoitn Ruins Cellar where you find Sellia and it has a ton of those plants outside. Aside from once in a odd blue moon I don't see any frame drops despite them all spamming poison and holy (pillar attack) constantly all at once. In the very rare case it does spike CPU usage spikes up and GPU usage remains unchanged but its rare enough I wouldn't actually care.

Then again, I have a fairly competent CPU that does not ever thermal throttle. Ryzen 9 3950X (PBO + AutoOC, unless you got a particularly mean OC I can come close in single threaded even, or even beyond if you don't have sufficient cooling) and can maintain temps (no thermal throttle as I don't break 64c after sustained burn tests). RAM is 64GB c14 @ 3600MHz. GPU is a 3070 factory OC. PNY NVME (7,500MB/s seq. read and 6,850MB/s seq. write)

It is entirely possible an issue of cache (for instance my CPU dwarfs yours in cache), or Windows issues (I'm Win10, more recent Windows updates in Win11 have particularly had gaming performance issues for instance such as the recent major bug), could be a driver issue or something your AMD or particular GPU model doesn't handle as well as my Nvidia or RTX 3070 model. Could be a difference of something your Intel CPU isn't handling well that an AMD CPU might (example, AMD favored games that run unusually well on AMD compared to alternative hardware). Another example is my RAM is already outperforming yours, but if it turns out yours is DDR5 and not DDR4 with those values then yours is performing exceedingly poorly even compared to stock options. There are a lot of possible issues. It could even be your CPU is throttling, unlike mine.

Aside from the turtle cannons the only issue I've seen, which is quite new (possibly from ER update or other factor) is rain will occasionally dip performance until I fast travel and it is random even in the same exact area and only occurs on rare occasion.

I never said anyone bypassed ER's CPU issues. Rather, I've been clearly stating the issue for most is going to be due to CPU single threaded bottlenecks. Of course, not everyone has equivalent CPUs, either. A CPU with higher performance in single threading will not always out perform, either,

As I've stated before, I run an Aurous Master RTX 3070, i5-12600K, DDR4 3600/C16 on a fast SAMSUNG nvme SSD. There is no throttling on the CPU.

CPU Cache may be a factor here, but in every other gaming scenario my CPU outperforms yours due to higher IPC and single core performance.

Yes, your RAM is faster, but CL14 is nigh indistinguishable in most games from CL16 @3600MHz.

As for the giant plants and their poison mist, you could try the ones in the weeping peninsula or the ones that send magic projectiles at you in Liurnia, some areas seem to be worse than others. But there is no setting that I can tweak that can mitigate FPS drops on certain firebreath attacks from dragons (especially the flying sweeping one) Also Fortisax the lichdragon has an attack that breaks performance.

My system is clean, tuned and well kept, I get a near locked 120FPS on highest settings in MW2, Elden Ring on PC is just a subpar, and I’ve accepted that, but in no way is my system to blame for its shoddy optimization.
VOID 1 ENE 2023 a las 4:48 p. m. 
Thanks everyone for the replies, was a faulty ram, I changed it and the game is running fine now:steamthumbsup:
capybaras are cool 1 ENE 2023 a las 5:00 p. m. 
i have 6700xt and ryzen 5 3600 and i get unacceptable performance. usually 60 fps but any particle heavily attack can eat into fps. morgott has been the worst offender so far. maybe my cpu is old but this game doesnt really have any excuse to be cpu heavy.
capybaras are cool 1 ENE 2023 a las 5:01 p. m. 
Publicado originalmente por VOID:
Thanks everyone for the replies, was a faulty ram, I changed it and the game is running fine now:steamthumbsup:
maybe this is what i need to do as well. my ram is very old.
CazadorDeLobo 1 ENE 2023 a las 5:04 p. m. 
OP doesn't own the game btw. Not only no mouse icon but public games list shows no ER
SuperBeasto 26 MAR 2023 a las 12:48 a. m. 
game randomly stutters to 24 fps this game is dookie on pc.
Dusk of Oolacile 26 MAR 2023 a las 1:22 a. m. 
That's good performance. Even in the worst case scenario, you have 30% over consoles.
GamingWithSilvertail 26 MAR 2023 a las 1:57 a. m. 
Publicado originalmente por Xengre:
Publicado originalmente por DamZe:

There are a lot more places where the particle effects tank FPS, these are well documented and agreed upon by people who actually know what they are talking about. You have been advocating about your magic AMD setup for a while now on these forums, to no avail.

Stop trying to make your low/midrange AMD system look like magical fairy dust you are not fooling anyone.
I believe there is only a single known area of problem and it is one I've verified myself. Its the giant turtle mausoleum that shoots cannons on its top. The particle effects and/or physics involved are heinously optimized. Rain may get some people with weaker systems due to not being optimized well, but its not all that bad. Any particle effect from magic and skills will have a slight hit if you don't have performance to spare as the entire particle system is a joke, but if you have competent specs the only area you are likely to see any real issue is the cannon turtle mentioned. The most common issue is CPU bottleneck in this game due to threaded bottlenecks.
This is the only problem where I had lag on a rtx 3060 Ti and 3600 ryzen 5 while I was streaming.

Streaming usually takes a performance hit on twitch in general, but ES felt smooth AF apart from the cannon turtle.
Huntard 26 MAR 2023 a las 2:31 a. m. 
very bad optimization and dev get ego so big with the goty they never fix that and put ambiant occlusion renamed in " raytracing "
dreamy 8 JUL 2023 a las 1:19 p. m. 
For those who still struggle with low fps in this garbage game by Miyazaki, There is a solution that helped me with this problem.
Go to your Windows settings, and open System> Display> Graphics, there is a list of apps with their performance settings.
If Elden Ring is already added all you have to do is to click on it, and change performance settings from "Let windows decied" to "High performance mode".
If you cant see Elden ring on the list, add the exe file from top by clicking on browse.
I hope this helps.
Sparda 8 JUL 2023 a las 1:54 p. m. 
Publicado originalmente por Xengre:
Publicado originalmente por Cal:
Pretty sure the game is just broken because there's been no optimization fix since release. Runs like ♥♥♥♥, 40-50 fps with mass stuttering is just the normal playing this game It's a literal stuttering mess.

GPU base clock speeds are all over the place, I can get as low as 600Mhz base clock speed. Everyone's GPU's are sadly not being utilized in elden ring because if it was i'd be sitting at a max stable 1945Mhz clock but it doesn't come anywhere near to those numbers.
My RTX 3070, which is stronger than OP's 6700 XT is consistently utilized betwen 77-92% at 1440p. I can clearly see I'm being CPU bound on at least 1 individual thread even with my Ryzen 3950X. You guys are likely seeing your CPU bottlenecking your GPU hence it isn't performing as you would expect. More graphically demanding games that have less CPU restrictive performance, which is what people are used to with most games now days, will see your GPU pushed at 100%.

That is not true or true, it is more than proven that the 6700 XT equals and even surpasses the RTX 3070 in many games, add to this its lower price cost and its 12 GB of Vram for the future, you can see for yourself countless tests on Youtube of comparisons of these two graphs and the RX 6700 XT wins in relation to quality and price

Here I leave you a link at the right time that they do an Elden Ring exam with these two graphs, let's see if that way you stop talking nonsense and believing that Nvidia and your RTX 3070 are not as good as you thought.

https://youtu.be/Wuqfh4xFvks
Langkard 8 JUL 2023 a las 2:07 p. m. 
Works just fine on my PC in 4K. No stuttering. But it did cost a pretty penny to make a build with the RX 7900 XTX 24 gig, Ryzen 7 7800X3D, 4 TB Nvme SSD M.2 and 64 gig of CL30 DDR5 ram. But since gaming in the future is going to be even more demanding than Elden Ring, seemed like a good idea to prepare for it in advance.
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Publicado el: 31 DIC 2022 a las 7:57 p. m.
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