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The problem here is that is is hard, or even impossible to distinguish legit or traded stuff by it's existence alone.
Sure if -host- has the end game stuff and is still low level in limgrave with his buddies going trough the bosses, he was dropped the items. But with everything else, it actually impossible to tell and the end result difference is non-existent.
True, this, hovewer might be picked up at face value by people who just believe them there is an issue of unfairness while the carebear just screams "unfair, doesn't count!" in frustration.
Twinking still means you're trying to get an advantage that you expect the host not to have. No point sugarcoating it.
In the last thread, people admitted to 'twinking' in order to grief, frustrate and humiliate other players for their own amusement. Others would not admit to this.
The general litmus test is when people:
1. Deliberately gain items / gear / healing with the intention of targeting people who don't have the same kit, in order to take advantage of what they know is an equipment and skill imbalance
2. Keep their level low for the explicit purpose of invading people barely out of the tutorial area
3. Invade in low level areas, knowing that sl1 / rl1 (or otherwise low level) players with high skill are in the minority and that 90% or more of the people they encounter there will be new players without experience, with or without bodyguards (OL phantoms).
Notice I speak of intention and purpose above - we can't possibly know the intention of all low level invaders. But THEY know their intentions. THEY know when they're doing what they're accused of, if they are.
So, by all means play through the game at low level if that's what you enjoy. But, don't be a jerk to noobs even though the game gives you that freedom. Discouraging new players from participating means less people to invade for level-appropriate people.
If you can't help yourself, well then Merry Twinkmas! :)
However, it still feels like the Twinking spirit is running rampant. Why would that be, I wonder?
Even though you can basically run anywhere, Elden Ring does have a soft sequence of events that it nudges you into doing: Limgrave, Weeping Peninsula, Stormveil, Siofra River, Liurnia, Ainsel River, Raya Lucaria, Caelid, and so on.
Each zone of the game in sequence has slightly higher area scaling than the last (with a couple that allow for wiggle room by wandering into optional dead-ends), and as such multiple people (e.g. the folks at Fextralife) have player walkthroughs through the game that can make Elden Ring seem like it's on rails.
However, since Elden Ring's natural progression is indeed the mere suggestion that it is, it is more effortless than ever for the determined twinks of yesterday to just waltz 50 feet from Limgrave to Caelid (or, with some more effort, to Mohg or even to Malenia), pick up whatever random litter is lying around, and then turn around and start whooping poor noobs left and right, who probably have no idea Liurnia or Leyndell or Caelid even exist.
All completely "legally," as it were.
What word can you use, indeed, for someone who can exploit their knowledge and skill to sequence-break the game in a way that no new player would reasonably be able to counter, with that power being enabled for them every step of the way?
See what I mean, OP? Falsehoods from start to finish.
What you're talking about is demonizing playing optimally in hopes of overcoming a one sided advantage that the host is guaranteed to have. Numbers.
Sounds like you're looking for some balanced pvp setting or something in an invasion if you think you're just trying to make up for their perceived advantages. I don't really trust some randoms as the arbiter of where the invasion balance becomes fair.
It's almost like invasions have always been an unbalanced mess in these games to begin with. If it really hurts your feelings to call a twink a twink, tough.