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Yeah both are the best possible choice for heavy faith based casters. Light weight, and good ashes of war (specially the coded blade...that thing is a beast). They are good specially for new characters, since the best seals weight 0 wgt you can actually start building other attributes and endurance from time to time, without having to use an horrible sore/scar seal making you brittle as a porcelain cat.
Then for the hardest part of the game switch to fire (you dont want to try beating certain something with 80% holy resistance bringing holy damage to the fight trust me..)
Yup , looking at them right now.
Cipher has a A scaling for FAI and thats all (+10). So does coded sword +10. A no brainer for pure FAI characters.
So the impetus of your assertion that claws are OP is a Youtube video showcasing the Cipher Pata in PVP?
1. The damage they deal isn't particularly impressive, but since most folks in PVP don't have a good holy defense or holy defense buffs on hand, they can be quite devastating. However, the same can hold true for any weapon class. In PVE, Cipher Pata is mostly useless, especially against bosses. I think they'd be a great challenge-run weapon though.
2. You still have to get VERY close to use claws. Fully upgraded claws will deal just over 500 damage per swipe nominally. Dual-wielding is a must, but the moveset for most of the variants alternates between double swipes and single swipes. 2 R1 attacks with quality claws only deals up to 1500 damage when dual-wielded. By contrast 2 L1 attacks with quality greatswords deals up to 4800 damage (actually, I think it's a bit more) while also having the advantage of longer reach and significantly better poise damage.
3. Claws qualify as a "fast" weapon class, but some of the attacks have surprisingly terrible recovery time. In particular, the jumping R2. This move is fine for regular enemies, but bosses won't even flinch, leaving you wide open to an attack. While Malenia sometimes flinches with this attack, it's very inconsistent. After getting wrecked several times, I stopped using claw jump attacks against her and beat her since I could now predict her actions much more accurately.
Whatever you do with the fangs you really want to keep as much deadly poison build up as possible. I actually have my two fangs as occult with bloodhound step.
As said before pretty boring but you want to use them to proc deadly poison, nothing else.
Deadly poison procs will be much quicker without a secondary status effect and you will keep triggering those almost constantly , forgot to add this , use the kindred of rot exultation talisman as well to further boost damage
https://steamcommunity.com/sharedfiles/filedetails/?id=2878238418
A kill the day after they ruined the status build up dual-wielding. But basically if you manage to proc deadly poison with the fangs and rot he will melt. Thats for phase 1 of course....phase 2 he becomes inmune to any negative status....amazing. But still amazing for mobile monsters like Borealis or Adulah.
Good Lord that was rough. I couldn't even make Radagon flinch at all, never mind break his poise. Elden Beast was a cakewalk though. Not because of the claws, mind you. His moves are pretty easy to dodge. Radagon just has all those roll catch and delayed explosion and teleport attacks.
Using claws made me realize how much of a crutch weapons that make enemies flinch or break their poise more easily have been for me. I had to to git gud at claws.
Mentioning whips makes me want to do a whip run, but I shudder to imagine what that would be like in NG+7.
He thats just because you have the best possible things to whack the beast. Pure phsycal damage incantantions and claw. Radagon have decent physical resistance of all kind except strike, he actually have negative resistance to that kind of damage.
I roflstomp both with the queen black flame and godslayer incantations these days. Fire melts Radagon and the chunk of total % HP they do to the beast counter its 20% fire resistance.
Since Elden Beast is least resistant to pure physical, I didn't bother with any elemental buffs. Just a slugfest with a bunch of running around.
I have one Urumi whip sword. No idea when I picked that up. Might be worth trying another run.
Yeah, I've got a braided whip. Just need to cash in another remembrance for another. Personally, I prefer standard weapons that allow me to swap around the AoW and affinity, but as I progress in NG+, I'm starting to reach the limit... of my patience. Oh well. Time to git gud(der).
I'd highly recommend taking a look at Lifesteal Fist in particular: This Ash of War makes it so you can grab pretty much any non-boss enemy (if it can be backstabbed while idle, you can grab it) and restore 30% of your HP.
You'll basically never need to take a sip of red outside of a boss room ever again.