Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
If you play these games expecting cutscenes explaining everything, this isnt your game.
If you expect a clear story and direction, souls games are probably not for you. Other people, however, enjoy it or don't care.
Well....gone and done. This is the thread answer.
As said there is a lot of lore. Still today some youtubers relase videos like who they are the wormfaces ( i was talking about that with Vamirez like one month ago)
https://www.youtube.com/watch?v=ksfCe4rUwMQ
Yeah......no lore at all. TONS of in-game lore and a quintillon of youtube videos to even had more......lazy bad history? Try porn level history telling then.
- Elden Ring 2022
I'm the opposite of you. I want a fantasy game with pure agency: no main story line, no goal line to pass, just enjoying the space a team of creatives put their heart and soul into. I make my story through my decisions ( and head lore )
The game means absolutely nothing.
There is direction in the first few seconds of gameplay, if you skipped the cinematics. Become Elden Lord. The mssg in front of the first corpse you see.
Players should pay more attention, anything else just feels lazy.