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most other games use a direct analog input reading and any slight value change get recognized.
so far if direct analog input reading cause a drift, it is a bad production quality where only a hardware inspection and modification will solve the overall problem if it is not the analog stick itself.
So is this "digital conversion" only present in Elden Ring, or can steam's controller settings "fix" other games as well?
You can only try if the steam Settings use the same conversation technics internal (i just know only the input reading technics of elden ring, because i analysed the communication from this game to directx).