ELDEN RING
best coop game through mod.
So i started a new playthrough with my Gf with the seamless coop mod. It it working pretty solid just a bit janky and buggy at times but nothing groundbreakingly bad.

And it is exactly what i was thinking it is and what i wanted souls to be all the time. Basicly the bets coop game i ever played. Obviously cause Eldenring itself is a damn amazing game. Just like souls was. But i was never able to enjoy souls like this cause coop in souls comes at a price. You need to do everything twice. Invaders are annoying a ♥♥♥♥. Half of the time you look like a grafic glitch. Certain areas are completetly forbidden.

And now after i played Eldenring in coop. In true coop. I wonder how people can argue against this Coop. Souls would just be absolutly amazing in true coop.

This has nothing to do with cheesing a game or anything. It is just great to discove the game in coop. To ply different rols and enjoy the game.

I just hope we get more stuff like this. Official stuff. It is some of the best gaming experience ever and it should not be provided by a mod. It's just sad.
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Just do what weve doing for years and body invaders because they don't even compare your average duelist
Well, what you want Souls to be and what the devs want it to be are two completely different things, at least so far. I also did a coopmod run and, while it was fun, it was so far removed from the "Souls Experience" that it might as well be a different game made by other devs.

I just don't see FROM going in that direction anytime soon. They want coopers to get invaded constantly. They want invaders to get ganked. They want lowbies to fight twinks. Everyone struggles and it's fun AF.
It does not feel like two completly different games. Coop in the mod is like coop in vanilla souls. Just that both people are equal and no one looks like a asset that lost it's materials.

I think the PvP/Coop system suucks. Plain and simple. I am not against pvp hell my icon is fro m a pvp game. But Souls has horrible pvp. Those fights are more like those minigames in a mario party game. Who can troll who. Additionaly even with a super fast net i have seen enough jankiness in pvp. Hit feedback is atrocius and people glitch around pretty often. Maybe not if you enter pvp fights with people who are up to pvp.

But if you wanna play coop you mostly get invaded by people who glitch around and try every trick in the book to annoy you. I dunno how many times i was hanging at a ladder making it impossible to attack me and me and the invader just stare at each other. And i always wonder how long he needs to realize that i am not in the mood to fight and how much time he is willing to waste. And people are willing to waste an aweful lot time.

I know fromsoft does what fromsoft wants to do. It's just sad. They are sitting on one of the best coop experiences ever and they are not willing to give it people. And that a mod can do it shows how little effort it would actualy take from to do exactly that.
Messaggio originale di vukotlak:
It does not feel like two completly different games. Coop in the mod is like coop in vanilla souls. Just that both people are equal and no one looks like a asset that lost it's materials.

I think the PvP/Coop system suucks. Plain and simple. I am not against pvp hell my icon is fro m a pvp game. But Souls has horrible pvp. Those fights are more like those minigames in a mario party game. Who can troll who. Additionaly even with a super fast net i have seen enough jankiness in pvp. Hit feedback is atrocius and people glitch around pretty often. Maybe not if you enter pvp fights with people who are up to pvp.

But if you wanna play coop you mostly get invaded by people who glitch around and try every trick in the book to annoy you. I dunno how many times i was hanging at a ladder making it impossible to attack me and me and the invader just stare at each other. And i always wonder how long he needs to realize that i am not in the mood to fight and how much time he is willing to waste. And people are willing to waste an aweful lot time.

I know fromsoft does what fromsoft wants to do. It's just sad. They are sitting on one of the best coop experiences ever and they are not willing to give it people. And that a mod can do it shows how little effort it would actualy take from to do exactly that.

You just need to pressure the invader, especially in a 2v1, and they crumble. Invading is barely even for invaders anymore, it's that easy.
Messaggio originale di csand:
Messaggio originale di vukotlak:
It does not feel like two completly different games. Coop in the mod is like coop in vanilla souls. Just that both people are equal and no one looks like a asset that lost it's materials.

I think the PvP/Coop system suucks. Plain and simple. I am not against pvp hell my icon is fro m a pvp game. But Souls has horrible pvp. Those fights are more like those minigames in a mario party game. Who can troll who. Additionaly even with a super fast net i have seen enough jankiness in pvp. Hit feedback is atrocius and people glitch around pretty often. Maybe not if you enter pvp fights with people who are up to pvp.

But if you wanna play coop you mostly get invaded by people who glitch around and try every trick in the book to annoy you. I dunno how many times i was hanging at a ladder making it impossible to attack me and me and the invader just stare at each other. And i always wonder how long he needs to realize that i am not in the mood to fight and how much time he is willing to waste. And people are willing to waste an aweful lot time.

I know fromsoft does what fromsoft wants to do. It's just sad. They are sitting on one of the best coop experiences ever and they are not willing to give it people. And that a mod can do it shows how little effort it would actualy take from to do exactly that.
They don't want to do that, thankfully, nor do they need to as progressively better sales numbers with each iteration on their formula has proven they don't need to listen to this kind of feedback at all. As much as the loudly reeing minority loves to think they know better, From have proven time and again what they are doing not only works and a large number of people find it great as is, but it makes them huge bank as well. They don't want or need to make another cookie cutter, hack n slash with your buds, traipsing thru the fields with impunity, green yellow purple item snooze fest. There are like 50 million of em already


Yep. They could make generic Western developer open world co-op game #324987 but they chose to keep the game closer to the series roots. And it payed off bigly for them because the game stands out, and offers an experience you don't get from all the other generic trash. It's still funny how mad Western Devs are at it's success. It sold so well yet had no waypoints telling you where things are? No easy mode!! Only limited co-op? Forced PvP?! It can't keep getting away with it!!
Well if I can toss in my too sense in, I'd simply say this, make a pure Co-op system but in exchange everything hits harder, has more health, has higher poise and all status and resistances are increased. Wanna have fun with a friend then both of you will have to pull your weight in every fight. This would keep the spirit of Miyazaki while also allowing for players to have Co-op only modes. But this is just my opinion, at the end of the day I got nothing but praise for Miyazaki and his teams for making this a masterpiece.
Yeah souls games with full co-op would be extremely fun. I always wanted to play one fully with a friend. Sadly fromsoftware will never do it.

Your best hope is that we get another dev company to make a game similar to souls with full co-op implemented or buggy mods.
Messaggio originale di Celtic Bastard:
Well if I can toss in my too sense in...

It's "two cents" not "too sense."
Messaggio originale di csand:
They don't want or need to make another cookie cutter, hack n slash with your buds, traipsing thru the fields with impunity, green yellow purple item snooze fest. There are like 50 million of em already

Literally no one asked them to do that.

You're pulling off the biggest strawman I've ever seen lmao

Co-op already exists and you can summon people so close to the boss that you won't even have time to get invaded. By your logic the game is already a cookie cutter, hack and slash with your buds if you want it to be.

Also these games aren't even that hard. They're slightly above average at best and even braindead with certain builds and strats. Stop trying to make it seem like it's the second coming of christ, it's cringe.

Souls games are good but people overhyping their difficulty because all they ever played in their life is sony movie simulators is genuinely embarassing. There are like hundreds of indie games that are 10 times harder than this. The second you get a good build going most of the game is as easy as those snooze fest hack and slashes.
Ultima modifica da FIRE; 4 dic 2022, ore 21:21
>I want to play this fabled challenging game
>but without all the challenge
Ok
Messaggio originale di Dragonirian:
>I want to play this fabled challenging game
>but without all the challenge
Ok

Ah yes because without co-op there definitely isn't a way to remove all the challenge.

the summon system:
Messaggio originale di Ymir:
Messaggio originale di Dragonirian:
>I want to play this fabled challenging game
>but without all the challenge
Ok

Ah yes because without co-op there definitely isn't a way to remove all the challenge.

the summon system:

Try fighting Mogh with spirit summons for example.
You got a bleed build and a mimic tear.
1st phase you and mimic spam ashes of war and stagger Mogh/make him count. You drink the tear to negate nihil. Your mimic dies because he either drank it at the start or didn't drink it at all. You actually have to fight mogh now.

Compare it to fighting him with coopers:
All of you attacking make him stagger for a riposte almost constantly.
All of you drink the tear and survive nihil.
In the second phase the aggro juggle and staggerfest continues. The inflated hp doesn't do anything. If all of you have bleed Mogh will be lucky if he can count to Nihil.
Messaggio originale di Dragonirian:
Messaggio originale di Ymir:

Ah yes because without co-op there definitely isn't a way to remove all the challenge.

the summon system:

Try fighting Mogh with spirit summons for example.
You got a bleed build and a mimic tear.
1st phase you and mimic spam ashes of war and stagger Mogh/make him count. You drink the tear to negate nihil. Your mimic dies because he either drank it at the start or didn't drink it at all. You actually have to fight mogh now.

You're actually delusional.

Either that or you never found out that you can upgrade summons. The mimic is way, way ,WAY tankier than you think at +10.

Unless you AFK or have a garbage build it will be alive for the entire fight and probably still be at half hp at the end of it.

The only bosses that usually have a decent chance of killing the mimic before they're done is Malenia and radagon/elden beast. But even then you'll likely be near the end of the fight.

Also speaking of ''being lucky if he can count to nihil'':

https://www.youtube.com/watch?v=Z1RXtotEDiE


Such a challenging game without co-op indeed.
Ultima modifica da FIRE; 4 dic 2022, ore 22:09
Messaggio originale di Ymir:
You're actually delusional.

Either that or you never found out that you can upgrade summons. The mimic is way, way ,WAY tankier than you think at +10.

Unless you AFK or have a garbage build it will be alive for the entire fight and probably still be at half hp at the end of it.

It was before the nerf. It's still great, but it can't heal itself now and is more passive now. Tested with lvl 130 gigacringe arcane bleed build with occult infusion.

Also what is the lvl in the video
Ultima modifica da Dragonirian; 4 dic 2022, ore 22:56
I bet thats pre nerf the mimic is aggressive in it
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Data di pubblicazione: 4 dic 2022, ore 9:27
Messaggi: 104