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I haven't messed with Nvidia settings yet, so they're probably on default. I think my experience is consistent with the 45-50 you're talking about.
I'm convinced that the issue is with these newer cards, because old cards on modest rigs like yours and mine are doing just fine.
Edit: I just checked. I had Nvidia Control Panel on Use my preference emphasizing: Quality. I changed it to Let the 3d application decide. Let's see what happens. I've probably had it on quality for years.
https://media.discordapp.net/attachments/908013865160298526/1039671001954390107/image.png?width=1214&height=683
Just testing if the "proof" screenshots from Discord works. Notice how cool my GPU is. ~60 degrees celcius!
EDIT: Seems like they do.
My card info; https://media.discordapp.net/attachments/908013865160298526/1039668651252531261/image.png
On my old build I actually checked all of this and did even more than you or anyone else could list and the result was never any different. The only solution was installing Linux and letting Valve's proton fix the issue, since they patched the stuttering specifically for the Deck. It has nothing to do with the system, it's the shader cache which proton directly affects.
That being said, none of this should have to be even be considered for a $60 AAA title that looks like it was released in 2012 and is capped at 60fps with 90% reused animations and engine from a game released in 2016. This is 100% a FromSoft issue, and it never won't be.
I certainly don't dispute this. The game serves as yet another "Japanese devs don't know how to optimize for PC" example.
QLOC handled DS: Remastered and it's performance is very good, it lets you adjust the framerate cap, and works with ultrawide displays. Realistically, FromSoft should just let other devs like QLOC handle their ports if they're going to keep making the same mistakes and leaving common PC features out over and over again.
Replicated your screenshot with the exact same settings and location on my laptop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2886660433
Used MSI Afterburner for the overlay as it can show per-core CPU usage. ER likes to use one CPU thread for almost everything which accounts for a great deal of performance issues. Despite the game using DX12 for rendering, it only rarely uses 3 or more threads, strongly suggesting that its DX12 implementation is quite bad. Also explains why Linux runs the game better (usually).
The one thing that can't be monitored accurately is I/O. RAM monitoring tools typically can only read page faults / second. This is mostly useless because memory pages can vary in size. Though if CPU and GPU are below 100% utilization and performance is still an issue, RAM is usually the next thing to look at.
EDIT: Also swiveled the camera around to show a performance difference.
Same settings as above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2886666255
Same settings but grass set to "High":
https://steamcommunity.com/sharedfiles/filedetails/?id=2886666248
https://www.nexusmods.com/eldenring/mods/90
Well, it literally is on you to fire up MSI Afterburner and figure out the bottleneck, check your RAM config, check your GPU config, and look into if you are experiencing the input polling bug. Lord knows FromSoft won't fix it entirely on all PC configurations. They've demonstrated time and time again that they can't optimize on PC for ♥♥♥♥.
i don't notice stuttering (although i just started, but it was apparent even on tree sentinel on launch)
I noticed lot of weird interractions with settings.
wish i could make it go stable 60, usually getting 45~60 but G-sync / Freesync monitors help a lot.
In fact, most of the "how to use G-Sync" guides forces all sorts of settings that aren't good for your performance because they force GPU to override a lot of engine specific GPU instructions.
Letting 3d program control your GPU works best, with and without G-sync. Better performance, no micro stutters, no crashes and so on.
what does Gsync has to do with hz mate ? G-sync Freesync is for the smoothness (the display hz match with the current fps output) the game is locked 60 fps by itself, unless you use a mod to unlock the framerate you won't see.
i have no idea what point you trying to make with Gsync and performance
Depends on your settings. The all so popular "Highest Available Refresh Rate" messes it up, and all the G-sync guides suggests that setting. It's a bad idea.