ELDEN RING
So they never fixed the stutters?
Have since built a PC well over recommended specs and still stutters in area transitions and dips below 60 when moving around certain areas.
Am I missing something?
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Messaggio originale di Vagabond:
Messaggio originale di Lenox:
When I play Elden Ring, my GPU is at 90% or so utilization sometimes, while RAM and CPU are fairly normal. How is it for you?

But even with high-GPU utilization, the game runs well. It doesn't hit 100%.

I'm willing to bet that the issue is optimizations elsewhere and not either of those 3. Windows settings, etc.

Mine is at 85-97% at 1080p. 1070 TI as I mentioned above. No stutters or significant frame drops. 59.9 average FPS during 6 hours of gameplay testing. I just set my nvidia settings to "Let 3d program decide" rather than Advanced settings and all my issues disappeared.

I7 7700, 32gb ram and windows 10. Nothing to brag about, in other words.

EDIT: If I set grass and anti aliasing to max, frame drops significantly to around 45-50. So I reduced Grass to medium and got the above mentioned performance. Everything else on max settings because I'll rather have AA than grass.
I play at 1200p. The GTX 1070-Ti is is similar strength to my GTX 1080. I haven't messed with grass or anti-aliasing settings. I kinda set everything to ultra in-game and never touched it again.

I haven't messed with Nvidia settings yet, so they're probably on default. I think my experience is consistent with the 45-50 you're talking about.

I'm convinced that the issue is with these newer cards, because old cards on modest rigs like yours and mine are doing just fine.

Edit: I just checked. I had Nvidia Control Panel on Use my preference emphasizing: Quality. I changed it to Let the 3d application decide. Let's see what happens. I've probably had it on quality for years.
Ultima modifica da Lenox; 9 nov 2022, ore 19:06
Grass is easily the one setting with the biggest impact on general performance. Setting it to "High" or "Max" enables the physics affected grass that blows in the wind. Drop it to "Medium" and per-core CPU utilization drops quite a bit.
Messaggio originale di nfinite.recursion:
Asus PN51
AMD Ryzen 5500U
Vega 7 iGPU
32GB DDR4 3200MT/s, Dual Channel, Dual Rank
512GB NVME + 2TB SSD
Pop!OS 22.04 LTS (Linux)

This is my lowest-end system that I have connected to a TV. It's mostly used for emulation and playing older PC games. I installed ER on it for ♥♥♥♥♥ and giggles and it gets 40fps - 50fps in outdoor areas and a solid 60fps indoors at 720p "Low" preset. Since it's an iGPU lowered settings and dropped frames are to be expected. Stutters are non-existent, however.

ER has been shown to be much more heavily reliant on CPU and I /O (RAM bandwidth) than many other games, primarily due to poor optimization. Prior to patch 1.04 I experienced severe stuttering on my laptop running Windows 10 Pro. This laptop is well above that little barebones system I described above, though interestingly enough, the barebones system didn't stutter. Patch 1.04 fixed all the stuttering issues on this laptop save for one: ER still exhibits the input polling bug found in DS3 and Sekiro. I disabled "Microsoft Device Association Root Enumerator" and all was good.

I would first check that your RAM is running at the correct speed and is configured to run in dual channel mode via CPU-Z. Then check that your GPU is using the correct number of PCI-e lanes and operating in the correct mode (i.e. Gen 2, Gen 3, Gen 4, etc.) via GPU-Z or your GPU's properties page in its control panel.

Then move on to software:

1. Is BIOS up to date?

2. Is the chipset driver installed and up to date?

3. Is the GPU driver installed from the manufacturer's website and up to date? (updating GPU drivers via Microsoft Update is ALWAYS a very bad idea because their drivers are often outdated and missing features.)

4. Is RGB software installed? If so, ensure that it is up to date as some of this software is buggy and causes system-wide stutters in some games.

5. Do you use a controller? If it's an XBox One controller, ensure that its firmware is up to date. If you have two controllers plugged in (this includes flight sticks and driving wheels), only plug in the one you intend to use.

6. Do you have a 12th or 13th Gen Intel CPU? If on Windows 10, disable the E-cores in BIOS or "upgrade" to Windows 11 (or Linux).

7. Do you have XBox Gamepass games installed? ER's input polling bug will result in stutter. You have to delete these games.

8. Do you have a Roku, NAS, Wifi printer, file server, etc. on your network? Disable "Microsoft Device Association Root Enumerator". Input polling bug again.

9. Do you have an internal HDD, USB HDD, USB printer, USB scanner, etc. connected? Turn off or disconnect them. Input polling bug yet again.

The game is still pretty badly optimized despite the patches and the input polling bug is extremely annoying, especially since it goes all the way back to DS3 and still hasn't been fixed. Though lately, many of the remaining significant stuttering issues have been due to slow CPUs and RAM configured incorrectly. I have seen issues in other forums where the GPU has begun operating with fewer PCI-e lanes due to the weight of these newer GPUs causing them to sag and not sit in their slot correctly.

On my old build I actually checked all of this and did even more than you or anyone else could list and the result was never any different. The only solution was installing Linux and letting Valve's proton fix the issue, since they patched the stuttering specifically for the Deck. It has nothing to do with the system, it's the shader cache which proton directly affects.
That being said, none of this should have to be even be considered for a $60 AAA title that looks like it was released in 2012 and is capped at 60fps with 90% reused animations and engine from a game released in 2016. This is 100% a FromSoft issue, and it never won't be.
Messaggio originale di 「 Boss 」:
This is 100% a FromSoft issue, and it never won't be.

I certainly don't dispute this. The game serves as yet another "Japanese devs don't know how to optimize for PC" example.

QLOC handled DS: Remastered and it's performance is very good, it lets you adjust the framerate cap, and works with ultrawide displays. Realistically, FromSoft should just let other devs like QLOC handle their ports if they're going to keep making the same mistakes and leaving common PC features out over and over again.



Messaggio originale di Vagabond:
https://media.discordapp.net/attachments/908013865160298526/1039671001597870171/image.png?width=1214&height=683
https://media.discordapp.net/attachments/908013865160298526/1039671001954390107/image.png?width=1214&height=683

Just testing if the "proof" screenshots from Discord works. Notice how cool my GPU is. ~60 degrees celcius!

EDIT: Seems like they do.
My card info; https://media.discordapp.net/attachments/908013865160298526/1039668651252531261/image.png

Replicated your screenshot with the exact same settings and location on my laptop:

https://steamcommunity.com/sharedfiles/filedetails/?id=2886660433

Used MSI Afterburner for the overlay as it can show per-core CPU usage. ER likes to use one CPU thread for almost everything which accounts for a great deal of performance issues. Despite the game using DX12 for rendering, it only rarely uses 3 or more threads, strongly suggesting that its DX12 implementation is quite bad. Also explains why Linux runs the game better (usually).

The one thing that can't be monitored accurately is I/O. RAM monitoring tools typically can only read page faults / second. This is mostly useless because memory pages can vary in size. Though if CPU and GPU are below 100% utilization and performance is still an issue, RAM is usually the next thing to look at.

EDIT: Also swiveled the camera around to show a performance difference.

Same settings as above:

https://steamcommunity.com/sharedfiles/filedetails/?id=2886666255

Same settings but grass set to "High":

https://steamcommunity.com/sharedfiles/filedetails/?id=2886666248
Ultima modifica da nfinite.recursion; 9 nov 2022, ore 20:34
Download the Offline Mod all stutters will go away.

https://www.nexusmods.com/eldenring/mods/90
Messaggio originale di nfinite.recursion:
Patch 1.04 fixed the stutters for the most part. If you're still experiencing stutters, it's all on you.
very funni
Messaggio originale di Youshisu:
Messaggio originale di nfinite.recursion:
Patch 1.04 fixed the stutters for the most part. If you're still experiencing stutters, it's all on you.
very funni

Well, it literally is on you to fire up MSI Afterburner and figure out the bottleneck, check your RAM config, check your GPU config, and look into if you are experiencing the input polling bug. Lord knows FromSoft won't fix it entirely on all PC configurations. They've demonstrated time and time again that they can't optimize on PC for ♥♥♥♥.
Ultima modifica da nfinite.recursion; 9 nov 2022, ore 21:48
i have a gtx 1660 and ryzen 3600x
i don't notice stuttering (although i just started, but it was apparent even on tree sentinel on launch)
I noticed lot of weird interractions with settings.
wish i could make it go stable 60, usually getting 45~60 but G-sync / Freesync monitors help a lot.
Ultima modifica da Madao; 9 nov 2022, ore 21:58
G-sync and Freesync does nothing for Elden Ring. If you run Fullscreen the game sets your monitor to 60hz. If you run Borderless, you get best results with letting Eldenring.exe control the refresh rate and it will generally hover around double your FPS (120ish in other words).

In fact, most of the "how to use G-Sync" guides forces all sorts of settings that aren't good for your performance because they force GPU to override a lot of engine specific GPU instructions.

Letting 3d program control your GPU works best, with and without G-sync. Better performance, no micro stutters, no crashes and so on.
Ultima modifica da Alex; 9 nov 2022, ore 22:06
Messaggio originale di Vagabond:
G-sync and Freesync does nothing for Elden Ring. If you run Fullscreen the game sets your monitor to 60hz. If you run Borderless, you get best results with letting Eldenring.exe control the refresh rate and it will generally hover around double your FPS (120ish in other words).

In fact, most of the "how to use G-Sync" guides forces all sorts of settings that aren't good for your performance because they force GPU to override a lot of engine specific GPU instructions.

Letting 3d program control your GPU works best, with and without G-sync. Better performance, no micro stutters, no crashes and so on.

what does Gsync has to do with hz mate ? G-sync Freesync is for the smoothness (the display hz match with the current fps output) the game is locked 60 fps by itself, unless you use a mod to unlock the framerate you won't see.

i have no idea what point you trying to make with Gsync and performance
No. They mitigated it, somewhat, but FPS drops and stuttering are still there. Anyone saying they don't experience it are blind and/or not sensitive to this stuff.
Messaggio originale di ΠΑΡΑΝΟΙΑ:
Messaggio originale di Vagabond:
G-sync and Freesync does nothing for Elden Ring. If you run Fullscreen the game sets your monitor to 60hz. If you run Borderless, you get best results with letting Eldenring.exe control the refresh rate and it will generally hover around double your FPS (120ish in other words).

In fact, most of the "how to use G-Sync" guides forces all sorts of settings that aren't good for your performance because they force GPU to override a lot of engine specific GPU instructions.

Letting 3d program control your GPU works best, with and without G-sync. Better performance, no micro stutters, no crashes and so on.

what does Gsync has to do with hz mate ? G-sync Freesync is for the smoothness (the display hz match with the current fps output) the game is locked 60 fps by itself, unless you use a mod to unlock the framerate you won't see.

i have no idea what point you trying to make with Gsync and performance

Depends on your settings. The all so popular "Highest Available Refresh Rate" messes it up, and all the G-sync guides suggests that setting. It's a bad idea.
Messaggio originale di nfinite.recursion:
Messaggio originale di Youshisu:
very funni

Well, it literally is on you to fire up MSI Afterburner and figure out the bottleneck, check your RAM config, check your GPU config, and look into if you are experiencing the input polling bug. Lord knows FromSoft won't fix it entirely on all PC configurations. They've demonstrated time and time again that they can't optimize on PC for ♥♥♥♥.
its freaking netcode. dude, get some informations....
Netcode? That only affect hit registration and latency in multiplayer. Don't wave around words unless you know what they mean.
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Data di pubblicazione: 9 nov 2022, ore 16:17
Messaggi: 55