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Сообщить о проблеме с переводом
Right....you and the OT (not a typo!) share something. He is extra "happy" while posting in the forums, just like you i guess.
And guess what? you ate a bait from the same guy TWICE......I dont care what hour you have in your country, go and sleep a bit if you dont mind.
This is a totally on-topic advice so you can wake up fresh next morning and eat a golden halberd with cheese.
This weapon you have to do + 3 and then dumb for better ones.
It is good weapon but later (like Liurnia) need switch to better options.
It is very viable in Limgrave if not top weapon. It looses its appeal later on against more fundamental weapons and their weapon ashes.
DS2 is where I learned to love the halberd. Much more varied moveset, and rewarding your proper spacing with the damage zones between the blade and the hilt was quite satisfying, imo. Maybe this mechanic was present in DS1 too, I don't remember, but I noticed in DS2.
ER I also enjoy the movesets quite a lot, specifically Golden Halberd. I can't speak too much on critique of it though. Just that the recovery is slow on many attacks, which has resulted in deaths on more than one occasion.
Halberd is good for reach poke attack. Range, comfortable.
But gets outclassed very early.
Quality weapon however bad design
Kinda like how I feel about curved swords nowadays.
Perhaps in a coming balance patch. Colossal weapons have been given a lot of attention. Can't see why they wouldn't touch halberds with how moderately slow they are.
I haven't tried curved swords yet, though that's on my list in coming runs.
Lack of stancebreak I'd say is fine. Just allows me better opportunity to "git guud" as plainly as possible, which is my preferred approach. Does give me curiosities as to what AoW I might consider.
It's a bit too... small. The one and two handed attacks, I mean. They look like somebody holding in a doodoo and using that tension to empower this goofy wrist-snapping swing in the R2. What's going on, Fromsoftware? How about some advancing and retreating slashes?
There's a lack of critical multiplier component, I believe originally conceived to give identity to different weapon classes - namely, to make rapiers stand out. Wow are rapiers tiny in this game. These smaller weapons are relegated to either being a status weapon or a DPS weapon as you described, completely stale between each weapon in those classes as a result.
Spinning Slash is trash and doesn't deserve to be on anything. It's not a real move. That gets you murdered in any real life combat or bloodsport. Come on - throw quickstep on there, double-slash maybe. However effective Spinning Slash might be to anyone else - it's not your first choice. Paired with useless R2s since the weapon excels at multiple strikes, it makes you wonder what could be put on those buttons instead of things you'll never want to use.
Moreover, the spins are purely aesthetic. There is rarely a backwards-swinging component and if there is on any of the moves in this game, it is basically dead-angling, or incidental contact. What this comes down to is me nitpicking the fact that animations have simply been recycled and not reconsidered, yet somehow many desirable animations are missing.
For instance, that running thrust should be the R2 - huge weight behind that spear tip would devastate anything it hits - and the running R1 should be a big spin. If you're sprinting in you might as well go ham, and that's when you'd most want an attack to connect. You've just risked it bigtime, so why not an attack which only this weapon can effectively perform(apparently)?
I've played a mod for DS3 which did this, and actually implemented the DS2 running halberd R1 into DS3. It felt amazing to use without that busted feeling. As is, the base halberd moveset in this game just lacks in all department - all attacks it uses are either on weird buttons/commands, or are somehow underwhelming, damage aside. Just my opinion here, as I agree with what you say as well. I want it to be better without it out-DPSing the things it shouldn't.