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Een vertaalprobleem melden
The weapon was more notorious among the less experienced PvPers for basically being "the best", when in reality that's probably dual naginatas.
If Rivers had infinite range and insta killed, would it be balanced by your logic? i mean, its death easy to parry, so it excuses how absurd it was after all, thing could be the most broken thing in the game but cause "muh parry" its ok apparently...
Now you see why that argument is stupid?
(Maybe it's an unfair comparison, but I think that endure and storm stomp fill the same niche as AoW's designed to trade with an opponent)
At least from my personnel experience, it's mainly people A). Using it on faster weapons that can't necessarily trade well to force a potential favorable punish if I over-extend, or B). People using the Claymore because of the stomp->heavy combo it has.
I really liked the Black Knight Sword in DS3 as it gave me the option to potentially trade/out-damage an opponent using a heavier weapon. I don't necessarily see an issue with storm stomp as it wholly relies on the ability of your weapon to combo from it, which a majority of the heavier weapons can't. I do wonder why "endure" even exists in this game since it's so massively over-shadowed by the relative safety of storm stomp.
*Edit: I know people could spam it to create "un-approachable" situations. Slowing it down may be a solution. But I do think there are several stronger ashes that need some fine tuning higher on the priority list than storm stomp. Also, it is almost entirely useless in PvE. I can not think of one situation in the game that storm stomp would ever be a viable choice to run in PvE considering things like Flame of the Redmane's, Transient Moonlight, RKR, etc. etc. exist.
With Storm Stomp, you guarantee a hit if you land it, and might even interrupt the attack, allowing you to get a free hit.
Correct on what perseverance did. Yeah I understand the sentiment. IMO since there are several set-ups and builds that can do upwards of over half your health (Even at 60 Vigor, 2000+ health), having an option in your tool belt that can counter jump attack spam with an anti-air, knock down hit-box and people who spam roll's or quickstep around you is pretty neat.
I did add an edit though to my previous comment saying that slowing down the start up would be a decent solution since it would at least make it "more skillful" to use. Just seems like there are several stronger AoW's in the game that probably need attention first before storm stomp.