ELDEN RING

ELDEN RING

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LeftPaw Aug 1, 2022 @ 2:30am
I think I picked the wrong class.
I picked a astrologer which is good on single or far away targets but when you get ambushed by wolves and such, your dead, simple as that.
I have lost my stuff that many times I am getting discouraged. I was killed by sheep this morning. Because my casting or stabbing animation takes so long they just keep interrupting my attack, and I can't run away everything move's twice as fast than me. Even if I'm mounted I get knocked of my donkey quite quickly.
Also with the FOV being so small I never see enemy's attacking me from anywhere that's not directly in front of me.
So I'm thinking of starting again with a melee class so that I can at least fight back when a group attacks me or I get surprised attacked. Vagabond maybe?
Last edited by LeftPaw; Aug 1, 2022 @ 2:32am
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Showing 1-15 of 51 comments
WhiteMamba Aug 1, 2022 @ 2:36am 
Vagabond is pretty good for a starting class. You get 2 very good weapons, a shield and a lot vigor for a start. Overall starting class doesnt matter that much, you can easily buy or find a weapon for your astrologer to be able to deal with group of enemies
LeftPaw Aug 1, 2022 @ 2:52am 
Originally posted by WhiteMamba:
Vagabond is pretty good for a starting class. You get 2 very good weapons, a shield and a lot vigor for a start. Overall starting class doesnt matter that much, you can easily buy or find a weapon for your astrologer to be able to deal with group of enemies

Astrologer was great for the first few day's and I was in the process of find a way to upgrade my weapons. I thought I may have the solution when I found the jellyfish summon but sadly it's doesn't work and the game refuses to tell me why it won't work.
It doesn't help that I still don't know for sure what I'm doing.
Superboniato Aug 1, 2022 @ 2:53am 
as a mage you can be incredibly powerful in this game, and astrologer is not a bad starting class for that.

In fact i think that you can finish the game easier as a mage than as a melee, specially if you use all the things that the game provides you (summon ashes...)

Even with a melee character, if you get ambushed by rats, dogs...they can get you in trouble even if your level is high.

If you like casting spells, give it another chance to your astrologer.
WhiteMamba Aug 1, 2022 @ 2:55am 
Originally posted by LeftPaw:
Originally posted by WhiteMamba:
Vagabond is pretty good for a starting class. You get 2 very good weapons, a shield and a lot vigor for a start. Overall starting class doesnt matter that much, you can easily buy or find a weapon for your astrologer to be able to deal with group of enemies

Astrologer was great for the first few day's and I was in the process of find a way to upgrade my weapons. I thought I may have the solution when I found the jellyfish summon but sadly it's doesn't work and the game refuses to tell me why it won't work.
It doesn't help that I still don't know for sure what I'm doing.

Have you met Ranni in Church of Elleh and got spirit calling bell?
LeftPaw Aug 1, 2022 @ 3:04am 
Originally posted by WhiteMamba:
Originally posted by LeftPaw:

Astrologer was great for the first few day's and I was in the process of find a way to upgrade my weapons. I thought I may have the solution when I found the jellyfish summon but sadly it's doesn't work and the game refuses to tell me why it won't work.
It doesn't help that I still don't know for sure what I'm doing.

Have you met Ranni in Church of Elleh and got spirit calling bell?

I can't say I have no. So I need that for the jellyfish to work? I thought to make magic work I need a pet or summon to give me the time I need to cast.
Oh,oh, is Ranni Father Christmas?
Last edited by LeftPaw; Aug 1, 2022 @ 3:04am
Not a fan for sorcery class. Standing from a distant and blasting away at enemies is effective but not exciting. Of course this is more about personal preference.

I have seen people who play this class did it artfully. So you are probably not accustomed to this play style yet. If you have problems with wolves, try dodging first before attacking, or side step first before attacking. Basically, try to find a way to play this class effectively as many others had done so before you.

I would say, if you find the astrologer class not to your liking, try a melee class. But don't be surprised if you encounter the same problems with wolves, rats or their likes.

Edit: by the way, to get good early magic staff, go caelid. That staff will last you most of the game until you get the really good ones. (Don't want to spoil you but if you don't mind being spoiled. youtube is the answer)
Last edited by 楊玄。杨玄。LangrisserWWE; Aug 1, 2022 @ 3:11am
Lumina Aug 1, 2022 @ 3:14am 
For a new player I would always advice to start as melee class. To build a good caster you need already some knowledge about the game. And your melee can get a few spells as well, especially some healing incantations / cure poison and rot are useful.
As mentioned the Vagabond is a good starting class. You can also have a look on Samurai ( starts with Uchigatana).
Last edited by Lumina; Aug 1, 2022 @ 3:15am
LeftPaw Aug 1, 2022 @ 3:16am 
Originally posted by LangrisserWWE:
Not a fan for sorcery class. Standing from a distant and blasting away at enemies is effective but not exciting. Of course this is more about personal preference.

I have seen people who play this class did it artfully. So you are probably not accustomed to this play style yet. If you have problems with wolves, try dodging first before attacking, or side step first before attacking. Basically, try to find a way to play this class effectively as many others had done so before you.

I would say, if you find the astrologer class not to your liking, try a melee class. But don't be surprised if you encounter the same problems with wolves, rats or their likes.

I have enjoyed astrologer so far it's just I felt it insufficient when up against more than one. I guess from the response that I am not playing her right.
I have a problem with dodge. Even though my computer is a good one, dodge is sort of unresponsive, and only works when the stars are aligned as a triangle wearing a baseball cap. So I never rely on dodge, funny though, it always works great outside of combat.

I learned that if you press dodge while riding you horse goes into a gallop. First time I tried this when trying to escape a boss, my horse turned around and headed straight for the boss. :D
Last edited by LeftPaw; Aug 1, 2022 @ 3:19am
in my opinion unless using summons, sorcerer/astrologer is the worst class in the game.
this is because most enemies are brainfarting when you are close to them, which as any other class you want to do. as a result you will not receive hits which otherwise you should have taken and annoying opposing moves can be circumvented.

yes, astrologers can kill some enemies without those enemies even fighting back at all (like night comet against invaders) , but its ultimately not worth it, to the point you might at one point just ignore any projectiles and just use carian slicer as being close and agile is just saver than ranged high damage output.
Originally posted by LeftPaw:
Originally posted by LangrisserWWE:
Not a fan for sorcery class. Standing from a distant and blasting away at enemies is effective but not exciting. Of course this is more about personal preference.

I have seen people who play this class did it artfully. So you are probably not accustomed to this play style yet. If you have problems with wolves, try dodging first before attacking, or side step first before attacking. Basically, try to find a way to play this class effectively as many others had done so before you.

I would say, if you find the astrologer class not to your liking, try a melee class. But don't be surprised if you encounter the same problems with wolves, rats or their likes.

I have enjoyed astrologer so far it's just I felt it insufficient when up against more than one. I guess from the response that I am not playing her right.
I have a problem with dodge. Even though my computer is a good one, dodge is sort of unresponsive, and only works when the stars are aligned as a triangle wearing a baseball cap. So I never rely on dodge, funny though, it always works great outside of combat.

You don't have to dodge every time, try cycling your enemies. It can be effective too for some enemies.

Like someone else mentioned, to build a good mage build. You need fore knowledge of the game. It is up to you though, fore knowledge means spoilers or you can switch to a melee class and learn about the game that way before deciding to do a mainly sorcery class.
LeftPaw Aug 1, 2022 @ 3:22am 
Originally posted by cybercybercybercyber4:
in my opinion unless using summons, sorcerer/astrologer is the worst class in the game.
this is because most enemies are brainfarting when you are close to them, which as any other class you want to do. as a result you will not receive hits which otherwise you should have taken and annoying opposing moves can be circumvented.

yes, astrologers can kill some enemies without those enemies even fighting back at all (like night comet against invaders) , but its ultimately not worth it, to the point you might at one point just ignore any projectiles and just use carian slicer as being close and agile is just saver than ranged high damage output.

The reason for this post. Now that I am often having wolves drop on me or zombies ganging up on me I started to see the shortcomings of being a magic caster.
Sean Maxhell Aug 1, 2022 @ 3:25am 
The classes have no meaning.
The only thing they can do is if you are interested in having an object that belongs to that class right away, without having to wait to find it.
Basically I always wretched, and then I manage the features as I want.
LeftPaw Aug 1, 2022 @ 3:28am 
Originally posted by LangrisserWWE:
Originally posted by LeftPaw:

I have enjoyed astrologer so far it's just I felt it insufficient when up against more than one. I guess from the response that I am not playing her right.
I have a problem with dodge. Even though my computer is a good one, dodge is sort of unresponsive, and only works when the stars are aligned as a triangle wearing a baseball cap. So I never rely on dodge, funny though, it always works great outside of combat.

You don't have to dodge every time, try cycling your enemies. It can be effective too for some enemies.

Like someone else mentioned, to build a good mage build. You need fore knowledge of the game. It is up to you though, fore knowledge means spoilers or you can switch to a melee class and learn about the game that way before deciding to do a mainly sorcery class.

This posed yet another problem. When I target a enemy I sort of go into slow-mo, if I remove targeting my spell usually shoots of somewhere else. It resulting in button mashing target on/off/on/off.
Yeah, it's look like I need to start over with a melee class with a short animation stab or similar. No big wind up animation or I'm dead before it finish's. :)
LeftPaw Aug 1, 2022 @ 3:30am 
Originally posted by Sean Maxhell:
The classes have no meaning.
The only thing they can do is if you are interested in having an object that belongs to that class right away, without having to wait to find it.
Basically I always wretched, and then I manage the features as I want.

I have seen this recommended before. Some say it's the best class for beginning, others say it's the hardest. But you can build this one up to be what you want, yes?
Lumina Aug 1, 2022 @ 3:34am 
Some tip when you try a melee: pick up a Claymore and test it, it's a very beginner friendly Great Sword with good moveset. Also try an Uchigatana and cause bleed build up with it.
Get a weapon with blunt damage as well for certain enemies, per ex a Morning Star.
Level up vigor. Your damage output in early game comes from upgrading your weapons.
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Date Posted: Aug 1, 2022 @ 2:30am
Posts: 51