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You got it the other way around. Invasions aren't supposed to balance out co-op, but rather co-op is meant to make invasions harder. Proof? In Demon's Souls, PvP was mostly 1v1, and losing to an invader meant bad things for the host: reduced HP, losing ability to participate in multiplayer (except invading, guess why), losing souls, and enemies eventually becoming stronger. In Dark Souls 1 FromSoftware added Blue invaders to punish reds. In Dark Souls 2 they added Blue Sentinels who got auto-summoned to help hosts and further punish invaders. Bloodborne limited invasions to co-op, making invasions much harder than before. Dark Souls 3 took every feature from previous games to make invasions a living hell for invaders. Enter Elden Ring, which is openly hostile to invaders.
See the pattern now? When you invade, you aren't the one balancing co-op, it is the co-opers balancing invasions to prevent reds from murdering hosts en masse.
Invasion is a crime, every game hints at that, and every game tries to make sure that invaders are properly punished.
Wtf did I just read ? It's even funny to hear this from you after you said this in a previous page:
Co-op has never been meant to balance invasion lol, here your proof:
https://www.reddit.com/r/darksouls/comments/45eppw/the_origin_of_the_souls_multiplayer_system/
Also, "Bloodborne limited invasions to co-op" is not even true, thanks to the bell ringing woman:
https://bloodborne.wiki.fextralife.com/Chime+Maiden
Finally, I don't even understand your quote on Elden Ring, when the game literraly fill you with tools to invade almost everywhere at any anytime, in fact, I will say that it is easier to invade now that it have ever been before. (of course, depending of your lvl).
Right now, It's almost impossible to play coop without being invaded constantly (which I think is a good thing), and even killing the invader allow a new one to pop 2 minute later (as an example, me and a host killed 2 invaders back to back in Siofra River less than an hour ago).
And where exactly invasions are mentioned there? The quote is about friendly co-op, about strangers helping each other. An invasion would be someone refusing to help and instead blocking everyone behind him, thus preventing others from helping each other too.
The Bell-Ringing Woman that only appears when someone is summoning other players or invading? That sounds like invasions being limited to worlds with co-op players (aside from two specific areas, and even then only as long as the bell-ringing ♥♥♥♥♥ is alive). Oh, and matchmaking requires two players to be in direct vicinity of each other in their worlds for summoning/invading to happen, which limits invasions even more.
And what's the reward for a successful invasion? That's right, a Rune Arc. A rare and powerful item that is also useless for invaders, thus making repeated invasions pointless.
Indeed, and that's why people eventually are going to stop summoning other players, which was exactly the reason why invasions were hard to find before. I give it two weeks before invaders will wipe out most invadable hosts and then will complain about having to wait 20 minutes to find an invasion.
You guys can't see two steps ahead of you, that's why you fall on your face and blame the road. The thing is, this multiplayer system is inherently flawed. It has a built-in killswitch, invasions. It is constantly trying to self-destruct. It's a war between two parties trying to wipe each other out.
You were saying that coop was meant to balance invasion, which mean that if it was the case, he would have talked about it, since coop would originate from a pvp issue, yet, he doesn't talk about this, as a proof that coop was made to help people progressing into the game, and that invasion was made to counter balance it.
I'm not saying this in an aggressive way but, you didn't play Bloodborne, right ?
The bell ringing woman can appear on aeras even without summoning other players, and not only 2 specific areas, since there is also the chalice dungeon.
And yes, as long as she is alive you can get invaded, and yes, most people doesn't kill her because they can later make 1vs1 pvp or small fightclub (knowing that if she die, you need to go in NG+)
I don't understand that logic, I literally played for 11 hours straight today and doing only coop with random (back to back to back), and we got constantly invaded and............... we liked it ? Most of the time the host was going out this way to fight the invader, even when we were at boss fog, proof that many people love the interaction that invading create.
I seriously ask you to try invading, to try to see how is it on the other side of the river, you will understand why people love this, and why it is such a great mechanic.
I die to fast. :)
So this cake recipe made the MP features really bad, but in another hand, when i'm playing alone, i use tongue and get one invader once in a while and i can duel with him/her idk fair and square.(Althought rarely i get some twinks which i block after the fight)... Coop wise, if you play with your friend +password it works fine, unless games crashes/connection error which happens pretty often too.
Luckily I have the ps5 version as well... where not only is DCing far less of an issue, there is also no co-op mod.
I'ma try that today.
I had a lot of fun invading at level 70 in the later game areas.
Overall DS3, while fun, was hectic for co-op, but that was to be expected. it's a dark souls game you expect to not have a friend at some points. here you can have one with you at all times if you so wish. in DS3 you may get screwed by the server not being able to recognize you and fail to load any summon signs. here you had issues day one, but they've fixed most of them and i would say that it's gone above and beyond.
I will say i wish you could use torrent, but that's why the good lord gave us mods to play together on a separate server.
Since the recent patch,
Have your problems gone away?
I really hope so.
My problems have continued to linger.
I just want to be a bloody finger!
I sit and I wait,
And continue to 'bate
While the rust forms on my ♥♥♥♥ ringer.
I think it's important to note that not every player's primary interest in the games is the mechanics of combat, and that even for those who do focus on it or enjoy it it may not be attainable for all (Noah Caldwell-Gervais getting ♥♥♥♥♥♥♥♥♥♥♥ so badly on certain bossses that it started hurting his immersion in Sekiro, even though he liked the difficulty most of the time, is a great example of this). Spirit Summons provide a way for such players to see the parts of the game they want at the intensity best for them, and as such it enhances the experience they recieve.
I still think a dedicated easy mode would work better in that regard, as it's easier to control and could be configured to have less bycatch of players who stumble their way into easy mode in the current state of the game, but Spirit Ashes are the most functional part of that system as it currently stands.
Well, they can't just let somebody with a +15 connect to the +0 players at the game's start lol; we saw how well that worked in DS1 and 2. I think they could have really benefitted from spreading out some of the "you get the whole thing at once" armor sets out some more, and then maybe solved WUL brackets by just setting everyone upgrade level to the host's on spawn in to keep things at parity.
I hope your luck continues. DS3 was indeed worse ime, but it was always a problem and will continue to be one as long as FROM doesn't fix the healing disparity at low levels.
They add a lot, but I think that's overshadowed by the harm they do. A toggle for groups would also fix this.
I don't think a BR would work well in the Souls system. Multiple enemies is just not the game's strong suit, especially when it isn't AI ones that can be manipulated and played around.
Little llama, don't you know,
Connection errors happen, so
Be patient for an Elden match.
Connection's better since the patch!
Llama llama please don't fret
There's plenty to be matched with yet!
But while you're out, like big boss haters,
Watch out for, those red invaders!