ELDEN RING
Brainstorming ideas for future game patch
In 1 page, here are my ideas for improving Elden Ring in the next patch (1.06). Many of these suggestions are simple fixes which I don’t think other people have considered:

1. Problem: You can’t attack, block, or dodge when text is displayed near the bottom of screen, whether it be NPC dialogue or text such as, “A heavy door has opened elsewhere”, etc. Solution: Fix it and specifically delegate the Y-button for clearing text and making dialogue selections.

2. Problem: Unlike with stationary Birdseye Telescopes, the “Y: Exit” prompt is missing while using the portable Telescope. Fix this.

3. Feature request: It’s annoying that when you pick up a new item, you need to manually search/sort your inventory for that item to view its description. Solution: Add a “Switch action” prompt to the “New” window, which toggles between “OK” and “View Description”, which instantly opens your inventory at the new item’s description page.

4. Feature request: If you miss any dialogue from an NPC (due to a distraction or an accidental twitch of your thumb), you won’t have a way to review what they said unless you look online for spoilers. Solution: Whenever you can talk to an NPC, add a Switch Action prompt that toggles between “Talk” and “Replay dialogue”.

5. Feature request: While resting at a Site of Grace, add a reminder pip next to “Level Up” when applicable and a reminder pip next to “Flask of Wondrous Physick” if you have an unfilled slot(s).

6. Feature request: Add the option to use Playstation controller icons. This has already been done in the mod “PS5 PS4 Controller UI for Elden Ring”.

7. Feature request: Activating a “Return to entrance?” beacon after defeating a boss in a dungeon should refill your sacred flasks to save you the trouble of turning around and resting at the Site of Grace at the dungeon entrance.

8. Feature request: Use the groovy “Return to entrance?” teleporting sound effect when you warp to a Site of Grace from the map.

9. Grievance: Monsters and animals should be able to see a little bit farther and be more sensitive to sound because it’s too easy to sneak up on them with stealth. I reckon this is already a feature of the “Prepare to Die (Hard Mode)” mod. Furthermore, I’ve noticed that swinging my weapon alerts nearby monsters but whistling for my horse does not.

10. Grievance: Wooden furniture and pottery are unrealistically/comically fragile, which makes them excessively hard to use for platforming. Solution: You can only break furniture if you attack it, dodge into it, jump at it while sprinting, or land on top of it from a high drop. You will no longer break furniture if you jump into it while stationary, walking or jogging, nor will you break it if you dodge backwards (away from the furniture).

11. Just my opinion: Get rid of the quit-out exploit. If you are in proximity to hostile monsters, you shouldn’t be able to escape danger by quitting, just the same as you can’t quit-out to escape an invasion.

12. Adjustment: Since Spirit Ashes are overpowered, reduce the number of runes gained by 25% if you summoned a spirit for any given fight against a boss or enemy group.

13. Graphics: Increase draw distance on Maximum graphics settings to prevent texture pop-in, just like in the mod “LOD Restored”.

14. Feature request: Allow us to export/import character appearances as .txt or .csv files. Also, let us use two tattoos and add more beards, hairstyles, and tattoos. #obey the beard

15. Feature request: Allow us to use Tailoring Tools to toggle certain helmet visors open/closed.
Ultima modifica da BenzoSt; 4 ago 2022, ore 11:04
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What the game really needs is MORE GODSKIN DUO
Messaggio originale di CirceTheSiren:
armor need to get upgradeable at least like shields, completely underwhelming compared to existing options for adapting weapons for different tactics.

Although upgrading armor would be more complex and invasive than most of my suggestions, I certainly agree that the game would be more interesting if you could use smithing stones and Ashes of War to upgrade/modify armor sets. Incidentally, I think it's sort of obnoxious that you need a 97 smithing stones to completely upgrade a mundane weapon but only 10 somber smithing stones to completely upgrade a special weapon. I would prefer needing only 10 smithing stones for mundane weapons, which would leave extras for upgrading armor sets.
Messaggio originale di vortex:

This. In fact, I'd say go a step further and let us access past dialogue through a journal or some such that we can use anywhere.

Yes, that would also work nicely - add a journal tab to the inventory which is catalogues encountered NPC's and transcripts of their prior dialogues. Very much like the Journal/Checklist feature in my Baldur's Gate Enhanced Edition computer game.
12. Adjustment: Since Spirit Ashes are overpowered, reduce the number of runes gained by 25% if you summoned a spirit for any given fight against a boss or enemy group.
Nah that's just absurd that's how else can gain runes if you want to like upgrade your weapons lmao
Messaggio originale di John Titor:
16. Feature request: add ancillary card game mechanic, which in turn adds rng elements to combat through use of playing card deck with dirty pictures of Dung Eater.

17. Feature request: add new painting in Roundtable Hold of dogs playing poker.

On the topic of comedy, why not have on rare occasions a flying saucer UFO hover and zip across the sky? After all, Astrologer as a playable class plus freaks like Astel and Elden Beast give this game a bit of a spooky alien theme.
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Data di pubblicazione: 4 ago 2022, ore 11:02
Messaggi: 20