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But you were listing things that make them overpowered in your estimation right?
Also to add to this, some people actually have posted pictures on the Wiki's of the hitboxes of these weapons and they're pretty much identical to straight swords when it comes to width. The difference is they extend further forwards... because they're thrusting swords.
https://eldenring.wiki.fextralife.com/file/Elden-Ring/straight-swords-weapon-range-data-elden-ring-wiki-guide-600px.jpg
https://eldenring.wiki.fextralife.com/file/Elden-Ring/thrusting-swords-weapon-range-data-elden-ring-wiki-guide-600px.jpg
The hitbox on rapiers is infront of you rather than below. And it comes with a weird forward momentum that can often lead to you going right over an enemy with it if you're not careful. It's an issue shared by the scythe class of weapons. Where the jumping attack hits in front rather than below.
Now granted those are okay if the boss is large. But if the boss is more human sized or moves a lot, or is crouching then it's significantly harder to hit than most of the other jumping attacks in the game from my experience.
I mean.... I'm not sure i've ever felt that straight sword swings are slower than rapier thrusts. Especially not the heavy rapiers that you're talking about. Epee and the Bloody Helice are just... incredibly slow with their windup. To the point that in pve it causes the weapon class to suffer if you're used to faster weapons.
The light thrusting swords I'll grant you, the tradeoff is usually that they hit for less than other weapons. But with the power of status in this game that mostly doesn't matter since the invader meta is statuses at this point. Or one shot builds.
yeah i've unfortunately seen it....
Spears are the weird middle ground that are also supposed to have the tradeoff of lower base damage. But again, statuses being how insane they are in ER kinda throws that out the window.
I think the problem is less with thrusting weapons as a whole and more with how you can take something like a thrusting weapon that is supposed to have these weaknesses and completely nullify them with status effects.
The tracking on thrusting swords and spears has always been insanely good in fromsoft games simply because it's hitbox doesn't stretch in the horizontal like every other weapon class.
If the hypothetical nerf to thrusting weapons is the tracking being reduced then thrusting weapons could become un-viable as a whole in pve as well as pvp. Because hitting anything with them would be much harder. So that's not really a change they can make.
This thrusting weapon pvp meta is people exploiting a system that can't easily be changed. Which is unfortunate. But it's something you might have to just accept.
The one weakness you can exploit with them is that their hitbox also doesn't extend far vertically unlike some other weapons. So just jump right on over.
Other weapons are a swing, which usually dont have as much range, but cover more area, Thrust attacks are meant to be good with range, but not at area coverage, which is the sides.
They would still be viable, just not as dominant as they currently are, dont underestimate range.