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回報翻譯問題
The Last of Us and Remember Me are linear games tho, Open World games need a lot more ressource to work, wich is why the graphics of open world games usually fall behind linear ones, and even like this, i think Elden Ring looks a better than TLoU and RememberMe in term of graphical visuals and details(I don't know for MGS V: Le pain Fantôme since i haven't played it)
To me, Elden Ring (A game made for Ps4 gen consols) looks more like The Wicher 3 (also a Ps4 gen game) even if it's not totally at the same level
MGSV is, unfortunately, empty in many spots but that is part of the whole desert and grassland plains environment so its kind of a forced situation due to those environments. I suspect this influenced the whole zone approach rather than full open world. That said, it at least isn't due to technical limitations as there are plenty of basis and areas that are anything but empty as well, such as the base involving that one scientist and some others.
In contrast, Elden Ring is largely extremely empty bar a few legacy dungeons similar to MGSV which is kind of funny as they're almost duplicate examples. Unlike MGSV, though, it doesn't have an excuse. They just made it huge for the sake of being huge rather than intelligent design intentions or properly utilizing the space like Xenoblade Chronicles games which is unfortunate.
MGSV also had more complex AI, weather, physics, and other mechanics going on than Elden Ring, often with significantly more AI at that. There isn't any proper explanation as to why ER even slams people's CPUs, even single threaded poor optimization, to the extent it does (EAC is not the reason).
The Last of Us aand Remember Me are, indeed, largely linear games but they do also have some open locations as well that do not impede the game's graphical fidelity. For example, the opening outbreak in the city is open with quite a bit going on.
Remember Me is linear in play but the environmental design is very open and detailed as you are often outside performing parkour with significant view. Overall details are much greater in this game than Elden Ring by pretty considerable margin.
In contrast, Elden Ring is open world but has very minimal and basic AI. While it is open almost all of its dungeons are very small claustrophobic in design with exceedingly limited draw distance due to being tunnel based. The cities and fortresses are all super small and, in fact, are basically the equivalent of a tiny FF7 side town directly morphed to 3D visuals and it only has a few structures and takes a few steps to walk through. The legacy dungeons are the only times its open world nature bears any excuse that being open world would have any meaningful impact on its graphical demands, and even then aside from the Capital legacy dungeon they're of no relevance. Even the Capital really shouldn't have much of an impact if proper LoD and optimizations are put forth. Overall, ER should frankly be less demanding than it has any right to currently be and its open world design isn't an excuse for it looking like a kind of good PS3 title.
I agree with you in that Elden Ring looks better than them on a technical level simply because of higher resolution since we're looking at two console generations later and modern PC hardware, but if we're talking about anything aside from sheer resolution it would be a much more debatable subject. Further, if you set Elden Ring to 1080p or 720p for an even more direct comparison (or even YouTube it for a quick look) it isn't pretty. Not pretty at all...
I definitely don't feel like it comes anywhere close to being compared with Witcher 3 even on the PS4. Two extremely different leagues, even just looking at the PS4 version. I don't think ER should be totally lumped in with any PS3 title because that wouldn't be a legit statement, but there are a few that are comparable and arguably superior, resolution aside, to it so I'd call it closer to a PS3.5 and not quite a PS4 (or even close really).
Fortunately, graphics don't determine whether a game is good on its own. Unfortunately, game has many issues aside from just its visuals and really depends on the consumer's taste if its worth. Its too bad it doesn't at least have a strong aesthetic and artistic design like in Sekiro, rather opting for a much more mundane bland result (in large part because they literally rip very dated assets from prior games and use them here which is already irksome).
https://www.youtube.com/watch?v=LODbd3sWj5g&ab_channel=IGN
This game looks like a late PS4 game, which is what it was initially developed to be.
LOL Dragon's Dogma looks like utter trash without mods. It's to be expected, it's pretty dated at this point.