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Different endings, too, though besides achievements, I personally found them all boring.
I'm on my second playthrough after vanilla, this time with the co-op mod, which is quite a different experience co-oping from start to finish without interruption or disconnects.
Another question is, does that mean that the replayablility would be worse than the souls games (specifically 1 and 3)?
I think so, but take my opinion with a grain of salt, i think Elden Ring is a good game, but the worst game FromSoft ever made.
By far the most affecting part of ER is joy of exploration, which is completley lost when you've explored everything. This loss, of course, is present after consuming any piece of media. And yet, more linear experiences force you to trigger memories of previous occurences, allowing you to relive that joy somewhat. In games specifically, linear structure also requires you to complete the presetned challenges, which are often mechanically satisfying in and of themselves.
I doubt you can describe previous Souls games as linear, but they pretty much forced you to complete most of the content, tapping into benefits of linearity. Elden Ring, on the other hand, is 90% optional. After the first playthorugh, the whole game seems pointless.
One can find meaning in multiplayer, achieving replayability in that regard. But be honest with me, would you still participate in ER pvp if the servers for other souls titles were up?
One could try to replay the game with a different build, but after the first playthorugh you are not reeeeeaaally playing the game, you're rolepaying playing the game. You can pick and choose which locations to visit arbitrarily, and this lack of defined bounds produces lack of meaning. Unless you do a specific run with strictly defined rules, like a challenge run, or using a certain route through the game, it's very difficult to find meaning in continuing to play this game.
The one thing I don’t get is, what separates an open world game like this with an open world game like Skyrim. The combat in this game is way more complex and harder to master, and there is a ton of build variety. What is preventing the game from being a new experience if I choose a new build on a later playthrough, given that I hadn’t respected into that build in a previous playthrough
Skyrim is a much larger game comparatively, with a lot more quests, branching paths, and storylines. A lot more ability to rolepay and set your path.
From's games, even ER, are still incredibly linear compared to the likes of Elder Scrolls. There is a set of things to be done, and little reason to do anything else beyond gathering materials to finalise your build (after first playthrough). This applies to all souls games, but by making ER mostly optional, they took from you the reason to engage with the game.