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People who defend this like to claim immersive while reality, anyone who go anywhere will leave some kind of track behind or some people might spotted where they were going or they told other where would they go even if it's vague.
But FS design does not included any of that most of the time, they just ♥♥♥♥ off to somewhere in the map, no clues, no hints, no direction, no footpaths, no nothing to say these NPCs might have gone through this path and might heading to <insert location>. Really, this is what you called immersive and great design? Compared to quest marker appear 24/7? The two of the extreme are great design?
Somewhat yes I would be opposed to it as it's more or less still holding your hand on where to go next, and would ruin the overall narrative these game go for having a "btw i'm going to castle stormwind, meet me there for part 2."
Most NPC's in ER already do this though, but even when they're saying they are going to X, they might run into trouble or roam off elsewhere, which I like and makes npc encounters much more memorable and interesting.
Agreed. Never had an issue with it in previous souls games, but it's just too convoluted in some instances when you factor in the open world dynamic. Npcs can go to areas you've already completely cleared and have no reason to return to. Some quest lines just don't flow logically here compared to previous games IMO.
They should of just done what witcher and other games did: Make it option. The people that don't want markers could turn them off, and the people that did could turn them on. Satisfies both worlds.
https://steamcommunity.com/sharedfiles/filedetails/?id=2463638945
I know that it's supposed to simulate NPCs doing their own thing while you're playing, but it just means you'll miss out on a lot of quests.
As much of a fan I am of FromSoftware's game (and I'm a huge fan), I never liked their approach to quests, and I just look them up to understand what I'm supposed to do.
And what's the issue with a basic quest log that just tells you who asked you to do what?
If you use guides you come to the forums to complain that it's a bad system.