ELDEN RING
Sleep and Madness need to be nerfed, removed, or etc.
I'm mostly mentioning the PvP side of it. Neither are balanced. The fact that you can inflict them -during- I-frames is just ridiculous. It basically means the person doing it gets a free hit even if you roll their attacks correctly. The only way I can think to balance them is to make the 'stun' not proc if you get the status while rolling. The frequency of players early-game that use them, on top of frostbite/scarlet rot users in Limgrave, is just... not fun. It makes PvP feel not worth doing until later levels, which has it's own problems (every build is either 1-shot or trash, etc).
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Holografix eredeti hozzászólása:
i am of the opinion that viable builds are because people 'git gud' with them. i believe in the 'Skill not Weapon' style of fighting where high skill beats strong weapon.

maybe you keep winning with your dual Vyke spear build because you just haven't met your match in dueling?

Omastar eredeti hozzászólása:
But they've shown they're open to re-balancing things...

"Real issues", as in glitches? yes glitches should be prioritized, generally, but balancing issues are also real, have you been hit by the glinstone pebble AoW on an int build? 1-shots even people with high HP.

Remember hoarfrost stomp? at launch it was basically one of the strongest ashes of war in the game, busted in PvP and PvE, way better than most other stuff in the game, and it was changed, at launch in ds3 dark sword and carthus curved sword were much more powerful than most other weapons, and they were changed, similar things have been done in ds1 and 2.

Yes, I know, in EVERY other souls game they've always ended with a handful of weapons that are significantly better than the others, I could even list all the weapons in each soulsborne game that are S tier, but again, ideally it should be better, what about bloodhound step? it should stay the way it is just because that's the way it was initially added to the game?

I don't want "some weapons" to switch tiers, I want many more setups to be viable and to compete with other ones.

If by "PvP frustration" you mean wanting more things to be viable, then yeah, that's what it is, the best stuff in this game shouldn't be *THIS* much stronger than the mid-tier stuff, or then there's no real point to using anything else, which makes PvP stale and repetitive, and just makes certain setups pretty much "guaranteed wins" over most other ones, I've literally never lost a duel while using my dual vykes build.
Though I'm quite experienced in PvP in the souls games (I play these games for PvP) no, that's not it, killing people in one combo is the weapon carrying me 100%, if I proc madness I take out their remaining HP with one jumping attack, it's ridiculously broken, not as broken as the bleed build I made, but still broken, and having my experience I can do it effortlessly, it's that easy.

I use serpent hunter with the intent to just practice and improve, because that weapon is balanced but still good, my win-rate with that is fairly high, but I still lose to extreme meta matchups, or genuinely better players.

The ultra greatsword is basically an S tier weapon, and it's my personal favorite, yet I don't use it much anymore because of how easy it is to win with it, due to how strong it is.


Having the game the way it is means that even if you're slightly better than your opponent, they'll still win if they're using a top-tier weapon if you aren't, it forces you to be SIGNIFICANTLY more skilled to beat them, it's still possible, but it makes skill less of a requirement.

When I use dual vykes I don't even have to outplay my opponent, just spam crouch L1s a few times > proc madness > GG, it's why I got blocked by quite a few people for using them.

Going to play a game I just got with a friend, maybe later I can show you how busted some setups are if you want, fight against my bleed build and just observe how I barely have to do anything to win - not because of any skill I have, just simply because I'm using strong weapons.
It's really just trina's and vyke's that are oppressive about it. Just remove the on hit status build up, and make it so you need to use the ash of war to get a buff that adds the on hit buildup for a max of 10 seconds. Easyclap. Also reduce buildup to the point that two of each weapon buffed needs 6 hits to procc the status effect, 12 if it's a single weapon.
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Közzétéve: 2022. júl. 11., 20:25
Hozzászólások: 62