ELDEN RING

ELDEN RING

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WhiteMamba Jul 9, 2022 @ 1:41am
Counter to dragon breath in pvp?
Easily one of the cheapest, most broken ass things in the whole game. Cant believe it wasnt nerfed yet considering the much less broken things that got fixed (same goes for RoB and moonveil etc etc, damn the guy who balanced this game should be banned from video game designing for life)

So you guys have any strategies? When I rush in - im poise broken, when I'm behind the guy I'm still getting hit from broken hitboxes, when I roll, I get hit, but for lets say 1 tick and not 4, I can outrun it only from certain distance and any spells, daggers etc are too slow or too weak to trade. Whats more, the guys spamming this sh t in the air just fall flat on their asses once they're hit, so you can follow up and make the trade worth it

PS: NO BLOODHOUND STEP
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Showing 1-15 of 26 comments
King of Games Jul 9, 2022 @ 1:48am 
try verifying game files
Last edited by King of Games; Jul 9, 2022 @ 1:48am
WhiteMamba Jul 9, 2022 @ 1:49am 
?? Aand what would that supposed to do with it?
DayLight1943 Jul 9, 2022 @ 2:09am 
youve got to get a feel for the distance you need to be at to run in and punish, and the distance you need to be at to run away. there is a spot in the middle that can be rough, but if you are not close enough to run in and hit them before the breath comes out, sprint directly away from them and spam roll a few times when the breath reaches you. if you dont have a weapon that is fast or has some range, running in can be tough. once you know someone has a dragon breath spell, move the fight to an area with some walls or large rocks or some kind of cover - back up a bit, let them come to you, back up a bit, let them come to you, etc etc - get some hits in if you have a really safe shot, but play passive and backpedal HARD towards the nearest area you know of with cover. it helps to know an area well, and know where good spots are for cover/separation and where you can get help from the pve, like the lobsters in liurnia.

if you are talking about in a duel setting, once you know they have dragon breath, try as hard as you can to not let them get out of the range where you can run in and punish a dragon breath on reaction.

also, thunderbolt, beast roar, really any fast projectile ash of war, glintstone pebble wont have enough range - if you can hit them w pebble you can run in to punish. any of the damaging pots can be thrown to break a dragon breath, depending on poise. maybe even the explosive stone clumps, probably the gravity stone clump, again depending on poise - anything fast with range that will stagger.
Last edited by DayLight1943; Jul 9, 2022 @ 2:12am
Originally posted by WhiteMamba:
Easily one of the cheapest, most broken ass things in the whole game. Cant believe it wasnt nerfed yet considering the much less broken things that got fixed (same goes for RoB and moonveil etc etc, damn the guy who balanced this game should be banned from video game designing for life)

So you guys have any strategies? When I rush in - im poise broken, when I'm behind the guy I'm still getting hit from broken hitboxes, when I roll, I get hit, but for lets say 1 tick and not 4, I can outrun it only from certain distance and any spells, daggers etc are too slow or too weak to trade. Whats more, the guys spamming this sh t in the air just fall flat on their asses once they're hit, so you can follow up and make the trade worth it

PS: NO BLOODHOUND STEP
to be honest it has a long cast time and ranged weapon destroy it all the bleed crutch player are worse (the ones using two bleed weapons to proc bleed in one attack or sometimes even mulriple bleed procs when looking on the damage
Senki Jul 9, 2022 @ 8:49am 
Originally posted by WhiteMamba:
damn the guy who balanced this game should be banned from video game designing for life)

the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.
Dollmaker Jul 9, 2022 @ 8:58am 
Originally posted by Senki:
Originally posted by WhiteMamba:
damn the guy who balanced this game should be banned from video game designing for life)

the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.
Yet, previous games never were this horrendous balance wise...

This is just the devs not balancing the bloody game and this stupid argument about PvE focus needs to die honestly, just cause the game is primarily PvE, doesnt excuse leaving PvP in the dust.
Viper Jul 9, 2022 @ 9:21am 
This game is a PVE game..Thats all its designed to be. Fromsoft games have always been that way. Adding PVPis an afterthought. Not possible to be able to kill 100K bosses and have it balanced for PVP both at the same time. Cant have both.
Last edited by Viper; Jul 9, 2022 @ 9:22am
Viper Jul 9, 2022 @ 9:23am 
Originally posted by Dollmaker:
Originally posted by Senki:

the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.
Yet, previous games never were this horrendous balance wise...

This is just the devs not balancing the bloody game and this stupid argument about PvE focus needs to die honestly, just cause the game is primarily PvE, doesnt excuse leaving PvP in the dust.

So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.
WhiteMamba Jul 9, 2022 @ 9:31am 
Originally posted by Viper:
This game is a PVE game..Thats all its designed to be. Fromsoft games have always been that way. Adding PVPis an afterthought. Not possible to be able to kill 100K bosses and have it balanced for PVP both at the same time. Cant have both.

Not true at all. Adding pvp was afterthought in Demons Souls times. Elden Ring was advertised as multiplayer game with pvp from the beginning - its one of the main advertised aspects. Every game after DS1 had made a lot of things straight for pvp, pvp is also the reason they change the poise system in every game to make.



Originally posted by Senki:
Originally posted by WhiteMamba:
damn the guy who balanced this game should be banned from video game designing for life)

the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.

The game isnt balanced around pve or anything at all. How many "broken op builds killing bosses" youtube videos are around? They didnt balance the game at all, no matter what aspect, that's also the reason why everyone beating the game uses Mimic Tear and bleed builds.



Originally posted by Tengoku no Okami:
Originally posted by WhiteMamba:
Easily one of the cheapest, most broken ass things in the whole game. Cant believe it wasnt nerfed yet considering the much less broken things that got fixed (same goes for RoB and moonveil etc etc, damn the guy who balanced this game should be banned from video game designing for life)

So you guys have any strategies? When I rush in - im poise broken, when I'm behind the guy I'm still getting hit from broken hitboxes, when I roll, I get hit, but for lets say 1 tick and not 4, I can outrun it only from certain distance and any spells, daggers etc are too slow or too weak to trade. Whats more, the guys spamming this sh t in the air just fall flat on their asses once they're hit, so you can follow up and make the trade worth it

PS: NO BLOODHOUND STEP
to be honest it has a long cast time and ranged weapon destroy it all the bleed crutch player are worse (the ones using two bleed weapons to proc bleed in one attack or sometimes even mulriple bleed procs when looking on the damage

It doesnt have a long cast. Some people even wield Azur staff to up the speed to the ridiculous point. I agree bleed is absolutely busted, but as an oldschool player I can deal with pretty much everything that needs to come close to me even if it can instakill, but breaths are either boring no fun allowed catch/avoid game or trading and hoping for the best.
Umbral Priestess Jul 9, 2022 @ 9:32am 
Originally posted by Viper:
Originally posted by Dollmaker:
Yet, previous games never were this horrendous balance wise...

This is just the devs not balancing the bloody game and this stupid argument about PvE focus needs to die honestly, just cause the game is primarily PvE, doesnt excuse leaving PvP in the dust.

So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.

You don't, it's just easier to whine about it and just yell "balance it!" as if they actually understand how the games inner workings operate. they will keep crying about PVP balance. thank goodness i stopped caring about PVP balance 2 games ago. it's sad to keep seeing tears about this when there will never be a time it will be balanced.

they are not going to gut PVE in favor in PVP. ever. People are just going to have to learn to accept this and move on.

and despite what he says the previous games were also unbalanced, we just had different spells and abilites that didn't show it more.

For you, i would advise just ignoring this subject entirely, they just want to shed tears for what will never happen. and no amount of arguing or logic is going to calm them down. it's what i started doing. they will just scream untill you agree with them.
Last edited by Umbral Priestess; Jul 9, 2022 @ 9:34am
WhiteMamba Jul 9, 2022 @ 9:41am 
Originally posted by Umbral Priestess:
Originally posted by Viper:

So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.

You don't, it's just easier to whine about it and just yell "balance it!" as if they actually understand how the games inner workings operate. they will keep crying about PVP balance. thank goodness i stopped caring about PVP balance 2 games ago. it's sad to keep seeing tears about this when there will never be a time it will be balanced.

they are not going to gut PVE in favor in PVE. People are just going to have to learn to accept this and move on.

and despite what he says the previous games were also unbalanced, we just had different spells and abilites that didn't show it more.

Well, standard R1, R2, jumping crouching etc moveset is balanced and viable in both PVE and PVP and weapon skills, some spells and status effects are busted in both PVE and PVP. I dont mind people cheesing main game, I dont play like that, but it doesnt botter me someone does. Also you hit enemies and bosses for much more damage than players, so dont say you cant balance it for both aspects. Of course its possible, they just rushed the game to finish the PVE and get rid of the bugs, but had no time for everything with already delayed release date.
DayLight1943 Jul 9, 2022 @ 10:02am 
Originally posted by Viper:

So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.

by nerfing damage in pvp specifically. the mechanic that allows fromsoft to make rings/talismans work differently in pvp vs pve can be applied to all items in the game - weapons, spells, throwing pots, even armor. the damage a weapon deals can be calculated differently in pve vs pvp.
Senki Jul 9, 2022 @ 11:12am 
Originally posted by WhiteMamba:
Originally posted by Senki:

the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.

The game isnt balanced around pve or anything at all. How many "broken op builds killing bosses" youtube videos are around? They didnt balance the game at all, no matter what aspect, that's also the reason why everyone beating the game uses Mimic Tear and bleed builds.

Balance doesn't mean that the player needs to be weak.

You get 2 shot by everything, so do the enemies when you have the right build. Sounds fair in my book.
Last edited by Senki; Jul 9, 2022 @ 11:15am
BoxerDanc Jul 9, 2022 @ 11:14am 
Originally posted by DayLight1943:
Originally posted by Viper:

So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.

by nerfing damage in pvp specifically. the mechanic that allows fromsoft to make rings/talismans work differently in pvp vs pve can be applied to all items in the game - weapons, spells, throwing pots, even armor. the damage a weapon deals can be calculated differently in pve vs pvp.

Yep, that's exactly the way to go. If they can do it with the talismans, they can do it with everything else.
WhiteMamba Jul 9, 2022 @ 11:23am 
Originally posted by Senki:
Originally posted by WhiteMamba:

The game isnt balanced around pve or anything at all. How many "broken op builds killing bosses" youtube videos are around? They didnt balance the game at all, no matter what aspect, that's also the reason why everyone beating the game uses Mimic Tear and bleed builds.

Balance doesn't mean that the player needs to be weak.

You get 2 shot by everything, so do the enemies when you have the right build. Sounds fair in my book.
It doesnt in mine. This game was tagged difficult for a reason. You did play Dark Souls 3 am I right? Bosses were killing you in 2 hits, but was it unbalanced? Definitely not.

Anyway we all got offtopic. Back to Dragon breath: how do you effectively deal with it?
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Date Posted: Jul 9, 2022 @ 1:41am
Posts: 26