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if you are talking about in a duel setting, once you know they have dragon breath, try as hard as you can to not let them get out of the range where you can run in and punish a dragon breath on reaction.
also, thunderbolt, beast roar, really any fast projectile ash of war, glintstone pebble wont have enough range - if you can hit them w pebble you can run in to punish. any of the damaging pots can be thrown to break a dragon breath, depending on poise. maybe even the explosive stone clumps, probably the gravity stone clump, again depending on poise - anything fast with range that will stagger.
the game is balanced around pve because that's what the main game and focus is. No surprise that the pvp balance is garbage as a result.
This is just the devs not balancing the bloody game and this stupid argument about PvE focus needs to die honestly, just cause the game is primarily PvE, doesnt excuse leaving PvP in the dust.
So tell me how do you make a player able to kill a 100K boss ..but yet balance for a 1.5K PVP player. If you figure that out inform Fromsoft.
Not true at all. Adding pvp was afterthought in Demons Souls times. Elden Ring was advertised as multiplayer game with pvp from the beginning - its one of the main advertised aspects. Every game after DS1 had made a lot of things straight for pvp, pvp is also the reason they change the poise system in every game to make.
The game isnt balanced around pve or anything at all. How many "broken op builds killing bosses" youtube videos are around? They didnt balance the game at all, no matter what aspect, that's also the reason why everyone beating the game uses Mimic Tear and bleed builds.
It doesnt have a long cast. Some people even wield Azur staff to up the speed to the ridiculous point. I agree bleed is absolutely busted, but as an oldschool player I can deal with pretty much everything that needs to come close to me even if it can instakill, but breaths are either boring no fun allowed catch/avoid game or trading and hoping for the best.
You don't, it's just easier to whine about it and just yell "balance it!" as if they actually understand how the games inner workings operate. they will keep crying about PVP balance. thank goodness i stopped caring about PVP balance 2 games ago. it's sad to keep seeing tears about this when there will never be a time it will be balanced.
they are not going to gut PVE in favor in PVP. ever. People are just going to have to learn to accept this and move on.
and despite what he says the previous games were also unbalanced, we just had different spells and abilites that didn't show it more.
For you, i would advise just ignoring this subject entirely, they just want to shed tears for what will never happen. and no amount of arguing or logic is going to calm them down. it's what i started doing. they will just scream untill you agree with them.
Well, standard R1, R2, jumping crouching etc moveset is balanced and viable in both PVE and PVP and weapon skills, some spells and status effects are busted in both PVE and PVP. I dont mind people cheesing main game, I dont play like that, but it doesnt botter me someone does. Also you hit enemies and bosses for much more damage than players, so dont say you cant balance it for both aspects. Of course its possible, they just rushed the game to finish the PVE and get rid of the bugs, but had no time for everything with already delayed release date.
by nerfing damage in pvp specifically. the mechanic that allows fromsoft to make rings/talismans work differently in pvp vs pve can be applied to all items in the game - weapons, spells, throwing pots, even armor. the damage a weapon deals can be calculated differently in pve vs pvp.
Balance doesn't mean that the player needs to be weak.
You get 2 shot by everything, so do the enemies when you have the right build. Sounds fair in my book.
Yep, that's exactly the way to go. If they can do it with the talismans, they can do it with everything else.
Anyway we all got offtopic. Back to Dragon breath: how do you effectively deal with it?