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in order to get back to your maximum potential (removed hollowed status) you used an item like an ember.
In Elden ring, they completely removed the punishment for death, and instead allowed you to permanently be hollow, and if wanted you can un-hollow yourself with the rune Arc.
Not only that, they also added a choice to which stats do you want to gain, by using the ember (rune arc) depending on which great runes you have gathered.
i think this is a perfect addition to the souls games and nothing should be changed.
This is compeltely off topic, but man i hate so much that they removed invasions in Elden Ring.
They give a considerable buff to your char in strength.
So when should you actually use a great rune in a casual playthrough ?
1.) fight the boss without first
2.) learn the boss first to be close enough to almost beat him
3.) activate great rune to beat him
Great runes are meant to be that final help for you when you are almost beating a boss but a tiny bit is missing
The system should have been like this. I equip a great rune to gain a small passive buff to my character. In order to unlock the runes "full potential", like what the game tells you in the tutorial message, I must use a rune arc to gain the full benefit. Godrick's passive effect might just be +1 to every level, with the rune active it would increase to +5.
Activating a rune arc flags the player for invasions much like how being embered or becoming human worked.
All playthrough's, except my first, I have only used Mohg's great rune as that's the only option I have for invasions. I personally don't like to rely on temporary stat increases to make my build work. Especially with duels. using Morgott's rune to get 3000+ hp which might be a thousand or even double your opponents health just feels scummy.
Malenia's great rune should be another "PvP" great rune. Trading my flask abilities to gain health back on trades in an invasion would be a fun, different way to play the game.
Play around with them if you get the chance. They are just another layer on this already expansive game.
Theoretically, but in practice I ended up beating the bosses after learning the fight without ever using a rune. Then again I’m a consumable hoarder in video games.
I think the only time I one was to cast Law of Regression in Leyndell.
Remember in Dark Souls 1, when you needed to become human in order to preform certain tasks? Such as kindle your bonfire, raise your item discovery, and summon others? The trade-off being, that you can now be invaded. Remember how they incorporated that into the lore perfectly as well? Making you literally appear "human", and so others will want to take your "humanity"? Creating a perfect risk/reward system, that the player can figure out intuitively...
How the ♥♥♥♥ do you think this system is superior to that? It should work exactly like it did in DS1. I'm on NG5 now, and I literally stopped collecting the "Great" Runes, because I never use Rune Arks. I never interact with the invasion system, because there is literally zero incentive to do either.
This system needs to be completely reworked for the next souls, (born, kiro, ring) game...
Yes, that would be nice something like that. Like a bit of reward from actually unlock the rune at the tower.
Maybe have a reason other than a temporary buff to actually activate the runes from time to time. Kindling a bonfire was a really good one. Imagine, you have to activate a great rune to activate graces at certain point, probably after stormveil/godrick. Although it's probably too rough to change that now.
If you choose to see Elden ring as a coop game , Rune arc is a common ressource.
As for the Greater rune themselves , as far as i understand , Godryck is the one that is the most used probably because it is the most usefull rune.So i will place it way harder to find to let the player experiences other great rune before having this one.
Malenia's and Radahn's suck pretty hard, though.
But overall, they don't provide that much impact except for Godrick's, so I don't think getting through the game without them is a big deal like getting through DS1 or DS2 without their respective humanities.