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번역 관련 문제 보고
The teleport grab only happens when he teleports directly above you.
When he teleports, he either teleports somewhere else on the ground, or he teleports somewhere above you.
Basically, the moment he teleports, the player has to confirm whether he's teleported into the air above you; if he did, then he's gonna grab you. So it's certainly dodgeable but the player has to be aware of this.
Oh, wait....
Godrick, Malenia, Radagon (God i wish he had 2 phases)
those were fights with a nice flow and rythm.
besides that i was kinda dissapointed with many other bossfights.
i had more fun with many bosses in DS3 and Sekiro
ER overall was a good game and 196h worth my money ;)
insanely overhyped though
and bossdesign is one of the things that is "okayish good " but very far from great
This what happens when you put an API on top of another working API (xinput), only lazy developers enforce the Steam Input API.
In this case FromSoftware does not enforce Steam Input API thankfully, and the game fully supports xinput.
Is actually steam fault that enables the API by default on every game (with no option to turn it OFF globally, you need to disable by game on game properties).
Creating APIs on top of another APIs and then integrating with some other 3rd party API is what 99.9% SW developers do for living. Please don't tell anyone that it's mostly redundant work. The remaining 0.01% is rust developers. They are basically Chads.
This game basically has Bloodbornes fast, aggressive enemies with DS1's garbage controls.