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Yes....Souls for achievement satisfaction,ER for entertainment break from the main game.
ER was a bigger game but didnt had nearly as much to in the quest department.
Generally open worlds have more quests which create unique encounters, Elden Ring doesn't have this. If Fromsoft makes another open world game and doesn't make the world more interesting through more interactive questlines than they need to hold their cards close and do what they are good at.
A game like Skyrim (which has mediocre quests, I will admit) has a large quantity of quests that pertain to minor dungeons, something which Elden Ring's catacombs could have benefited from. In turn reducing the copy and paste.
Also I think it was a mistake to give us the Roundtable Hold so quickly. What if we had to collect our npc's into a single camp, until we had access to a village found in the world not loosely connected. Like Majula from Dark Souls 2, have the npc's we collect improve the village giving us an interconnected hub. Furthermore there could be a point in the story where we have to defend it or retake it kind of like Kenneth's Fort.
Massive open world only works if its an expansive open world with plenty of diversity in the content. If you can't offer this then refine the game by making it smaller with more unique content, if you halved each zone found in Elden Ring I think From wold start hitting close to the sweet spot.
Now here's a question for you. Should Elden Ring's dlc be an additional open world map and zones, or a couple linear dungeons?
BB was fantastic but...it had a lot of things going for it.
Due to this huge time-consuming open world, people don't replay the PvE content (NG+ or NG with a different character), which means fewer hosts for invasion. Instead, those who still stay in this game keep repeating the endgame content as invaders. This results in the unbalance of teams distribution that we are seeing now.