ELDEN RING
Was the Weeping Peninsula the original starting area?
Seems like that's the way it was designed. All option bosses - easier to find start upgrade materials than limgrave - only one way in and out so, yanno, you don't fall for a teleport trap which takes you to a highish level area of Caelid before they give you estus or even the fast travel tutorial, probably the biggest cause of restarts/refunds in my small play group.

Whether it is or not, Mr Myazaki, this has to be the biggest design flaw in the whole game. Make it an optional start area, maybe?
แก้ไขล่าสุดโดย IndieBob; 30 พ.ค. 2022 @ 10: 48am
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กำลังแสดง 31-45 จาก 73 ความเห็น
โพสต์ดั้งเดิมโดย John Titor:
โพสต์ดั้งเดิมโดย Orion Invictus:
...Still, there's no guarantee you'll meet Melina shortly before or after Margit...
If you're new, then you'll be resting at every grace you come across, and there are enough between First Steps and Margit to make it almost certain.
Believe me, some new people have missed it. I had to make to post in a few threads where people met Margit or Godrick and still didn't have her, after getting pummelled a bit by both bosses of course.
https://steamcommunity.com/sharedfiles/filedetails/?id=2771136413
โพสต์ดั้งเดิมโดย RyuKazé:
โพสต์ดั้งเดิมโดย John Titor:
If you're new, then you'll be resting at every grace you come across, and there are enough between First Steps and Margit to make it almost certain.
Believe me, some new people have missed it. I had to make to post in a few threads where people met Margit or Godrick and still didn't have her, after getting pummelled a bit by both bosses of course.
https://steamcommunity.com/sharedfiles/filedetails/?id=2771136413
I mean...the tide pod challenge was a thing. I've seen people absolutely freak out when they can't find their glasses, which were on top of their head. Yes, these people exist. You can't account for everything, at least not without severe drawbacks.
โพสต์ดั้งเดิมโดย Orion Invictus:
I would have liked if they'd stuck to their linear games.
Same. I'm one of the seemingly rare few who hope they go back to a more traditional, focused experience.

I doubt it's gonna happen though. ER was marketed as an open world game and that's exactly what drew so many people into it, especially the folks who never played a Souls game before. That's also why the game sold so well.

But I have a couple of friends who ended up not liking it regardless. They were new to Souls games, saw ER was open world, heard Miyazaki say that more people should be able to complete it, but then gave up on the game anyway because it was either too hard for them or there was no clear direction/objective.
โพสต์ดั้งเดิมโดย Orion Invictus:

Still, there's no guarantee you'll meet Melina shortly before or after Margit.
I consider myself a diehard Souls veteran. I've been with FromSoft since Des on my good ol' PS3. But even I missed Melina at that Site of Grace, and for the longest time. 'Twas quite frustrating until I learned how to level up.
แก้ไขล่าสุดโดย CourtesyFlush09; 30 พ.ค. 2022 @ 2: 50pm
โพสต์ดั้งเดิมโดย TyresTyco:
โพสต์ดั้งเดิมโดย Orion Invictus:
I'm just speaking from the perspective of a new player (or at least, my perspective when I was a new player). Why are you getting so upset?

What gives you the impression that I'm upset? I just didnt get why you would argue about such trivial stuff suddenly.

So you would have liked weeping to be the starting area ? I'm pretty sure miyazaki wanted that area exactly for people who have trouble with margit to get stronger first. Without being in the way for people not struggling.

It's good design imho.
Imma be honest, i followed the grace guidance the first time, not realizing just how big the world was. i had no clue about map pieces either, till i found my first one, thirty hours in, in Liurnia..
You can tell the area order by the level of sombre smithing stones.
1-10
โพสต์ดั้งเดิมโดย TyresTyco:
โพสต์ดั้งเดิมโดย Orion Invictus:
"What's your problem?"
That's why I think you're upset.

I would have liked if they'd stuck to their linear games.

Mhmkay. That was just a question^^. I dunno how I should phrase it different since it seemed you had one with my first post. So excuse me, I guess.

I actually have a mixed stance on that. I love all of their games.. because they arent just (pure) formula copy pasting games even tho I know that at least one will laugh at that because of "muuuh open world has to much recyled content" but thats another can of worms I dont wanna open here again, fat to OT.

I'm sure from software won't stay at open worlds forever. We all should know that if we think about their history.


โพสต์ดั้งเดิมโดย IndieBob:
It's a trap that sends you to caelid, from the dragon burnt ruins just South West of the start area. I went there because that horsey guy seemed a bit tough so I thought I'd explore. If it's the first time you play the game you will have no healing, and will not have read how to fast travel. That's what happened to me. Gave up and restarted after 2 hours. It's not the "git gud fair but hard" we expect from FROM. Bad design.

Meh.. the trap that is supposed to be .. well.. a trap. You can be mad at that as hard as you want.. if you cant find the exit out there are many ways to solve the problem. The wiki.. or 15 second youtube video.

I know it can be hard at first and that area surely is ♥♥♥♥. YOu wont get a git gud from me since I were at the same situation .. I didnt like it.. I lost a lot of runes.. but I found the way out. Instead of complaining about it.. you could have solve it easily within 1 minute.
Dude, if you are having to use a wiki 1 hour into a game, for basic survival, that's bad design. I am guessing you're the sort likes to have a friend back-seating them through most of the game.

"Fast travel is a given. Open map, click site of graces. I'm not sure why that is hard to figure out. It even says it on map." yeah from bonfire to bonfire in all other souls games. So you get to the bonfire which is in a cave and so cannot travel from it ... not hard to work out this is bad game design.

It's not the difficulty I am complaining about, it's just terrible, messy design. But it was a massive game produced in next to no time. Better designed than Bethesda games, in many ways, just not this.
แก้ไขล่าสุดโดย IndieBob; 30 พ.ค. 2022 @ 3: 00pm
โพสต์ดั้งเดิมโดย John Titor:
As a new player in DS1, if you were the least bit observant and curious you could easily find yourself in the Catacombs or New Londo. You learn pretty quickly that those aren't best places to go early game.

A big part of the souls series is making mistakes and problem solving to overcome them. The graces point toward Margit, but if you're new to a souls game then Margit is likely a pretty tough challenge. You should have learned to go elsewhere.

The ballista is made inconsequential by Torrent.

Yeah but that was from the second area, firelink shrine. By then you'd been through the Undead Asylum and then got to the place where it all opens up into multiple directions, gets more trixy etc. My point entirely.
โพสต์ดั้งเดิมโดย surreptitious:
You can tell the area order by the level of sombre smithing stones.
1-10
Yes and when you don't even have your estus, level 1, how fair is a teleport trap which takes you to a SS-5 level area as a reward for exploration? How encouraging is that?
โพสต์ดั้งเดิมโดย CourtesyFlush90:
โพสต์ดั้งเดิมโดย Orion Invictus:

Still, there's no guarantee you'll meet Melina shortly before or after Margit.
I consider myself a diehard Souls veteran. I've been with FromSoft since Des on my good ol' PS3. But even I missed Melina at that Site of Grace, and for the longest time. 'Twas quite frustrating until I learned how to level up.
It should definitely have been a cutscene that just triggers wherever. Something automatic to get you the bare necessities. What next, a game which is permadeath until you find the right bonfire. 8 hours in?
โพสต์ดั้งเดิมโดย Holografix:
does it matter?
It matters enough for you to defend it?
This game released 2 months ago and I started this game same day when it released. During the first week, there was literally zero information about where to go or what to do. The first time when I visited the Weeping Peninsula, it was right after I finished Morgott in Leyndell Royal Capital and I was over 80+ level. So there was no clue that I could pass that balista on the bridge that one shot me, and I just simply went back and decided to come back here much later.
It would make more sense if player started in somewhere middle of the Weeping Peninsula.
แก้ไขล่าสุดโดย 쿠키; 30 พ.ค. 2022 @ 3: 12pm
โพสต์ดั้งเดิมโดย RyuKazé:
You're expected to explore, there shouldn't be anything showing you every bit of area on the map. The guidance of Grace points you to the next site of Grace, so it's really up to you to explore and find thing out.

The Leonine Misbegotten is out in that area and actually give more of a challenge than Margit as well as many other enemies that are grouped so a newbie might not necessarily want to go there before the easier enemies of Limgrave.
I found it quite easy, not using a summons like I did with Margrit, but I guess that depends on build and level. Besides, if it was the start area, some of the enemies might be a slightly lower level. I was referring more to the overall structure of the place.
โพสต์ดั้งเดิมโดย IndieBob:
โพสต์ดั้งเดิมโดย John Titor:
As a new player in DS1, if you were the least bit observant and curious you could easily find yourself in the Catacombs or New Londo. You learn pretty quickly that those aren't best places to go early game.

A big part of the souls series is making mistakes and problem solving to overcome them. The graces point toward Margit, but if you're new to a souls game then Margit is likely a pretty tough challenge. You should have learned to go elsewhere.

The ballista is made inconsequential by Torrent.

Yeah but that was from the second area, firelink shrine. By then you'd been through the Undead Asylum and then got to the place where it all opens up into multiple directions, gets more trixy etc...
By the First Steps you've been through Chapel of Anticipation and Cave of Tutorialism and then got to the place where it all opens up.

...My point entirely.
It doesn't seem like it. As you mentioned, only one way in and out of Weeping Peninsula (not counting the trap chest there.) You can't even try to go anywhere else. It would be pretty weird to have an open world game so closed off at the beginning, especially when the previous games had choices so early on.
OP you sound hella fail /whiney / complaner / cringe

I wouldn't want to play in your small play group, please forgive me
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วันที่โพสต์: 30 พ.ค. 2022 @ 10: 45am
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