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https://steamcommunity.com/sharedfiles/filedetails/?id=2771136413
I doubt it's gonna happen though. ER was marketed as an open world game and that's exactly what drew so many people into it, especially the folks who never played a Souls game before. That's also why the game sold so well.
But I have a couple of friends who ended up not liking it regardless. They were new to Souls games, saw ER was open world, heard Miyazaki say that more people should be able to complete it, but then gave up on the game anyway because it was either too hard for them or there was no clear direction/objective.
1-10
"Fast travel is a given. Open map, click site of graces. I'm not sure why that is hard to figure out. It even says it on map." yeah from bonfire to bonfire in all other souls games. So you get to the bonfire which is in a cave and so cannot travel from it ... not hard to work out this is bad game design.
It's not the difficulty I am complaining about, it's just terrible, messy design. But it was a massive game produced in next to no time. Better designed than Bethesda games, in many ways, just not this.
Yeah but that was from the second area, firelink shrine. By then you'd been through the Undead Asylum and then got to the place where it all opens up into multiple directions, gets more trixy etc. My point entirely.
It would make more sense if player started in somewhere middle of the Weeping Peninsula.
It doesn't seem like it. As you mentioned, only one way in and out of Weeping Peninsula (not counting the trap chest there.) You can't even try to go anywhere else. It would be pretty weird to have an open world game so closed off at the beginning, especially when the previous games had choices so early on.
I wouldn't want to play in your small play group, please forgive me