ELDEN RING
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RyuKazé 27 mag 2022, ore 12:02
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Seamless Co-Op Mod (Experimental Version 2.0)
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]

File size: 1.5MB
Unique account downloads in 1 year 901K
Seamless Co-Op Discord LFG channel.[discord.com]
This is currently an experimental build so expect a few bugs.
(ver. 2.0)
What's new in ver. 2.0: (Updated on 5/23 @ 4PM ET) - Increased the player count to support 127 players (note this has only been tested up to 15) - Added PvP, PvE, and boss rush modes. You can access these with the shrines at rountable hold and the Limgrave and Caelid areanas - Fixed some inconsistencies with packet order - Modified the way clients initially connect with each other - Removed the Varré quest line skip - Added visual effects to rot - Changed some mod icons If you'd like to use this experimental version, then you must replace **ALL** mod files *including the launcher*. A clean install of seamless co-op is strongly recommended.
Not compatible with mods; The seamless co-op launcher is required for functionality. Wait for stable release if you require usage of other mods.

Info about the mod:
- Mod which removes all multiplayer boundaries and allows for connections to persist after death.

- Play with friends from the tutorial to the very end of the game, with synchronized progress, and no re-summoning or interruptions.

- Enemy scaling is fixed (it didn't work at all previously). It now mimics Elden Ring's (25%/50%/75%) buff on enemies for 1, 2, and 3 co-operators respectively.

- Voting enables synchronized fast travelling in the game. All players in the session must agree to warp to a specific destination. Once the vote passes, all players are warped at the same time.

- Map waypoints are now synced with other players in the session, making it easier to communicate where you'd like to explore or areas of interest.

- Evergaols, portals, etc. now all work correctly and affect other players in the session allowing you to tackle usually restricted areas in multiplayer.

- When dying in a boss fight, you will be unable to re-spawn and enter a spectator mode until either the boss is dead or every other player dies. This lets bosses keep their challenge while allowing you to stay together in a multiplayer session.

- A stack-able debuff mechanic called Rot Essence has been added. It is acquired on death and can be removed when resting at a bonfire. There are currently 3 varied effects that can stack both with others and themselves.

Elden Ring Seamless Coop: Weeping Peninsula (First Preview)
https://youtu.be/E0dk3veg-N0
Elden Ring Seamless Coop: More features (Second Preview)
https://youtu.be/c6c9ewJcTGg
Elden Ring Seamless Coop: Preparing for Release (Final Preview)
https://youtu.be/lHKuJO9nK-8
Proof of concept (after release):
https://youtu.be/QeDUcf1G7YM
LukeYui: Player cap stability test 01 to raise player minimum from 4 to 250. (7/01):
https://youtu.be/gsUJp8kn68E
LukeYui: Player cap stability test 02 to raise player minimum from 4 to 250. (3/24):
https://www.youtube.com/watch?v=qioIOAOSmgo
LukeYui: Player cap stability test 03 to raise player minimum from 4 to 250. (4/07):
https://www.youtube.com/watch?v=eJyq8U9F6Hw&t=4s
LukeYui: Elden Ring Seamless Coop: Boss Rush Prototype 2 (with MP) (4/14):
https://www.youtube.com/watch?v=jSHSIyo4JP8
LukeYui: Elden Ring Seamless Coop: Easy PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=Ze8Naqt7vCI
LukeYui: Elden Ring Seamless Coop: Challenger PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=SQ8R-rQRgNE
Frequently Asked Questions (FAQ's):

Q) Can the mod get me banned?
A) No, the mod doesn't connect to the matchmaking servers and does not use FromSoftware's online services and therefore you can't get banned for using it.

Q) What is the player cap?
A) The maximum player count in a party is 127 (1 host + 126 guest players). Only tested up to 15 player simultaneously in ver 2.0.

Q) Are there invasions?
A) No, there are no invasions.

Q) How do items work?
A) Items are unique to every player. If boss drops a talisman pouch for example, everyone will get it. The same applies to items found in the world and enemy drops.

Q) How do sites of grace/bonfires work?
A) If one player sits at a site of grace anywhere in the world an enemy/world reset will occur for every player. If a player is fighting a non-open world boss at this time, they will be placed back outside the fog wall and the fight will be reset.

Q) Is progress shared?
A) Yes progress is shared. But it only applies to actions you do whilst in a player's world - for example if you start a fresh character and join a player to kill an end-game boss, only that boss will be dead in your world and you won't inherit all of the other player's progress they had before you joined.

Q) How does it work with the anti-cheat?
A) It doesn't, the mod uses a separate launcher which runs the game without launching Easy Anti-Cheat.

Q) Can I use other mods?
A) Yes, however for regulation / param file edits everyone in the party must have them active in order for them to be visible. (e.g. if just 1 player uses a randomizer, it will only work for that player). Also, not in experimental build 2.0

Q) Does this worked for cracked/pirated games?
A) No.

Q) Isn't this just easy mode?
A) Not necessarily, while co-op play does make the game objectively easier, it's also a completely different way to play the game. There are plenty of "easy mode" mods out that that just give you high health/damage. This mod will be easier but is made in mind of those who want to play the game the whole way through with friends. It has been designed with fun in mind as opposed to reducing the challenge.

Q) Can I modify or redistribute this mod?
A) No.

Q) Can I use my save game from the base game?
A) Yes[/b]

All other info can be found on the Mod Description Page[www.nexusmods.com]

Installation:
Compatibility with other mods has not been tested. You may use other mods, so long as they do not interfere with the multiplayer aspect of the game, or edit any of the items the mod uses to function.


• Download the mod from the 'Download'[www.nexusmods.com] tab.
• Extract the package you downloaded, and move the following files to your Elden Ring folder (usually in "C:\Program Files (x86)\Steam\steamapps\common\ELDENRING\Game").
• Edit "cooppassword.ini" to your chosen co-op password.
• Launch the mod using "launch_elden_ring_seamless_coop.exe".

A new save game is recommended (but not necessary)
As a precaution, please backup your original game saves located at %AppData%\Eldenring.

Usage:
Messaggio originale di Fang:
Set the coop password in SeamlessCoop\cooppassword.ini
The host must use the Tiny Great Pot to create a session.
At that point, the other players can join using the Effigy of Melina.
You should spawn in at a point nearby the host. Any player can leave at any time using the Separating Mist
- If the host uses this item, the session will be disbanded and all players will disconnect.
All credits go to LukeYui and his work for the community :praisesun:
If you need more info, send LukeYui a message[forums.nexusmods.com]
Have fun :er_heart:
Ultima modifica da RyuKazé; 23 mag 2023, ore 16:54
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Messaggio originale di Dragonirian:
Messaggio originale di ideyaf1x:
Suuure. That's why you're here, replying in a heartbeat.
I still have an office job. But coming home and getting instant invasions is great.
Sounds like all your speeches about long wait times caused by the mod was much to do about nothing :s_xd:
Messaggio originale di RyuKaze:
Messaggio originale di Dragonirian:
I still have an office job. But coming home and getting instant invasions is great.
Sounds like all your speeches about long wait times caused by the mod was much to do about nothing :s_xd:
We're at a critical point now: he has to decide where the mod killed invasions and you have to wait 20 minutes for one, or whether the mod didn't have any noticeable effect on invasions and you can instantly get them.
this man solo killed the whole ER online
and I am really glad for it
Messaggio originale di Naewyng:
Messaggio originale di RyuKaze:
Sounds like all your speeches about long wait times caused by the mod was much to do about nothing :s_xd:
We're at a critical point now: he has to decide where the mod killed invasions and you have to wait 20 minutes for one, or whether the mod didn't have any noticeable effect on invasions and you can instantly get them.

You guys really don't factor in the sale, huh?
Besides, I'm sniping them before they get to the mod, at 16+0
Messaggio originale di Dragonirian:
Messaggio originale di Naewyng:
We're at a critical point now: he has to decide where the mod killed invasions and you have to wait 20 minutes for one, or whether the mod didn't have any noticeable effect on invasions and you can instantly get them.

You guys really don't factor in the sale, huh?
Besides, I'm sniping them before they get to the mod, at 16+0
What are you talking about, I beat you 5 times yesterday as well xD
Messaggio originale di Naewyng:
Messaggio originale di Dragonirian:

You guys really don't factor in the sale, huh?
Besides, I'm sniping them before they get to the mod, at 16+0
What are you talking about, I beat you 5 times yesterday as well xD
Are you sure it was me? I didn't invade anyone more that 2 times the whole evening yesterday. Got the character name and the build? What level are you at?
Messaggio originale di Dragonirian:
Messaggio originale di Naewyng:
What are you talking about, I beat you 5 times yesterday as well xD
Are you sure it was me? I didn't invade anyone more that 2 times the whole evening yesterday. Got the character name and the build? What level are you at?
Definitely was you, I switched my characters around after every invasion, beat you 5 times.
Luke: Due to certain personal circumstances, work on Seamless co-op is on hold indefinitely and planned features have been cancelled. I will still attempt maintenance to keep the mod working when the game updates or new content is added.
Understandable that life gets in the way. It'll still be updated but it looks like the player count increase from the current 127 in the experimental to 250 players is on hold. Updates will still occur though so this is good.
Hi, do any of you know if I do a quest on my world, does joining someone else do the quest on their end? Or did it only happen in my world
Messaggio originale di b:
Hi, do any of you know if I do a quest on my world, does joining someone else do the quest on their end? Or did it only happen in my world
quests are one of the more ♥♥♥♥♥♥ parts of the mod. to best prevent weirdness from happening, it's best to progress quests in your own world and, as an added measure, make the same choices as the rest of your group. I know quest desync/breaking was an issue (Alexander's first appearance comes to mind as a prominent one). I don't have a concrete answer for you, sorry, but I just wanted to offer my words of advice regarding quests in Seamless
Messaggio originale di MarcoPants:
snip
I specifically documented and reported many of the issues with quest/event flagging. The solution, at present, is to ensure that all parties either do quests together or to ensure that nobody with a different (read: later) event flag does certain earlier parts of the quest with their partner or group.

Moreover, quest breaks aren't an issue for several quests. Only Patches, Yura, Rya, Blackguard, and Sellen are noted as having major or difficult to recover from issues, with Patches having the worst potential issues (i.e. a total quest break for all players and also unfixable via debug tools). Indeed, some quests appear to correctly reset to the proper event flag for some people after a break has been triggered (observed with Sellen and Yura's invasion events), though the cause is unknown.
Ultima modifica da Commisar Jon Fuklaw; 18 lug 2023, ore 15:25
Hello, my game crash when i load my save or when I try to make a new game. What can I do ? Please ?
Messaggio originale di Tricot:
Hello, my game crash when i load my save or when I try to make a new game. What can I do ? Please ?
Make sure RTX is off. If it is, and it still won't start, delete the entire save folder (EldenRing) found in %Appdata% <-- (copy and paste in any navigation bar) then launch the game.
Neat little project!
How is the stability these days?
Have a friend that dropped the game that I maybe able to convince to try this.
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Data di pubblicazione: 27 mag 2022, ore 12:02
Messaggi: 1,266