ELDEN RING

ELDEN RING

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RyuKazé 27 MAY 2022 a las 12:02 p. m.
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Seamless Co-Op Mod (Experimental Version 2.0)
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]

File size: 1.5MB
Unique account downloads in 1 year 901K
Seamless Co-Op Discord LFG channel.[discord.com]
This is currently an experimental build so expect a few bugs.
(ver. 2.0)
What's new in ver. 2.0: (Updated on 5/23 @ 4PM ET) - Increased the player count to support 127 players (note this has only been tested up to 15) - Added PvP, PvE, and boss rush modes. You can access these with the shrines at rountable hold and the Limgrave and Caelid areanas - Fixed some inconsistencies with packet order - Modified the way clients initially connect with each other - Removed the Varré quest line skip - Added visual effects to rot - Changed some mod icons If you'd like to use this experimental version, then you must replace **ALL** mod files *including the launcher*. A clean install of seamless co-op is strongly recommended.
Not compatible with mods; The seamless co-op launcher is required for functionality. Wait for stable release if you require usage of other mods.

Info about the mod:
- Mod which removes all multiplayer boundaries and allows for connections to persist after death.

- Play with friends from the tutorial to the very end of the game, with synchronized progress, and no re-summoning or interruptions.

- Enemy scaling is fixed (it didn't work at all previously). It now mimics Elden Ring's (25%/50%/75%) buff on enemies for 1, 2, and 3 co-operators respectively.

- Voting enables synchronized fast travelling in the game. All players in the session must agree to warp to a specific destination. Once the vote passes, all players are warped at the same time.

- Map waypoints are now synced with other players in the session, making it easier to communicate where you'd like to explore or areas of interest.

- Evergaols, portals, etc. now all work correctly and affect other players in the session allowing you to tackle usually restricted areas in multiplayer.

- When dying in a boss fight, you will be unable to re-spawn and enter a spectator mode until either the boss is dead or every other player dies. This lets bosses keep their challenge while allowing you to stay together in a multiplayer session.

- A stack-able debuff mechanic called Rot Essence has been added. It is acquired on death and can be removed when resting at a bonfire. There are currently 3 varied effects that can stack both with others and themselves.

Elden Ring Seamless Coop: Weeping Peninsula (First Preview)
https://youtu.be/E0dk3veg-N0
Elden Ring Seamless Coop: More features (Second Preview)
https://youtu.be/c6c9ewJcTGg
Elden Ring Seamless Coop: Preparing for Release (Final Preview)
https://youtu.be/lHKuJO9nK-8
Proof of concept (after release):
https://youtu.be/QeDUcf1G7YM
LukeYui: Player cap stability test 01 to raise player minimum from 4 to 250. (7/01):
https://youtu.be/gsUJp8kn68E
LukeYui: Player cap stability test 02 to raise player minimum from 4 to 250. (3/24):
https://www.youtube.com/watch?v=qioIOAOSmgo
LukeYui: Player cap stability test 03 to raise player minimum from 4 to 250. (4/07):
https://www.youtube.com/watch?v=eJyq8U9F6Hw&t=4s
LukeYui: Elden Ring Seamless Coop: Boss Rush Prototype 2 (with MP) (4/14):
https://www.youtube.com/watch?v=jSHSIyo4JP8
LukeYui: Elden Ring Seamless Coop: Easy PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=Ze8Naqt7vCI
LukeYui: Elden Ring Seamless Coop: Challenger PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=SQ8R-rQRgNE
Frequently Asked Questions (FAQ's):

Q) Can the mod get me banned?
A) No, the mod doesn't connect to the matchmaking servers and does not use FromSoftware's online services and therefore you can't get banned for using it.

Q) What is the player cap?
A) The maximum player count in a party is 127 (1 host + 126 guest players). Only tested up to 15 player simultaneously in ver 2.0.

Q) Are there invasions?
A) No, there are no invasions.

Q) How do items work?
A) Items are unique to every player. If boss drops a talisman pouch for example, everyone will get it. The same applies to items found in the world and enemy drops.

Q) How do sites of grace/bonfires work?
A) If one player sits at a site of grace anywhere in the world an enemy/world reset will occur for every player. If a player is fighting a non-open world boss at this time, they will be placed back outside the fog wall and the fight will be reset.

Q) Is progress shared?
A) Yes progress is shared. But it only applies to actions you do whilst in a player's world - for example if you start a fresh character and join a player to kill an end-game boss, only that boss will be dead in your world and you won't inherit all of the other player's progress they had before you joined.

Q) How does it work with the anti-cheat?
A) It doesn't, the mod uses a separate launcher which runs the game without launching Easy Anti-Cheat.

Q) Can I use other mods?
A) Yes, however for regulation / param file edits everyone in the party must have them active in order for them to be visible. (e.g. if just 1 player uses a randomizer, it will only work for that player). Also, not in experimental build 2.0

Q) Does this worked for cracked/pirated games?
A) No.

Q) Isn't this just easy mode?
A) Not necessarily, while co-op play does make the game objectively easier, it's also a completely different way to play the game. There are plenty of "easy mode" mods out that that just give you high health/damage. This mod will be easier but is made in mind of those who want to play the game the whole way through with friends. It has been designed with fun in mind as opposed to reducing the challenge.

Q) Can I modify or redistribute this mod?
A) No.

Q) Can I use my save game from the base game?
A) Yes[/b]

All other info can be found on the Mod Description Page[www.nexusmods.com]

Installation:
Compatibility with other mods has not been tested. You may use other mods, so long as they do not interfere with the multiplayer aspect of the game, or edit any of the items the mod uses to function.


• Download the mod from the 'Download'[www.nexusmods.com] tab.
• Extract the package you downloaded, and move the following files to your Elden Ring folder (usually in "C:\Program Files (x86)\Steam\steamapps\common\ELDENRING\Game").
• Edit "cooppassword.ini" to your chosen co-op password.
• Launch the mod using "launch_elden_ring_seamless_coop.exe".

A new save game is recommended (but not necessary)
As a precaution, please backup your original game saves located at %AppData%\Eldenring.

Usage:
Publicado originalmente por Fang:
Set the coop password in SeamlessCoop\cooppassword.ini
The host must use the Tiny Great Pot to create a session.
At that point, the other players can join using the Effigy of Melina.
You should spawn in at a point nearby the host. Any player can leave at any time using the Separating Mist
- If the host uses this item, the session will be disbanded and all players will disconnect.
All credits go to LukeYui and his work for the community :praisesun:
If you need more info, send LukeYui a message[forums.nexusmods.com]
Have fun :er_heart:
Última edición por RyuKazé; 23 MAY 2023 a las 4:54 p. m.
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Mostrando 1,036-1,050 de 1,253 comentarios
zero 27 DIC 2022 a las 11:24 p. m. 
Publicado originalmente por Terminator:
Publicado originalmente por zero:
lol, imagine trying to pull this argument months down the line.

its no different then playing offline, simple as.
imagine me understanding why the ER population is dwindling looking on this topic after months
https://steamcharts.com/app/1245620#All
https://www.nexusmods.com/eldenring/mods/510/?tab=files&category=archived

1.0 came out may 27, the game started "dying" (if you can call 60k concurrent dying) long before that

the game is "dying" because it has been out for several months, and people have finished the game, moving on, as happens ot literally every video game
Última edición por zero; 27 DIC 2022 a las 11:25 p. m.
Him 27 DIC 2022 a las 11:42 p. m. 
Publicado originalmente por zero:
Publicado originalmente por Terminator:
imagine me understanding why the ER population is dwindling looking on this topic after months
https://steamcharts.com/app/1245620#All
https://www.nexusmods.com/eldenring/mods/510/?tab=files&category=archived

1.0 came out may 27, the game started "dying" (if you can call 60k concurrent dying) long before that

the game is "dying" because it has been out for several months, and people have finished the game, moving on, as happens ot literally every video game

its losing players for a couple of things. the mod is one of them, so it doesn't help.
zero 27 DIC 2022 a las 11:44 p. m. 
Publicado originalmente por Him:
Publicado originalmente por zero:
https://steamcharts.com/app/1245620#All
https://www.nexusmods.com/eldenring/mods/510/?tab=files&category=archived

1.0 came out may 27, the game started "dying" (if you can call 60k concurrent dying) long before that

the game is "dying" because it has been out for several months, and people have finished the game, moving on, as happens ot literally every video game

its losing players for a couple of things. the mod is one of them, so it doesn't help.
so you claim butt looking at the chart there isn't a sudden dip when people started to use the mod, so unless you have proof, numbers support my remark but not yours.
Him 27 DIC 2022 a las 11:50 p. m. 
Publicado originalmente por zero:
Publicado originalmente por Him:

its losing players for a couple of things. the mod is one of them, so it doesn't help.
so you claim butt looking at the chart there isn't a sudden dip when people started to use the mod, so unless you have proof, numbers support my remark but not yours.
maybe they did not start using the mod all at the same time.

anyway you have to be pretty stupid to pretend the mod has no effect on the summon/invasion pool.

what is debatable is how many players were lost to it.
zero 27 DIC 2022 a las 11:55 p. m. 
Publicado originalmente por Him:
Publicado originalmente por zero:
so you claim butt looking at the chart there isn't a sudden dip when people started to use the mod, so unless you have proof, numbers support my remark but not yours.
maybe they did not start using the mod all at the same time.

anyway you have to be pretty stupid to pretend the mod has no effect on the summon/invasion pool.

what is debatable is how many players were lost to it.
the invasion pool decreasing is not the game losing players, chart shows that, obviously.

plus you are working under the assumption that people have to be part of the invasion pool, which is a pointless remark: nobody is under any obligation to play a way you deem accepable.

in the end, numbers show the facts, the game was losing players for months, cause it doesn't take months to beat a game, the mod didn't suddenly make it lose more players, its rate of decrease is stable before the mod is even released and contiunes onward, which you can see on the chart.

your remark is simply an entitled "if they dont play online they're not allowed to play at all" remark, which is pointless, the mod exist and people will keep using it.
King of Games 27 DIC 2022 a las 11:55 p. m. 
Publicado originalmente por Terminator:
reeeeeeeeeee
lol yeah every mod disables invasions lmfao
King of Games 27 DIC 2022 a las 11:57 p. m. 
Publicado originalmente por Him:
Publicado originalmente por zero:
so you claim butt looking at the chart there isn't a sudden dip when people started to use the mod, so unless you have proof, numbers support my remark but not yours.
maybe they did not start using the mod all at the same time.

anyway you have to be pretty stupid to pretend the mod has no effect on the summon/invasion pool.

what is debatable is how many players were lost to it.
doesnt really matter the game gets boring after 1 or 2 playthroughs without mods and the crappy pvp isnt worth giving up the use mods for. Sorry not sorry
Syllo C-137 28 DIC 2022 a las 12:00 a. m. 
lol those people are just complaining for the sake of complaining and because people dont play the game as they see fit, just pathetic
zero 28 DIC 2022 a las 12:02 a. m. 
Publicado originalmente por Terminator:
Publicado originalmente por zero:
plus you are working under the assumption that people have to be part of the invasion pool, which is a pointless remark: nobody is under any obligation to play a way you deem accepable.
are you stupid or what? official cooperation pool is decreased cause of that also, the invasions is the center of your world or what? bad invader made you a woman?
nice, sexism, a clear sign of maturity and reasonable remarks /s.

anything else? co-op pool=/= playerbase, 60k concurrent players=/= 60k in the pool either, it also includes people playing solo for example.

Publicado originalmente por Terminator:
Nobody cares what YOU think. Facts are WHOLE MULTIPLAYER POOL IS BEING LOWERED>
cool, every time you kill someone it gets lowered too, whats your point.

nobody cares what you think either: this thread is about the mod, which people will use, even if you dislike it.

complain all you want, it's here to stay
Última edición por zero; 28 DIC 2022 a las 12:03 a. m.
Terminator 28 DIC 2022 a las 12:14 a. m. 
Publicado originalmente por Syllo C-137:
lol those people are just complaining for the sake of complaining and because people dont play the game as they see fit, just pathetic
i see my game fit with no private rooms as they were not intended in any original DS game.
but cmon you say whatever. atleast brain cancer is not contagious.

Publicado originalmente por zero:
nice, sexism, a clear sign of maturity and reasonable remarks
complain all you want, it's here to stay
sexism? oh im sorry i forgot i speak to AI who cant proceed with normal animal functions. but if you are an AI you lack of logic.

dont worry im mature enough to fill a report to fromsoftware community management.
i guess they will share my thoughts.
Última edición por Terminator; 28 DIC 2022 a las 12:16 a. m.
zero 28 DIC 2022 a las 12:19 a. m. 
Publicado originalmente por Terminator:
sexism?


Publicado originalmente por Terminator:
bad invader made you a woman? .
"bla bla bla its not sexism to use the idea of changing into another gender as a negative result, its clearly a normal and healthy thing to say"

/s

mocking aside, report away, their stance is known, as long as the mod doesn't connect to the multiplayer service, it runs no risk.

mods been out for months, they literally cant do anything about it, you realize?
Him 28 DIC 2022 a las 12:38 a. m. 
Publicado originalmente por zero:
Publicado originalmente por Him:
maybe they did not start using the mod all at the same time.

anyway you have to be pretty stupid to pretend the mod has no effect on the summon/invasion pool.

what is debatable is how many players were lost to it.
the invasion pool decreasing is not the game losing players, chart shows that, obviously.

plus you are working under the assumption that people have to be part of the invasion pool, which is a pointless remark: nobody is under any obligation to play a way you deem accepable.

in the end, numbers show the facts, the game was losing players for months, cause it doesn't take months to beat a game, the mod didn't suddenly make it lose more players, its rate of decrease is stable before the mod is even released and contiunes onward, which you can see on the chart.

your remark is simply an entitled "if they dont play online they're not allowed to play at all" remark, which is pointless, the mod exist and people will keep using it.

they are many things you fails to understand. one of them is that its not only affecting invasion. co-op is affected too.

the numbers show the game is losing players yes. it does not tell why they stop playing tough. one thing is for sure the mod did affect the summoning/invasion pool. unless all those who play the mod never played online. its simple to understand.
zero 28 DIC 2022 a las 12:40 a. m. 
Publicado originalmente por Him:
Publicado originalmente por zero:
the invasion pool decreasing is not the game losing players, chart shows that, obviously.

plus you are working under the assumption that people have to be part of the invasion pool, which is a pointless remark: nobody is under any obligation to play a way you deem accepable.

in the end, numbers show the facts, the game was losing players for months, cause it doesn't take months to beat a game, the mod didn't suddenly make it lose more players, its rate of decrease is stable before the mod is even released and contiunes onward, which you can see on the chart.

your remark is simply an entitled "if they dont play online they're not allowed to play at all" remark, which is pointless, the mod exist and people will keep using it.

they are many things you fails to understand. one of them is that its not only affecting invasion. co-op is affected too.

the numbers show the game is losing players yes. it does not tell why they stop playing tough. one thing is for sure the mod did affect the summoning/invasion pool. unless all those who play the mod never played online. its simple to understand.
again, people in the player pool=/=number of people playing, your argument doesn't matter.

the chart shows a decline in players happening before the mod existed, and remaining stable even after, the mod has no impact upon that.

your claim has nothing supporting it, provide your own charts or proof if you're gonna make claims the mod is affected the playercount.
Terminator 28 DIC 2022 a las 12:43 a. m. 
the proof is a number of players using the mod.
enough of poop talk to a programmed AI
zero 28 DIC 2022 a las 12:44 a. m. 
Publicado originalmente por Terminator:
the proof is a number of players using the mod.
enough of poop talk to a programmed AI
number of people using the mod, who are part of the concurrent players, yes.

IE: people who actively are using the mod are part of the ongoing playerbase, and even then has no impact on the dwindling number of players.

or were you not aware those people using the mod are included in the steam chart?
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Publicado el: 27 MAY 2022 a las 12:02 p. m.
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