ELDEN RING
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RyuKazé 27 мая. 2022 г. в 12:02
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Seamless Co-Op Mod (Experimental Version 2.0)
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]

File size: 1.5MB
Unique account downloads in 1 year 901K
Seamless Co-Op Discord LFG channel.[discord.com]
This is currently an experimental build so expect a few bugs.
(ver. 2.0)
What's new in ver. 2.0: (Updated on 5/23 @ 4PM ET) - Increased the player count to support 127 players (note this has only been tested up to 15) - Added PvP, PvE, and boss rush modes. You can access these with the shrines at rountable hold and the Limgrave and Caelid areanas - Fixed some inconsistencies with packet order - Modified the way clients initially connect with each other - Removed the Varré quest line skip - Added visual effects to rot - Changed some mod icons If you'd like to use this experimental version, then you must replace **ALL** mod files *including the launcher*. A clean install of seamless co-op is strongly recommended.
Not compatible with mods; The seamless co-op launcher is required for functionality. Wait for stable release if you require usage of other mods.

Info about the mod:
- Mod which removes all multiplayer boundaries and allows for connections to persist after death.

- Play with friends from the tutorial to the very end of the game, with synchronized progress, and no re-summoning or interruptions.

- Enemy scaling is fixed (it didn't work at all previously). It now mimics Elden Ring's (25%/50%/75%) buff on enemies for 1, 2, and 3 co-operators respectively.

- Voting enables synchronized fast travelling in the game. All players in the session must agree to warp to a specific destination. Once the vote passes, all players are warped at the same time.

- Map waypoints are now synced with other players in the session, making it easier to communicate where you'd like to explore or areas of interest.

- Evergaols, portals, etc. now all work correctly and affect other players in the session allowing you to tackle usually restricted areas in multiplayer.

- When dying in a boss fight, you will be unable to re-spawn and enter a spectator mode until either the boss is dead or every other player dies. This lets bosses keep their challenge while allowing you to stay together in a multiplayer session.

- A stack-able debuff mechanic called Rot Essence has been added. It is acquired on death and can be removed when resting at a bonfire. There are currently 3 varied effects that can stack both with others and themselves.

Elden Ring Seamless Coop: Weeping Peninsula (First Preview)
https://youtu.be/E0dk3veg-N0
Elden Ring Seamless Coop: More features (Second Preview)
https://youtu.be/c6c9ewJcTGg
Elden Ring Seamless Coop: Preparing for Release (Final Preview)
https://youtu.be/lHKuJO9nK-8
Proof of concept (after release):
https://youtu.be/QeDUcf1G7YM
LukeYui: Player cap stability test 01 to raise player minimum from 4 to 250. (7/01):
https://youtu.be/gsUJp8kn68E
LukeYui: Player cap stability test 02 to raise player minimum from 4 to 250. (3/24):
https://www.youtube.com/watch?v=qioIOAOSmgo
LukeYui: Player cap stability test 03 to raise player minimum from 4 to 250. (4/07):
https://www.youtube.com/watch?v=eJyq8U9F6Hw&t=4s
LukeYui: Elden Ring Seamless Coop: Boss Rush Prototype 2 (with MP) (4/14):
https://www.youtube.com/watch?v=jSHSIyo4JP8
LukeYui: Elden Ring Seamless Coop: Easy PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=Ze8Naqt7vCI
LukeYui: Elden Ring Seamless Coop: Challenger PvE Gauntlet (4/15)
https://www.youtube.com/watch?v=SQ8R-rQRgNE
Frequently Asked Questions (FAQ's):

Q) Can the mod get me banned?
A) No, the mod doesn't connect to the matchmaking servers and does not use FromSoftware's online services and therefore you can't get banned for using it.

Q) What is the player cap?
A) The maximum player count in a party is 127 (1 host + 126 guest players). Only tested up to 15 player simultaneously in ver 2.0.

Q) Are there invasions?
A) No, there are no invasions.

Q) How do items work?
A) Items are unique to every player. If boss drops a talisman pouch for example, everyone will get it. The same applies to items found in the world and enemy drops.

Q) How do sites of grace/bonfires work?
A) If one player sits at a site of grace anywhere in the world an enemy/world reset will occur for every player. If a player is fighting a non-open world boss at this time, they will be placed back outside the fog wall and the fight will be reset.

Q) Is progress shared?
A) Yes progress is shared. But it only applies to actions you do whilst in a player's world - for example if you start a fresh character and join a player to kill an end-game boss, only that boss will be dead in your world and you won't inherit all of the other player's progress they had before you joined.

Q) How does it work with the anti-cheat?
A) It doesn't, the mod uses a separate launcher which runs the game without launching Easy Anti-Cheat.

Q) Can I use other mods?
A) Yes, however for regulation / param file edits everyone in the party must have them active in order for them to be visible. (e.g. if just 1 player uses a randomizer, it will only work for that player). Also, not in experimental build 2.0

Q) Does this worked for cracked/pirated games?
A) No.

Q) Isn't this just easy mode?
A) Not necessarily, while co-op play does make the game objectively easier, it's also a completely different way to play the game. There are plenty of "easy mode" mods out that that just give you high health/damage. This mod will be easier but is made in mind of those who want to play the game the whole way through with friends. It has been designed with fun in mind as opposed to reducing the challenge.

Q) Can I modify or redistribute this mod?
A) No.

Q) Can I use my save game from the base game?
A) Yes[/b]

All other info can be found on the Mod Description Page[www.nexusmods.com]

Installation:
Compatibility with other mods has not been tested. You may use other mods, so long as they do not interfere with the multiplayer aspect of the game, or edit any of the items the mod uses to function.


• Download the mod from the 'Download'[www.nexusmods.com] tab.
• Extract the package you downloaded, and move the following files to your Elden Ring folder (usually in "C:\Program Files (x86)\Steam\steamapps\common\ELDENRING\Game").
• Edit "cooppassword.ini" to your chosen co-op password.
• Launch the mod using "launch_elden_ring_seamless_coop.exe".

A new save game is recommended (but not necessary)
As a precaution, please backup your original game saves located at %AppData%\Eldenring.

Usage:
Автор сообщения: Fang
Set the coop password in SeamlessCoop\cooppassword.ini
The host must use the Tiny Great Pot to create a session.
At that point, the other players can join using the Effigy of Melina.
You should spawn in at a point nearby the host. Any player can leave at any time using the Separating Mist
- If the host uses this item, the session will be disbanded and all players will disconnect.
All credits go to LukeYui and his work for the community :praisesun:
If you need more info, send LukeYui a message[forums.nexusmods.com]
Have fun :er_heart:
Отредактировано RyuKazé; 23 мая. 2023 г. в 16:54
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Сообщения 1,1861,200 из 1,253
Автор сообщения: Him
Автор сообщения: MULTIPASS
My 2 cents: playing Elden Ring isn't a competition unless you're doing pvp with someone. There are no leaderboards, nobody cares what achievements you get, they're essentially offline from the official servers altogether - it's impossible to "cheat" when their game has no significance to anyone else.
It is possible to cheat in a single player game. Of course it does not have the same gravity.

Even then I'd say it's only "cheating" if you are pretending that you aren't playing a modified version of the game. In order to cheat, you have to deceive someone who expects you to be playing/competing in a "standard" way but you're not.
Отредактировано MULTIPASS; 21 мар. 2023 г. в 22:56
Hey look, this debate again lmao. So, basically, if you wanna call it cheating I think thats fair, if you don't, also who cares, I mean, it does list an advantage in the game. Many mods do or don't. When I play rimworld I play with about 350 or so mods typically. Typically about 1/2 are QOL or adding more items. 1/4 make the game harder and 1/4 make the game easier in respects to the things I don't like. Insects? I use a mod that prevents them from spawning in lit up areas. Same thing goes with every game. Skyrim, Total War, Bannerlord, whatever your typical style of game is, including elden ring. Cheating only = bad when it negatively effects the quality of online play, but when you're removing yourself from that online play willingly, that in itself is a choice, and since it doesnt effect online play, cheating or not, that choice is irrelevant, and entirely based on the preferences of the user. The idea that a game must be purely in it's base state regardless of online intent is an argument resigned only for competitive speedrunners, who use that metric to assure fairness.
Автор сообщения: MisterRed
Insects? I use a mod that prevents them from spawning in lit up areas.

Clearly you're cheating in Rimworld. Case closed.
Mod updated to 1.5.1 in first post.
Also added Elden Ring Seamless Coop: Player cap stability test 02 video:
https://www.youtube.com/watch?v=qioIOAOSmgo
Testing raising the player limit from 6 to 250 maximum. This is a WIP feature and not currently in the mod. The amount of players in this video ranges from around 8 to 10 There is a performance impact on the game per-player. So whether 250 is viable or not is unknown, but once further testing is done people will be able to modify the limit according to their preference with the potential for different PvP/PvE gamemodes in the future. There can only be 6 player HUD views visible at any time, which is why some players seem to have them missing. This will also need to be fixed.
Got endless boss respawn bug today, without anything installed except seamless. They respawn and die instant , my friend got 1.6mio souls on fire giant. Godskin Duo was the same, hes even there without fog gate
Автор сообщения: RyuKaze
Mod updated to 1.5.1 in first post.
Also added Elden Ring Seamless Coop: Player cap stability test 02 video:
https://www.youtube.com/watch?v=qioIOAOSmgo
Testing raising the player limit from 6 to 250 maximum. This is a WIP feature and not currently in the mod. The amount of players in this video ranges from around 8 to 10 There is a performance impact on the game per-player. So whether 250 is viable or not is unknown, but once further testing is done people will be able to modify the limit according to their preference with the potential for different PvP/PvE gamemodes in the future. There can only be 6 player HUD views visible at any time, which is why some players seem to have them missing. This will also need to be fixed.

Okay this is pretty awesome, and might be the thing that convinces me to try the mod. I'd love to see something like a 10v10 battle.
LukeYui: Player cap stability test 03 to raise player minimum from 4 to 250. (4/07):
https://www.youtube.com/watch?v=eJyq8U9F6Hw&t=4s
Users of this mod, since it's been a bit over 10 months, who can give a mini review of this mod? Stability, what should be improved, what would you like to see next etc.?
Автор сообщения: RyuKaze
Users of this mod, since it's been a bit over 10 months, who can give a mini review of this mod? Stability, what should be improved, what would you like to see next etc.?
I can say pretty much all the problems with the mod have been fixed now, and some nice QoL things have also been added. It's as seamless as the name implies, so I don't know what more could be done with it. At least, in my point of view.
Автор сообщения: Zergem
I can say pretty much all the problems with the mod have been fixed now, and some nice QoL things have also been added. It's as seamless as the name implies, so I don't know what more could be done with it. At least, in my point of view.
Perfect! So pretty much a battle royale update is the next thing. It may be prudent to wait until the DLC before releasing but that by all guestimates may not be until Autumn.
Автор сообщения: RyuKaze
Users of this mod, since it's been a bit over 10 months, who can give a mini review of this mod? Stability, what should be improved, what would you like to see next etc.?
Been using it with my kids, myself here as host on my desktop and them joining me from their laptops on the same network. It's not as bad as a few patches ago but they still get occasional disconnects from me and occasional CTD's. Occasional as in maybe once per hour.
Over all though it's been a very enjoyable experience. Only change I could think of for now is maybe making Rune Arcs not cost quite so much with the item that was added recently, but mainly for my kids sake as they tend to die far more frequently than me :steamhappy:
LukeYui: Elden Ring Seamless Coop: Boss Rush Prototype 2 (with MP):
https://www.youtube.com/watch?v=jSHSIyo4JP8
40 minute video, get comfy :praisesun::er_heart:
I've never used this but I am glad it exists
Luke is turning ER into MMO. What a legend!
LukeYui: Elden Ring Seamless Coop: Easy PvE Gauntlet:
https://www.youtube.com/watch?v=Ze8Naqt7vCI
LukeYui: Elden Ring Seamless Coop: Challenger PvE Gauntlet
https://www.youtube.com/watch?v=SQ8R-rQRgNE
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Дата создания: 27 мая. 2022 г. в 12:02
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