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There is indications that, people who are buried eventually work to become an erdtree, like you see that when you die you leave a small sapling, that there are jars with countless bodies near trees and in tombs bodies are merging together creating a tree or feeding the roots of the big erdtree.
I know the game is around making up your own head cannon, but, I don't know, I just wish it made more sense like in the other Dark Souls, even Sekiro has a very well explained reason on to why you're immortal.
Hollow is a combination of a state of mind into mostly madness (but not always total) and physical decay. Unfortunately, being hollowed is actually quite inconsistent in the Souls franchise and even in DS3 with the Dark Sigil is quite different. Further, there are characters who do permanently die and I've seen none referenced as having died and then revived as "hollowed". Only those fell into a state of hollow due to losing themselves. In contrast, there are definitely NPCs and lore characters, as well as bosses, who have die permanently and do not hollow. Also, your character has hollow states and unhollowed which further disrupts from this as you revive regardless. There is never really a tangible differentiation of alive/dead in hollowing or humanity, just a state of being. This could be just due to the lore being so convoluted even the developers aren't sure, such as some of the questionable nature of Age of Dark or it could be them trying to be intentionally mysterious and loose with lore design.
However, in the end all the humans we were seeing hollowed were due to going mad or a loss of something (loved one, goal, etc.) and while those who had a powerful goal like the blacksmith and MC remained steadfast despite hollowfication. The sigil is the only instance I know of death being involved with hollowing and I suspect it is just from a mechanical point and is never explicitly implicate din the lore (it is unclear if it means death of your humanity or practical death, but it is likely your humanity considering the effects and description despite the mechanic).
Even the implications of First Flame and Dark age and perpetual alteration is very limited in info and has a lot of interpretations, some of which are suggested to be falsely spread in their world (like the big bang > big crunch end of world then big bang again or the possibly false age of dark claim for humanity which is believed to be dubious, or questions of entities on a higher plane such as the dragons and possibly other unknown entities).
Maybe I'm missing something since I'm not deep into the lore and enjoy it loosely but it doesn't seem to have any lore supporting reasons in Souls games.
We actually never see this happen to anyone, not even those hollowed, other than our own character but the world resets state as if it never occurred. This is unlikely accurate and probably just a screw up by FROM when handling the convoluted lore. In fact, contrary, hollow has only been seen to occur to the living.
Further, hollows are not a state of being "undead" as in true death but a state of mind/body and may have been a natural state of order bouncing between humanity and hollowed which is very different from death or reincarnation.
I admit I could be wrong but I've seen nothing to support the rebirth mechanic or some of these believed theories and I can't even find a real online statement of others with the same thoughts about Curse of Undeath relating to actual death and bonfires. Curse of Undeath is a spread disease on the living and causes hollowing.
Whoa, whoa slowdown there Flash. Eli-5 it for me...
Dark Souls 2 is the game that explores that much more than the previous games highlighting through it's characters how they are affected by it and the whole point of the whole game with it's dlcs is to find a sort of bandaid for it, through the crown that stops you from going hollow ,even though you are still cursed, if it stops the hollowing then insanity itself is not what defines being hollow because I don't think the crown stops insanity in itself.
On the other hand the curse seems to in a sense 'trap' your humanity letting it fester on the inside where once in a way it was meant to run freely.
edit: so this would imply that all of the tarnished that claim they lost the guidance of grace can not resurrect anymore