Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
It's good to know how to calculate but.... i mean... those number are just numbers that you "pulled out of your ass"
And your own "data" is biased since you think that all player using the online are aviable to invade, you can play solo and online and you not be "invadeable" since solo invasions are not a thing anymore
So... there is no fact here... just a biased opinion... as much as PvEr's opinions
So, I think your premise is faulty and it'd be pretty difficult to prove it (by all means, try if you want, but making up numbers and calling it fact, isn't gonna work). Do I think there's some degradation/spit of the actual online playerbase, sure, but that's the case with all the mods, not just this one. There's so many different things that split the playerbase. Hell, EAC itself "split" the playerbase. The invasion system itself "split" the playerbase. Even matchmaking splits it and I'd wager that's the largest split that exists.
These numbers are just to show that they are split in the player base and are not accurate.
And you missed the last part I think
I never said "invasion pool" because invaders dont just invade , they co-op sometimes too. The mod affect both the co-op and invasion pool.
I know a lot of people are biaised, but if you do provide a good argument I will agree with you.
Its not biaised to say that the mod split the player base, or to say its impossible to prove who started it.
I never pretended these numbers were accurate and yes other thing split the player base.
The numbers are just there to show the split
My point is that it is dishonest to say it does not split the player base , or to pretend its the invader who "started insulting pver"
As for the invasion mechanic, they've been ♥♥♥♥♥♥♥ it over since they created it. And it's practically dead in ER to begin with.
I've always looked at it more akin to DayZ or some other "paranoia" style game. Where players are your enemies and an integral part of the "experience". And that's what they've been slowly killing with each game.
Invade and co-op
and :
used to connect words of the same part of speech, clauses, or sentences, that are to be taken jointly.
So... you are saying that 9 are invadeable
As far as I am aware , its the one that affect the most the "co-op" base, because its aimed to be played online , targetting the "online pool".
The other mods were not only usable offline to begin with , so no co-op left for those mods.
But like it was mentioned before , I dont think there is a way to get solid numbers for sure.
All that can be said for sure , and that is the point that zero cant understand, is that it does split the player base.
By how much? I dont know.
I would disagree that it's the "most". Even their matchmaking system, as I mentioned before, is a larger split. Unless they've made changes to it so that all levels can be matched together, without a PW.
Maybe some did stop Vanilla Co-op for Randomizers or any other mod... or maybe they are doing Special Modded Coop (like randomizers + seamless coop) who knows
I don't see a whole lot of "Widescreen mod has ruined Eldin ring multiplayer" or "EAC has ruined Eldin ring multiplayer". The latter I would say is probably the 2nd biggest cause outside of just matchmaking in general and players not liking the online aspects to begin with, because it's the reason so many mods split the playerbase.
Or here's another one that's probably pretty big "Lack of covenants has ruined Eldin ring multiplayer"... Though, that's more about multiplayer in general than a split of the playerbase.
Just except what it is there's still plenty of invasions going on nobody is to blame except FromSoft for making the system so pointing fingers at co-ops,,modders or invaders means absolutely nothing It's a child's argument that will solve nothing because there's no point to be make because nothing will change.
The only way to get rid of the seamless co-op mod is making the game online at all time and that would upset a whole lot more people than invaders and would shorten the lifespan of the game so just move on there's no argument to win because there's no argument to begin with.
Maybe you are right but we just cant tell without the numbers !