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you and that guy honestly just wanna argue for no reason, and he got put in time out for it cause he openly threw insults around.
like really: people are allowed to dislike features of a game, and they are allowed to do what they wish with the game they bought as long as they aren't affecting other people.
which, due to the fact that the mod never interacts with the online services, means nobody is affected by it that isn't using the mod itself.
it's a win win, as invasions are still active, and the people who want to play through the game without the hassle of re-summoning/de-summoning non stop
It's no surprise that the Mod is doing so well, Hopefully the devs take the hint and change the invasion mechanics so people can at least opt out of them in coop.
Except it is and will continue too. Less people playing on the official servers does affect other people. It's less online activity both for random coops and for invaders as now the pool is smaller and the existing coop sessions are under more and more pressure because of it.
It's absolutely not a "win win" for everybody, its very obvious you have your bias take. Player segregation is NEVER a good thing.
so yes, it is a win win, cause the invasion pool still exists, you can still get instant invasions, & people can also use the mod.
you aren't being affected when someone isn't interacting with you, the lack of action isn't an action itself lol.
Well, first off, I never said I wasn't above low-blows. Dude acted like an ass, and got what he deserved. That being said, my hands are clean of any reports. I just block them, then move on with my life because I know that'll agitate people like Shinkiro or Him much more than engaging with them and their fallacies.
In regards to the mod, the mod will still be there when new Fromsoft games are released, so that's null'n'void, and chances are this mod will inspire others to make seamless co-op mods, or private-server mods for the souls series, and any game that might be released down the line. The only whining that'll persist is invaders whining about a mod that functionally just makes more players play offline from the From servers.
Co-Op players may ask a lot, repeatedly, when a seamless co-op mod is releasing for a given From game, now that it's been shown as not only possible, but popular.
Then the solution is to attempt to improve the system so more players are willing to engage with it, but that's not a discussion Invaders are ready to have.
As for segregating the player base, the vanilla system already does that by splitting people into offline play, solo play, and hosting.
That makes your point largely moot unless you are simply "anti-mod" in every case since ALL mods have the exact same effect and trying to argue a blanket anti-mod stance for PC gaming isn't going to be met with much support.
So your logic is they are playing coop but arent normally part of the invasion pool?
Do you actually read what you type? You call my assumption flawed but yours is just beyond that. I'd love to see how they'd be playing coop offline :)
Back at you You have no way to objectively state they weren't part of the invasion pool to start with.
but here is the question: how do you know that when they were playing without the mod they were part of the pool to start with?
or did you choose to ignore me saying that to you literally in the quote before to try to make this strawman?
and i dont need to prove they weren't part of it, you cant prove inaction, cause it has no affect lmao, if you wanna claim they're being removed from the pool in a meaningful way: go ahead and prove it, but until then, the point remains the same;
the people using the mod function identically to people playing solo or offline, and if they aren't an issue, neither is the mod, as you aren't entitled to invading specific people, the game has never allowed that to start with.
So it's a net-zero argument either way, and doesn't matter. Invasions are still easy to do, based on RL and Weapon Upgrades, and co-op is still possible in both vanilla and through seamless co-op. These are both things that any of us can do, at any time, and that's a fact.
So no one is affected.
In the end, it's only opinion vs opinion, we can't be sure that the mod did affect the online as much as we can't be sure it didn't,
but with the logic about the mod affecting the online community, all mods could had been guilty of that, since a mod could potentially attract people for some new way of playing their game
But even without the mod, some poeple could also have quit the game, and this would also affect the community
I don't buy that lol, not with your attitude. Besides blocking them does nothing regarding the steam forums, that's just for profile and personal message related communication. You clearly dont "move on" when you seemingly comment on their ban very shortly after it happens lol and even specifically target them because your safe from them replying.
There's absolutely no guarantee their future games will have a mod to support this again. People will always whine no matter what.
They have been asking for this for a decade and more lol. FROM havent shifted their design in all that time.
I started co-oping a bout a month ago to spicy up playing through the game. I don't know what it was like at the release but I don't have any trouble summoning anyone in high traffic areas. When I stray off the beaten path into more obscure areas of the world I see less signs but still normally see at least 1 sign within 5ish minutes. I notice my blue phantom thingy only seems to summon me when I'm afk. I stopped invading after the first week of trying out online play because the player base is so toxic to invaders.
tl;dr: I'm finding it easy to find co-op players in vanilla ER. Higher rate of success on the golden path.
dark souls 1 they just needed to be human and the boss is alive, now they need to be human, boss is up, have a summon and your weapon has to be within a reasonable level to theirs otherwise you cannot invade them.
multiplayer will always change until they get it the way they want.
in the end though its the same as its always been on pc, theres been mods for every single souls game, and there will be going forward, it cant really be stopped.
but thankfully its not an issue until it impacts other players, randomizer mods affected people in ds1 cause it changed how enemies "helped" the invader and it also connected to the same online service.
but with the co-op mod, this doesn't happen, cause it doesn't connect to the core game, so the only people affected are the ones using the mod and nobody else.
Could I get you to at least rent it? Because my comment was less "AHA! I AM SAFE NAOW! I CAN DO WHAT I PLEASE WITH NO REPERCUSSIONS!", and more "Damn bro, the guy saying co-op players are more toxic got banned because of his toxicity lmao".
I mean, I'm not an invader, after all. I like my fights fair, whenever they happen, and wherever they happen.