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Would it make a noticeable difference if I were to overclock my cpu and ram......or would that barely make a difference? I'm not too keen on messing around in bios, but if it would help then maybe I can look into it.
Also, would ram speed help in a noticeable way? I have 16 gb ram 2666 mhz that I've had since 2016. However I notice that it runs at the default 2133. I would prefer not changing that unless doing so would improve performance in a noticeable way. I just don't know if doing all that would add much more performance to be worth it???
What resolution? Also, are you really hitting 60 fps in the opening area right after tutorial? That is my benchmark right now because I haven't really played far into the game yet until I figure out performance. I was locked at 60 during the tutorial and enclosed areas.
If you're getting like 55 fps would it be enough to bump you to 60 if CPU bound? Perhaps. At the same time, OC'ing in general isn't as great as it is often blown up to do. The gains in performance are smaller for a lot more heat and power draw than people expect. Depending on the degree of OC you could see a 12~30% bump, but since this isn't one of the newer Intel chips that OCs very well you're definitely going to be on the lower end of the range, esp if you don't know what you're doing and don't already have the invested cooling support.
RAM can make a difference if you OC it, but I don't think its worth buying new RAM just for a single game to have slightly more performance. Double check your current RAM doesn't already have a factory OC profile in the event it does and you forgot or weren't aware to set it. Will it give several more FPS? Eh... at sub 60 FPS region unlikely, but it could improve frame consistency. Of course, if you are running in single mode that would certainly impact you.
You could try making sure there aren't background tasks eating up your CPU or see about assigning tasks (or even Elden Ring) to less utilized threads but this really depends on what your load is as to how much it will help. You could also look into unparking cores, but as said prior it depends on what your current load actually looks like if this will help improve the situation if your issue is more stutter oriented than simply bottlenecking at full thread utilization.
This isn't an urban legend.
The issue is that most games, even modern ones, tend to bias towards single-threading. They may have some multi-threaded support but it is often poor (granted some game engines do a decent job of it, but they're the minority).
This often has to do with a lack of effort, but also the type of workloads. For instance, they may have physics time slice and AI on a single thread, along with some gameplay logic, and handle input in another thread with audio, etc. Clearly the first thread is going to be bearing a far heavier load. Some engines are more competent and support multi-threaded physics and/or AI, etc. Elden Ring is known to largely bias towards a single thread.
Here is an article and excerpt that investigates this issue specifically for Elden Ring since it seems you didn't trust my words:
Source: https://www.dsogaming.com/pc-performance-analyses/elden-ring-pc-performance-analysis/
They offer you graphs to help better understand in the above link.
In your case you might see some activity on several threads but one thread should be much heavier, unless your CPU is simply bottlenecking in general as a whole which is unfortunately an even worse situation than single threaded limited.
OP, also be warned for some users with older CPUs the area just after tutorial on field map is known to have some performance kinks due to shader compilation. Ideally, assuming you don't go updating your GPU driver every day or something after it finishes in the background then performance should improve, assuming this is related to your issue at all.
Yes, OC your CPU as far as your cooling will allow and also enable XMP in the bios to get the most of your RAM. This will help a bit but I don't think anything is going to make the 6700k shine.
https://youtu.be/CV-J2TU08Qk
I run a 8700k@5.0 OC with 16gb 3200MHz cl14 RAM and a 3080 at 1440p and hold a locked 60fps with about 70-80% GPU usage at max settings.
The i5 6700 is a 4 core cpu from 2015 (so 7 years old) that is limited to 2133mhz ram.
Elden Ring is a game that has always problems with slow ram or not enough ram.
So while your old CPU might not be a problem for many games with ER it probably is.
I am not even sure overclocking ram will work with that cpu
it might be the case that it always limits to 2133mhz
intel homepage says the cpu supports 1333mhz up to 2133mhz
So your attempts to overclock ram will most likley be shut down to 2133mhz
Dark Souls: +++
Dark Souls 2: +++
Dark Souls 3: +++
Elden Ring:
I definitely know it is unbalanced. Its not like I deliberately built it this way. I originally got this pc back in 2016 when had a 1070 in it. I've since upgraded to 3080, but I still haven't upgraded the processor yet because that would require me to get a new motherboard (I have asus z170-A). I'll eventually upgrade, but it isn't something I'm ready to do yet. Also, 98 percent of modern games still run flawlessly with an i7 6700k and 3080. That's another reason why I keep delaying. I'm pretty sure Elden Ring is notorious for not being up to modern pc standards. So for now my questions are aimed at ways to boost Elden Ring performance besides having to upgrade processor, which I don't see the reason to do for just one game.
Yes the core 0 has much more usage than any other core but it is not the game that is causing this, it is the directx that is not able to run in multicore the game Code itself is running with the same amount of cycles on every thread (if you are able to measure this, you would see that).
Such Websites created the Urban Legend that elden ring is running at only one thread most without giving any evidence for it, what points to the fact that they even do not know how to check real cycle usage and identify why the thread 0 is running with about 15% more usage than any other core. So far a CPU with 8 cores/ 8 threads never Show you this difference because the multithread Splitter if Windows is simply garbadge for virtual cores, eben in Windows 11 it does not work properly and tries to get thread 0 to 100% what is impossible because other programs Transfer tue cycles to other threads. (What the gamecode of elden ring also is doing and the Limits of the engine is not to 4 threads this phenomenon they have seen points also to a lag of k knowledge that the turbocore functions are causing this by deactivate the other cores (a real tool would Show that the other cores at idle stop).
You know nothing about how the Hardware works. XMP is simply a SPD Profile that is written to the RAM SPD Chip with the Maximum the RAM is tested but in no way it enables more frequenzy Support at the CPU's Controller.