ELDEN RING

ELDEN RING

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Unable to hit 60 fps in first open area with Rtx 3080. Is that normal?
The tutorial area was a locked 60 fps at max graphics, but when I reached the first open area (Limgrave I think it is called) my frames started hovering anywhere between 40 to 55 fps, even if I lower the graphics. It stayed the same no matter what settings I changed. My gpu drivers are up to date as well.

My specs are Rtx 3080, I7-6700k, 16 gb ram, Windows ten, and using ssd. Playing at 1440p.

I know my cpu is a bit old, but I doubt that is what is causing my performance issue, especially since changing the graphics all the way to low does nothing. Plus, this is not a super intensive graphical game lol.

Is it normal for that area to just not be stable? Will other areas be better? Also, anything I can do or try to make the game run better?
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Showing 1-15 of 70 comments
Xengre Oct 1, 2022 @ 10:03pm 
Check your CPU utilization, especially if you're capping a single thread as you likely are with that CPU. That GPU can certainly hit 60 FPS at 1440p here. This game isn't the most well optimized and is largely single-thread limited.
Last edited by Xengre; Oct 1, 2022 @ 10:03pm
Peaceful Joe Oct 2, 2022 @ 12:03am 
Originally posted by Xengre:
Check your CPU utilization, especially if you're capping a single thread as you likely are with that CPU. That GPU can certainly hit 60 FPS at 1440p here. This game isn't the most well optimized and is largely single-thread limited.

Would it make a noticeable difference if I were to overclock my cpu and ram......or would that barely make a difference? I'm not too keen on messing around in bios, but if it would help then maybe I can look into it.

Also, would ram speed help in a noticeable way? I have 16 gb ram 2666 mhz that I've had since 2016. However I notice that it runs at the default 2133. I would prefer not changing that unless doing so would improve performance in a noticeable way. I just don't know if doing all that would add much more performance to be worth it???
dark-breed Oct 2, 2022 @ 12:05am 
Originally posted by Xengre:
Check your CPU utilization, especially if you're capping a single thread as you likely are with that CPU. That GPU can certainly hit 60 FPS at 1440p here. This game isn't the most well optimized and is largely single-thread limited.
You can't even force the game to run on a single thread, from where cames this Urban Legend that this game is running on a single thread ? because you have in your taskmanager more stress at core 0 ? So far any professional program i used shows me that this game is running with stable use at all available cores/threads only the turbo core functions of the CPU seems to be incompatible with this gamecode and the cause is not the game itself.
Last edited by dark-breed; Oct 2, 2022 @ 12:06am
Day Wrecker Oct 2, 2022 @ 12:25am 
I'm running on an old fx-9590, rx 480 with 4GB ram and I'm in front of Mohg's Palace right now and I'm hitting 60 fps with some stutters so you should be able to hit that easily, I'm in a borderless window rather than full screen but I''m not sure how much that helps.
Peaceful Joe Oct 2, 2022 @ 12:40am 
Originally posted by Day Wrecker:
I'm running on an old fx-9590, rx 480 with 4GB ram and I'm in front of Mohg's Palace right now and I'm hitting 60 fps with some stutters so you should be able to hit that easily, I'm in a borderless window rather than full screen but I''m not sure how much that helps.

What resolution? Also, are you really hitting 60 fps in the opening area right after tutorial? That is my benchmark right now because I haven't really played far into the game yet until I figure out performance. I was locked at 60 during the tutorial and enclosed areas.
dark-breed Oct 2, 2022 @ 12:54am 
Originally posted by Peaceful Joe:
Originally posted by Day Wrecker:
I'm running on an old fx-9590, rx 480 with 4GB ram and I'm in front of Mohg's Palace right now and I'm hitting 60 fps with some stutters so you should be able to hit that easily, I'm in a borderless window rather than full screen but I''m not sure how much that helps.

What resolution? Also, are you really hitting 60 fps in the opening area right after tutorial? That is my benchmark right now because I haven't really played far into the game yet until I figure out performance. I was locked at 60 during the tutorial and enclosed areas.
Your problem is your CPU it has only 16 lanes at pci Express 3.0 and supports only a really low RAM speed 16 GB RAM says nothing if it is ddr3 you have a huge bottleneck there if it is only a single module you have additional bottlenecking by this. So tell us what RAM you use.
Last edited by dark-breed; Oct 2, 2022 @ 12:55am
Xengre Oct 2, 2022 @ 1:09am 
Originally posted by Peaceful Joe:
Originally posted by Xengre:
Check your CPU utilization, especially if you're capping a single thread as you likely are with that CPU. That GPU can certainly hit 60 FPS at 1440p here. This game isn't the most well optimized and is largely single-thread limited.

Would it make a noticeable difference if I were to overclock my cpu and ram......or would that barely make a difference? I'm not too keen on messing around in bios, but if it would help then maybe I can look into it.

Also, would ram speed help in a noticeable way? I have 16 gb ram 2666 mhz that I've had since 2016. However I notice that it runs at the default 2133. I would prefer not changing that unless doing so would improve performance in a noticeable way. I just don't know if doing all that would add much more performance to be worth it???
It could make a difference but noticeable? It depends on context.

If you're getting like 55 fps would it be enough to bump you to 60 if CPU bound? Perhaps. At the same time, OC'ing in general isn't as great as it is often blown up to do. The gains in performance are smaller for a lot more heat and power draw than people expect. Depending on the degree of OC you could see a 12~30% bump, but since this isn't one of the newer Intel chips that OCs very well you're definitely going to be on the lower end of the range, esp if you don't know what you're doing and don't already have the invested cooling support.

RAM can make a difference if you OC it, but I don't think its worth buying new RAM just for a single game to have slightly more performance. Double check your current RAM doesn't already have a factory OC profile in the event it does and you forgot or weren't aware to set it. Will it give several more FPS? Eh... at sub 60 FPS region unlikely, but it could improve frame consistency. Of course, if you are running in single mode that would certainly impact you.

You could try making sure there aren't background tasks eating up your CPU or see about assigning tasks (or even Elden Ring) to less utilized threads but this really depends on what your load is as to how much it will help. You could also look into unparking cores, but as said prior it depends on what your current load actually looks like if this will help improve the situation if your issue is more stutter oriented than simply bottlenecking at full thread utilization.

Originally posted by dark-breed:
Originally posted by Xengre:
Check your CPU utilization, especially if you're capping a single thread as you likely are with that CPU. That GPU can certainly hit 60 FPS at 1440p here. This game isn't the most well optimized and is largely single-thread limited.
You can't even force the game to run on a single thread, from where cames this Urban Legend that this game is running on a single thread ? because you have in your taskmanager more stress at core 0 ? So far any professional program i used shows me that this game is running with stable use at all available cores/threads only the turbo core functions of the CPU seems to be incompatible with this gamecode and the cause is not the game itself.
This isn't an urban legend.

The issue is that most games, even modern ones, tend to bias towards single-threading. They may have some multi-threaded support but it is often poor (granted some game engines do a decent job of it, but they're the minority).

This often has to do with a lack of effort, but also the type of workloads. For instance, they may have physics time slice and AI on a single thread, along with some gameplay logic, and handle input in another thread with audio, etc. Clearly the first thread is going to be bearing a far heavier load. Some engines are more competent and support multi-threaded physics and/or AI, etc. Elden Ring is known to largely bias towards a single thread.

Here is an article and excerpt that investigates this issue specifically for Elden Ring since it seems you didn't trust my words:
Although Elden Ring can use more than 3-4 CPU threads, it relies heavily on only one. This basically means that your CPU’s per-core performance will bottleneck you.
Source: https://www.dsogaming.com/pc-performance-analyses/elden-ring-pc-performance-analysis/

They offer you graphs to help better understand in the above link.

In your case you might see some activity on several threads but one thread should be much heavier, unless your CPU is simply bottlenecking in general as a whole which is unfortunately an even worse situation than single threaded limited.

Originally posted by Peaceful Joe:
Originally posted by Day Wrecker:
I'm running on an old fx-9590, rx 480 with 4GB ram and I'm in front of Mohg's Palace right now and I'm hitting 60 fps with some stutters so you should be able to hit that easily, I'm in a borderless window rather than full screen but I''m not sure how much that helps.

What resolution? Also, are you really hitting 60 fps in the opening area right after tutorial? That is my benchmark right now because I haven't really played far into the game yet until I figure out performance. I was locked at 60 during the tutorial and enclosed areas.
OP, also be warned for some users with older CPUs the area just after tutorial on field map is known to have some performance kinks due to shader compilation. Ideally, assuming you don't go updating your GPU driver every day or something after it finishes in the background then performance should improve, assuming this is related to your issue at all.
Last edited by Xengre; Oct 2, 2022 @ 1:12am
FeilDOW Oct 2, 2022 @ 1:13am 
Your rig is terribly unbalanced, you have a 4c CPU with a 3080. Your basically running a 3080 with a i3 by today's standards.

Yes, OC your CPU as far as your cooling will allow and also enable XMP in the bios to get the most of your RAM. This will help a bit but I don't think anything is going to make the 6700k shine.

https://youtu.be/CV-J2TU08Qk

I run a 8700k@5.0 OC with 16gb 3200MHz cl14 RAM and a 3080 at 1440p and hold a locked 60fps with about 70-80% GPU usage at max settings.
Last edited by FeilDOW; Oct 2, 2022 @ 1:27am
Sonnenbank Oct 2, 2022 @ 1:22am 
yeha pretty sure the problem is CPU and Memory

The i5 6700 is a 4 core cpu from 2015 (so 7 years old) that is limited to 2133mhz ram.
Elden Ring is a game that has always problems with slow ram or not enough ram.

So while your old CPU might not be a problem for many games with ER it probably is.

I am not even sure overclocking ram will work with that cpu
it might be the case that it always limits to 2133mhz

intel homepage says the cpu supports 1333mhz up to 2133mhz
So your attempts to overclock ram will most likley be shut down to 2133mhz
Last edited by Sonnenbank; Oct 2, 2022 @ 1:27am
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Peaceful Joe Oct 2, 2022 @ 1:28am 
Originally posted by FeilDOW:
Your rig is terribly unbalanced, you have a 4c CPU with a 3080. Your basically running a 3080 with a i3 by today's standards.

Yes, OC your CPU as far as your cooling will allow and also enable XMP in the bios to get the most of your RAM. This will help a bit but I don't think anything is going to make the 6700k shine.

I definitely know it is unbalanced. Its not like I deliberately built it this way. I originally got this pc back in 2016 when had a 1070 in it. I've since upgraded to 3080, but I still haven't upgraded the processor yet because that would require me to get a new motherboard (I have asus z170-A). I'll eventually upgrade, but it isn't something I'm ready to do yet. Also, 98 percent of modern games still run flawlessly with an i7 6700k and 3080. That's another reason why I keep delaying. I'm pretty sure Elden Ring is notorious for not being up to modern pc standards. So for now my questions are aimed at ways to boost Elden Ring performance besides having to upgrade processor, which I don't see the reason to do for just one game.
FeilDOW Oct 2, 2022 @ 1:32am 
Originally posted by Sonnenbank:
yeha pretty sure the problem is CPU and Memory

The i5 6700 is a 4 core cpu from 2015 (so 7 years old) that is limited to 2133mhz ram.
Elden Ring is a game that has always problems with slow ram or not enough ram.

So while your old CPU might not be a problem for many games with ER it probably is.

I am not even sure overclocking ram will work with that cpu
it might be the case that it always limits to 2133mhz
Its not limited to 2133MHz RAM thats the base, with XMP enabled OP should be able to atleast get it to 2666MHz.
FeilDOW Oct 2, 2022 @ 1:33am 
Originally posted by Peaceful Joe:
Originally posted by FeilDOW:
Your rig is terribly unbalanced, you have a 4c CPU with a 3080. Your basically running a 3080 with a i3 by today's standards.

Yes, OC your CPU as far as your cooling will allow and also enable XMP in the bios to get the most of your RAM. This will help a bit but I don't think anything is going to make the 6700k shine.

I definitely know it is unbalanced. Its not like I deliberately built it this way. I originally got this pc back in 2016 when had a 1070 in it. I've since upgraded to 3080, but I still haven't upgraded the processor yet because that would require me to get a new motherboard (I have asus z170-A). I'll eventually upgrade, but it isn't something I'm ready to do yet. Also, 98 percent of modern games still run flawlessly with an i7 6700k and 3080. That's another reason why I keep delaying. I'm pretty sure Elden Ring is notorious for not being up to modern pc standards. So for now my questions are aimed at ways to boost Elden Ring performance besides having to upgrade processor, which I don't see the reason to do for just one game.
Then watch some vids and OC your CPU and enable XMP if you're not willing to upgrade.
Last edited by FeilDOW; Oct 2, 2022 @ 1:36am
dark-breed Oct 2, 2022 @ 1:33am 
Originally posted by Xengre:
Originally posted by Peaceful Joe:

Would it make a noticeable difference if I were to overclock my cpu and ram......or would that barely make a difference? I'm not too keen on messing around in bios, but if it would help then maybe I can look into it.

Also, would ram speed help in a noticeable way? I have 16 gb ram 2666 mhz that I've had since 2016. However I notice that it runs at the default 2133. I would prefer not changing that unless doing so would improve performance in a noticeable way. I just don't know if doing all that would add much more performance to be worth it???
It could make a difference but noticeable? It depends on context.

If you're getting like 55 fps would it be enough to bump you to 60 if CPU bound? Perhaps. At the same time, OC'ing in general isn't as great as it is often blown up to do. The gains in performance are smaller for a lot more heat and power draw than people expect. Depending on the degree of OC you could see a 12~30% bump, but since this isn't one of the newer Intel chips that OCs very well you're definitely going to be on the lower end of the range, esp if you don't know what you're doing and don't already have the invested cooling support.

RAM can make a difference if you OC it, but I don't think its worth buying new RAM just for a single game to have slightly more performance. Double check your current RAM doesn't already have a factory OC profile in the event it does and you forgot or weren't aware to set it. Will it give several more FPS? Eh... at sub 60 FPS region unlikely, but it could improve frame consistency. Of course, if you are running in single mode that would certainly impact you.

You could try making sure there aren't background tasks eating up your CPU or see about assigning tasks (or even Elden Ring) to less utilized threads but this really depends on what your load is as to how much it will help. You could also look into unparking cores, but as said prior it depends on what your current load actually looks like if this will help improve the situation if your issue is more stutter oriented than simply bottlenecking at full thread utilization.

Originally posted by dark-breed:
You can't even force the game to run on a single thread, from where cames this Urban Legend that this game is running on a single thread ? because you have in your taskmanager more stress at core 0 ? So far any professional program i used shows me that this game is running with stable use at all available cores/threads only the turbo core functions of the CPU seems to be incompatible with this gamecode and the cause is not the game itself.
This isn't an urban legend.

The issue is that most games, even modern ones, tend to bias towards single-threading. They may have some multi-threaded support but it is often poor (granted some game engines do a decent job of it, but they're the minority).

This often has to do with a lack of effort, but also the type of workloads. For instance, they may have physics time slice and AI on a single thread, along with some gameplay logic, and handle input in another thread with audio, etc. Clearly the first thread is going to be bearing a far heavier load. Some engines are more competent and support multi-threaded physics and/or AI, etc. Elden Ring is known to largely bias towards a single thread.

Here is an article and excerpt that investigates this issue specifically for Elden Ring since it seems you didn't trust my words:
Although Elden Ring can use more than 3-4 CPU threads, it relies heavily on only one. This basically means that your CPU’s per-core performance will bottleneck you.
Source: https://www.dsogaming.com/pc-performance-analyses/elden-ring-pc-performance-analysis/

They offer you graphs to help better understand in the above link.

In your case you might see some activity on several threads but one thread should be much heavier, unless your CPU is simply bottlenecking in general as a whole which is unfortunately an even worse situation than single threaded limited.

Originally posted by Peaceful Joe:

What resolution? Also, are you really hitting 60 fps in the opening area right after tutorial? That is my benchmark right now because I haven't really played far into the game yet until I figure out performance. I was locked at 60 during the tutorial and enclosed areas.
OP, also be warned for some users with older CPUs the area just after tutorial on field map is known to have some performance kinks due to shader compilation. Ideally, assuming you don't go updating your GPU driver every day or something after it finishes in the background then performance should improve, assuming this is related to your issue at all.
All i can see at this webpage is garbadge therd is not shown any graph of thread usage and also no tool that is able to measure the gpu cycles per thread it is just a assumptiln by looking at the taskmanager so far without knowing what is running at core 0
Yes the core 0 has much more usage than any other core but it is not the game that is causing this, it is the directx that is not able to run in multicore the game Code itself is running with the same amount of cycles on every thread (if you are able to measure this, you would see that).

Such Websites created the Urban Legend that elden ring is running at only one thread most without giving any evidence for it, what points to the fact that they even do not know how to check real cycle usage and identify why the thread 0 is running with about 15% more usage than any other core. So far a CPU with 8 cores/ 8 threads never Show you this difference because the multithread Splitter if Windows is simply garbadge for virtual cores, eben in Windows 11 it does not work properly and tries to get thread 0 to 100% what is impossible because other programs Transfer tue cycles to other threads. (What the gamecode of elden ring also is doing and the Limits of the engine is not to 4 threads this phenomenon they have seen points also to a lag of k knowledge that the turbocore functions are causing this by deactivate the other cores (a real tool would Show that the other cores at idle stop).
dark-breed Oct 2, 2022 @ 1:35am 
Originally posted by FeilDOW:
Originally posted by Sonnenbank:
yeha pretty sure the problem is CPU and Memory

The i5 6700 is a 4 core cpu from 2015 (so 7 years old) that is limited to 2133mhz ram.
Elden Ring is a game that has always problems with slow ram or not enough ram.

So while your old CPU might not be a problem for many games with ER it probably is.

I am not even sure overclocking ram will work with that cpu
it might be the case that it always limits to 2133mhz
Its not limited to 2133MHz RAM thats the base, with XMP enabled OP should be able to atleast get it to 2666MHz.
This gpu does only Support ddr4 2166 MHz how you will get more than the Controller provides, even with overclocking the FSB the Controller is tied to the fixed frequenzy.

You know nothing about how the Hardware works. XMP is simply a SPD Profile that is written to the RAM SPD Chip with the Maximum the RAM is tested but in no way it enables more frequenzy Support at the CPU's Controller.
Last edited by dark-breed; Oct 2, 2022 @ 1:39am
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Date Posted: Oct 1, 2022 @ 9:38pm
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