Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could potentially try and stack poison and rot if its a longer fight and your not utilizing Sepukku as long as you have weapons upgraded and set to apply it extremely fast but the only option to do this in an efficient manner is to use a rot based weapon (limited selection and does not work with deadly poison options due to weapon types) + a weapon that can be buffed and apply poison to it or align affinity to poison. Alternatively, you could use rot weapons or dragon breath + Ash of War Poisonous Mist (as it is relatively efficient at applying poison at close range and is basically one med/slower speed swing) then swap. Simply put though, any high end bleed build, especially Sepukku, just means DoTs aren't efficient due to kill speed.
I would recommend if you are willing to use Sepukku (saying this as some might not because its so OP, not that you shouldn't if you want to) then you ought as well stick to frost + bleed.
That is a lot of wasted stats in your build btw... you ought as well get Vigor to 60, get enough FP to be efficient for your needs, up your End adequately, and then put your points into your focused stats primarily like arc/dex as necessary rather than such a strong even skew into largely unused stats.
Deadly poison deals 420 damage + 4.2% of max health over a period of 30 seconds.
That is very little in a late game situation.
Well I don't normally use Seppuku, though I can't argue it's effectiveness, I usually use it when I don't have a damage type other than bleed on the off-hand weapon to kind of attempt to make up for the lack of blood loss on my off hand weapon to an extent. Like a scav curved sword with bleed and seppuku on the primary, while the off-hand scav sword would still have it's base bleed buildup and the addition of a cold affinity instead (this was the combo I used on Malenia in my NG+7 run).
I'm simply curious about how it can effectively be used in a passive or supplemental manner as an off-hand weapon affinity. Most of my candidate weapons do have innate bleed buildup though.
I'm primarily a Fth/Dex/Arc build with incantations, fire, holy, and bleed being my strong areas, where my "wasted" points while not being useful to my build (like int), are useful for using a wider array of weapons.
Basically, my first character was a sorcery build and I had enough fun with the int weapons throughout the game that I still wanted to use them on my Prophet at one point. I also don't mind a low vig-high dps output build (which is why I favor dual wielding if it wasn't already obvious lol) which is why stats like my higher int are still useful, it's just more situational, but at the same time increasing my versatility and options if my current damage type is being resisted. So whether it's my dual Miquellan knight's sword to deal holy damage, or using Moonveil paired with my cold Wakizashi or another katana, I'm still going to be dealing considerable amounts of damage no matter what damage type, and having a wider variety of damage types available with those stats. The whole goal I had in mind with levelling was more focused on status proccing, and adaptability without compromising damage output too much... Which is also where my faith is useful because on top of whatever damage type I'm currently using I'll frequently use buffs like Golden Vow, and talismans providing further damage buffs like Lord of blood's exultation, rotten winged sword insignia/Milicent's prosthesis or the scorpion charms.
As mentioned, bleed is just very strong later, especially if Sepukku is involved. At your stat point its going to be difficult to make DoT effects truly meaningful, not that you can't have fun with them. For instance, NG+7 Malenia will only take 100 per second from rot. That is ~6k dmg in 1 minute or nearly 8 minutes of pure rot DoT (excluding time of trying to apply it) just to kill her. As you can see there is issues with its effectiveness and while you can stack poison to reduce it the overall issue is other builds would do the job far faster. If you want to play with such builds I would probably do it in a NG run, instead. That said, you can still make it work just fine and have good damage regardless with poison/rot weapons thus if you really want to go ham. You might not perform at 100% uber efficiency but you are still going to kill stuff just fine and experimenting is always a good thing.
Since we're on this topic another option you could consider is a fire + frostbite build, the flask to boost fire dmg, talismans and the spell buff as well, etc. With your spread stats you should have plenty of options to test out there.
I have very briefly, but not to the same extent as I have in DS3 or enough to realize it's full damage potential since my ability to effectively wield frost was far less effective because it was before I started investing points into INT. Do fire weapons reset the frostbite proc as easily as past FromSoft games? In ER it's mostly been Magic+cold/holy, bleed+cold, and magic+holy (and occasionally flame art affinity), or a blood affinity on both weapons being dual wielded.
Frostbite can stun bosses in Elden Ring and with faster application builds such as daggers or jumping curved swords and some other quick weapons you can stunlock many bosses/mobs with it as well.
Its straight up damage without anything special or complex.
therefore 1 solution is always the best.
And some solutions are always better than others.
f.e
1.)
rott is simply the same as poison but more damage per second.
2.)
fire + frost or frost + bleed are good but double bleed is always better (unless oponnent is bleed immune)
----double bleed simple is better than every other status combination.----
So no matter what you combine or try to achieve
-> simple double seppuku bleed beats everything
2.) Poison is completely useless unless you plan to run away from bosses.
And even if you do so rott is better than poison
So if you ignore style choice and simply go by effectivness the ranking is the following
1. Double bleed
2. Bleed + Frost
3. Frost + Fire
4. Bleed + poison
Though I do think poison has better use in PvP coupled with rot or even at just low level, and there are some edge cases where you could stack poison + rot together in a challenge low level low upgrade run at earlier points in the game but otherwise its true poison falls short and your list pretty much sums up the issue of certain options are simply too good. All we really have left to add to this topic is jump attacks, a few exceptionally OP ash of wars (notably the spinning one from bell hunter weapon), and a few super cheese spell instant kill setups.
I want to emphasize Sonnen's double bleed beats everything point specifically when sepukku, esp with high arcane, are involved. The rate of proc would simply be high enough that even double proc bleed + frost wont keep up because frost has a static buildup rate based on simply weapon upgrade so a specialized high proc rate bleed build will beat it out if invested enough.
I thought the Cold affinity scaled with INT because its damage type is classified as magic in ER?
Speaking of frost scaling, I wonder if that was done for simplicity like what they did with merging Pyromancies with Faith so it would fall under one classification, and would scale with it's associated stat without having to invest your points more thinly across multiple stats?
Yeah, for a frostbite + fire build you could just focus on Faith, your basic vigor needs, and if you need some mind/endurance. As you suspect, it definitely reduces the need for stat skew so you can focus your stats much earlier for higher specialized stats.
This
This
If you wanna use poison for a dot build I say no….. just no poison is utter trash in the game and drastically inferior to rot. So if you want say a tanky build that uses damage through dots you beat build into rot.