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Αναφορά προβλήματος μετάφρασης
I could type up something fancy explaining it but you basically said it perfectly. I agree with all of this.
However, mages are easier than melee when using spirits in in short co-op fights. But in long co-op fights, you might run out of blues.
Sir, my pure sorcer wants to have a word with you.
This is just wrong. Just. Wrong.
But to make a reasonable argument with people like you, who just stand there and use only the most op things in an ultra hybrid pve build and/or shout bold statements without reason, is darn difficult to borderline impossible.
I can only say: Play a pure sorcer yourself at minimum NG+2 and in the level bracket of 200 to 250 (totally reasonable for NG+2) and then we talk again.
I would've thought there's a very clear difference between a veteran of the game and someone playing for the first time. But here I am being told it's nonsense. It's almost like context matters except it doesn't when you're waving your ♥♥♥♥ in front of a fan emboldened with the signature of your favorite game.
That's nice. What I said, boldened for the topics you missed:
Ironically, there aren't that many gank squad bosses required to beat DkS2 but that game gets enough attention for gank bosses that it's become a meme.
Yes. I say this because you're a ♥♥♥♥♥♥♥ idiot.
Know what the great advantage of range is? Having range.
Know how to protect that advantage? Maintaining range.
Please, tell me how you're maintaining this on the vast majority of required story bosses who have constantly spammed gap closers and room wide attacks/teleports. I'll fact check.
Arguing with mirrors isn't cute.
Hey look, we're side stepping the point.
Sure, let's take your example. I could totally beat [insert boss here] with 0 damage taken by spamming pebble over 20 minutes. Or I could do it in 3 minutes with a melee build.
I guess this makes magic the instant win button.
Weird, it seems like spirit summons scale to your levels/stats. At least, that's how it seemed on every low level build I played taking on end game bosses. But we'll pretend like scaling doesn't exist for the sake of your ♥♥♥♥♥♥ argumment.
I can also stab mobs with a dagger instead of my UGS.
Because I don't have a rolling R1 on spellcasts, you ♥♥♥♥♥♥♥ wet wipe.
Hourah Loux, Elden Beast, and incessantly chasing enemies would like a word with you. Not to mention the enemies who are far more likely to used ranged attacks when you're at, y'know, range.
Ah, yes. The "use pebblee to kill" it argument.
Ngl, I didn't even bother to read the rest of this. These arguments are ♥♥♥♥♥♥♥ ridiculous to purpose magic as the instant win button. You impose a strict set of requirements on the stat spread involved, spells involved, don't bother to mention catalysts because apparently that doesn't matter, don't establish context as to what kind of player you're even arguing for, and honestly I don't even care to continue this.
Wanna think magic is the instant win button? Sure. I can't think of much that isn't a magic win button with enough research and forethought. I guess the sun rises at night for you too.
♥♥♥♥ off.
Oh is that the point of it? I was wondering what the hell its supposed to do lol
Will you use Starscourge Greatsword?
It's been a while, so I don't remember exact numbers. But not only does Night Comet not get seen by enemies, therefore they can't dodge (Malenia) or catch it (Radagon), but with the Staff of loss in the other hand, it's also higher damage than Comet. I want to say it's like 10-15% higher damage. And at slightly lower FP and stamina cost.
It has a significantly lower INT investment too. But I didn't care about that part since my Astrologer has 80 INT.
Unsure about range, projectile speed, and cast speed comparisons.
For my Godfrey Icon Astrologer, it was fun to use NIght Comet when I wanted to be long-range.
Yes, its the part where you said I left out stamina despite it clearly showing their in bold being addressed. You do realize the Endurance stat governs stamina correct? I also addressed the stamina stat in my prior post as well that you neglected and incorrectly counted stats in (because yes, you failed to count and read twice).
I then clarified further stating that casting in Elden Ring is much more stamina light than DS3. Spells often almost always cost an immense amount of stamina in DS3 but in Elden Ring they typically do not, including even the most powerful end game spells. Additionally, many players spells will be cast from a distance meaning you aren't using stamina to dodge as frequently as at melee range so you have more lax stamina needs compared to melee. However, if you are in close range you aren't going to be rapid firing spells non-stop otherwise you're going to eat hits. There will be a balance of dodging and spell casting just like with melee. In fact, I don't feel that melee has too heavy a need for stamina in Elden Ring, either, aside from heavier weapons and stamina's potency in PvP (unlike PvE). Try casting spells with a level 1 Wretch's base stamina. Its not even that bad, and there are some great stamina supporting equipment and flasks if you need it for a particular fight. While I'm aware I'm used to playing with low stamina in challenge runs than the typical player even the typical player shouldn't feel excessively stretched with even base stamina as a caster. Sure, more is nice if you aren't the best at managing stamina but its not nearly as important as it is for melee. Clearly your lack of experience using magic has made you unaware of this fact, though.
Please stick to coherent English so the class can lecture you. What are you trying to say here exactly? You're the one who made the blanket statement acting like a mage had to have some 30 Str lol... That wouldn't be a normal magic build. That would be a magic heavbladesman hybrid or something at that point. Its no wonder you want to casually sidestep this point. I mean, were you drunk when you made the post? lol
No, you just omitted the portion covering the issue of stamina out of your quote to avoid context. The main reason a melee user considers stamina is because melee typically is more stamina intensive due to the close quarter nature and because Endurance also increases ability to carry heavier amounts of equipment. If you are a lighter build then in truth a melee wouldn't need stamina, either, if the player is decent at stamina management. If using jump attacks it would also be appreciated as a melee.
As for Str & Dex I pointed out that there are a large number of weapons a magic user can utilize that have literally 0 additional stat requirements in Str or Dex, and another large number that require a ring or headgear to equip with still no stat point investment, and/or you can just invest a couple of points. A large number of weapons in the game need less than 20 str/dex and you get 20 Str by 2h at 14 Str so it has even less demands. I'm sorry, but most typical builds don't use your insane 30 Str and stuff. Some may, but most do not and certainly not until later portions of the game. Heck, the popular Moonveil Katana, for instance, only requires a Wretch to invest 3 points into Dex and then equip the +5 Dex Ring or Ragadon Soreseal. If they use a headgear with bonus Dex its even less. You act like they're investing insane amounts of stats into Str & Dex because you can't come up with a better argument and got proven full of nonsense.
Honestly, just seeing comments like this screams immaturity and acceptance of defeat in a debate/discussion.
As you can see I did not lie and claim zero in every typical magic build, but admitted its generally minimal. It can absolutely be zero, but its more general to acknowledge as minimal, however, this minimal you are acting like is "a lot" which is the total opposite of being honest in contrast to my statements. As it was already shown when you're putting in some 2-5 points, give or take approximately, into non-core stats like Dex this isn't some huge sacrifice. This is a very tiny fraction of your overall stat points and you pretending otherwise only makes you look like a joke to everyone here because you're obviously spinning nonsense.
You also don't even consider how stats scale, or the soft and hardcaps.
Worst is how you act so condescending while making a total joke of yourself.
Oh, and you also said you stopped reading there and didn't quote the rest of that paragraph which just so happens to have the next sentence discussing stamina for a caster which your post rants on about me not taking in as a factor. Oh, but that would go against your agenda. ;)
lol this is some salt
As for your subsequent post I was looking it over to respond but its so damn incoherent I actually cannot properly respond to it. It's all over the place spewing random nonsense that has me reeling. Do you typically post on these forums while under the influence of something cause this seems to be a trend with you, and it is obvious the problem isn't your English skills.
I notice how you avoided two massive posts of mine and basically just raged about me not factoring in stamina, str, or dex, when I did but you can neither count or read properly in your current... state.
I also find it quite amusing you skipped the entire resource efficiency section you were originally so proud of when I broke down the numbers involving prayers and Cerulean flask efficiency vs Crimson, even for a melee character. Heh.
Obviously, you've got some issues. It is also quite clear you're totally unqualified to be arguing with anyone about this game's mechanics, how to build (anything), or optimal play so I will not continue to waste time on you because you've made it clear you have no problem lying and making up total BS.
anyways mage just requires you to be either really good at dodging and aggro managing if you have big D energy and dont level vigor or you have to go boring mode and go hybrid wich will most likely just end up with you spammin moonveil/ the ice simp sword.
in conclusion go faith/int caster its fun and F vigor abuse eveything else its a hell of a lot of fun