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When you need to exploit range, then try out the ranged sorceries.
EDIT: There are some Carian sorceries that aren't melee.
" I have problems"
You should share info about what you are doing and where you are seeing issues and people can advise. One thing worth mentioning is being a mage means having the spells which means finding them. Many are in shops but not all of them are. This could be a key point you are missing out on some options as well thus increasing difficulty at least somewhat. It is also true "generally superior" does not equate to 100% always superior in every single situation. Context still matters. Mage may be superior in most cases but you may see cases a melee user might be more approachable with. Still, need more info.
This.....playing a mage RL 667 NG8...well now im just an amorphous thing that can become anything but mainly death magic mage...
Post your RL, sorceries you are using and at least the staff (also the upgrade level).
1. Progression of basic ranged spells: pebble, great glintstone shard, glintstone cometshard, comet (very late game or NG+).
2. Melee spells: carian slicer and adula's moonblade
3. physical/poise damage: rock sling
That's pretty much it. You can clear the whole game easily with 3 or 4 spells from that list. Make sure you raise your mind a bit along the way and not just stack int.
Clear Limgrave with pebble and rock sling, then in Liurnia grab great glintstone shard and carian slicer. Do Ranni's quest for moonblade, and come back for cometshard when you have the stats/FP to use it.
RL 55, carian glintstone staff+8, mind and int at 27,
using Carian slicer, Great glintstone shard, Cannon of haima for groups, Magic glintblade, Ambush shard for shield guys and the occasional npc pvp, and Gavel of haima for fun. dont have rock sling, and if it is good poise damage it might be what im missing.
just done with rennala and im getting crumpled by the entirety of the carian manor, what im trying to do as a mage is to be as far away as i can to enemies when possible using spirit ashes to draw aggro when allowed, it makes intuitive sense to do that, and the issue i have is when that strategy isnt reliably working.
for example the big hands of carian manor, i still have trouble figuring out what their attack animations are, but as a melee i could reliably strafe close to them into their 'blind spots' and punish, with the light staggers giving me a bit of time to breath, but as a mage, i feel like any spirit ash i try doesnt draw aggro enough for the big hands and they go straight for me real fast, and i don't do enough damage to kill them before they get to me. and as i have no armor or health, i'm uncomfortably squishy and in those extended gauntlets of enemy encounters after encounters, i get really tripped up.
i also had issues with the putrid corpses + dogs bits of the academy, which i breezed through as a melee. Like, i feel as a mage i'm not allowed to make as many mistakes, and if i'm not entirely in control of the fight, i get messed up,
Swap the great glinstone shard with the pebble for now.
Everything else more or less checks, maybe too low RL.
Aaaaand rock sling. I beat the game with it. Also get yourself a wing of Astel asap.
Mage is perceived as easy when you have the melee part totally down, which means you can just use melee when your spells run out or when enemies just jump in your face. In this case magic is a bonus. However, if you are not that strong or don't want to use that, it's really not as easy as people say.
Another aspect is collecting the spells. Yes, rock sling is great, but think about where you find it. Why would a player in Limgrave even have that spell? Only with prior knowledge.
It's a different playstyle. Some things are easy, some things are not that easy.
Best early build is samurai (katana + shield + bow for ranged attack).
Bosses are either a melee fight with slicer, or kiting with cometshard - occasionally rock sling things that resist magic damage,
By the end of the early game, you have the trio of slicer/shard/rocks which basically solves the entire game.
I think a lot of your struggle is coming from the fact that most things in your area happen to resist magic and the hands are super annoying. Go ahead and skip enemies, you really don't need to fight everything in your way.
As others mentioned Rock Sling is great for poise damage and you should consider other elements aside from pure magic dmg such as physical, frost, etc. Aside from poise damage you can opt for close range spells that are fast enough or have very high stagger capability like Multipass had mentioned.
For some larger bosses there are some meteor spells that can basically kill them nearly instantly with proper setup. Once you get the infinite FP flask you can even perform Kamehameha.
Mages don't have to be always at long range. You can have magic swordsman, rapid fire casting in med-close range, persistent effects like fog (frost/night) as you lead them around it and pelt them with fast/sword spells, and at times nuke them from a distance.
If you need more MP also consider looking at prayers because they're very flask efficient as a single cerulean flask can heal far more HP via prayers even with lower faith than a crimson flask could ever touch upon, esp if further coupled with efficient hp regen spells as well.
Last, if you do get proper vigor to support your build you can run some actual melee weapons scaling off your int/faith stats for enemies you are struggling with at range that are magic and frost resistant, or just in general, as you mentioned prior with the one enemy strafing.
Night comet in particular is probably the most important one for mobile bosses and enemies.