Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
This is high quality US American Software Company´s standarts.
They could sell you a Car without tires at all, and if you complain they will answer " You are the first and only one customer who owns this unique car without tires, and as long the radio inside it is working, dont complain"..
Poison, explosion, fire burst, all 3 dont work on faith.
Range is so ridiculus close, that i ask my self just "why" ???
2 x 1Hand swords, you teleport or just use an elevator, and all of a sudden you have just 1 blade equipped and hold it with 2 hands..
All kind of bows incuding the monstrous hand balista wich ask you for 30 STR, dont do propper dmg.
Consumables like crafted knifes are 10 times more powerful than actualy Arrows..
Enemys can dodge Arrows, all kind of consumables, and most casting spells..
And no 6 with Melina btw..
Im going to deinstall now, Game is mostly broken rather than working.
Have fun my dude.
^Solid info.
Poison and Rot have two mindsets for utilization, and a 3rd niche case. Perhaps there is more but these are the three I've considered.
1. extended DoT effects are a method of artificially inflating DPS and also supplement less aggressive playstyles in some ways, or simply as a means of boosting dps in general for any playstyle that isn't so powerful its going to beat out any effort to apply DoTs (aka strong bleed builds it would be inefficient to even swap and build bleed unless you use a method that can apply it instantly and even then something such as Sepukku is so fast at bleeding it would be rendered totally moot period). More practical is going to be lower level, or thematic builds that have build or AR limitations where the DoT is more impactful because most of a DoT (poison/rot, not blackflame which is different) is from the flat HP part as the % HP is usually not significant due to values involved. For instance, you could use a weapon with 200 AR dealing dmg with fire, but the boss can be readily applied poison by a weapon with 150 AR and poison buildup. Doing so then swapping to ur 200 AR weapon will potentially provide higher raw DPS against the boss.
2. Hard bosses or PvP for effectively disengage/ez strats via poison arrows or because of the effectiveness at lower health pools when they have to pick between doing something else and taking a moment to heal where you can punish them as the timing window for healing is tighter at lower level due to the greater impact of the DoT. Meanwhile, bosses can simply be placed under a DoT and then evaded at range making some far easier (or via terrain abuse) as we've seen suggested as solutions at times. I believe rot is rather popular for this. Poison can stack with it to speed up the process, or for lower level if you use both they stack as the others mentioned.
3. This last one is very niche. In a challenge run such as a RL1 with +0 weapons it can be a viable option very early before you get more tools/weapons. For instance, Crucible Knight is popular for being killed with parry. I happened to explore Caelid first and then wondered over to Crucible Knight at some point in Limgrave. I did not have a dagger or Misericorde yet, nor had I considered optimizing parry crit output yet. I found the boss begged for being parried. I found my parry crit dmg wasn't very good as I didn't have any daggers yet much less Misericorde iirc. What I did find was if I sacrificed doing a critical hit after a parry to poison boss once and then crits for the other parries until DoT wore off this provided much more raw dmg during the overall course of the fight. I could also open the fight with poison before the boss hit me without even needing a parry. It was like 600-700 dmg iirc at the time? As a new player not using a guide I didn't notice any daggers and they might not even out dmg that except misericorde at that point so it was a good option. That said, as other options became available and ways to tweak my build it became less relevant thus its a rather niche option. If you can apply poison and rot on a weapon each it would certainly be even more useful and viable longer but I never really went with that tbh tho I probably should have considered it more. Thinking about it in more detail I could probably setup a rot + poison weapon set and then also a frost + bleed and run that and get some great mileage in such a situation further into the game for just boosting DPS/efficiency in various ways. Then again, a better player who runs like a club and jump attack spam might still outperform me since I'm not good enough to pull off what some of those streamers do with such flawless precision and consistency (then again I try to avoid jump attacks cause I feel they're pretty imbalanced like Sepukku).
If you have enough arcane, you can give it an occult infusion to raise both the AR and poison buildup. You can generate high damage by boosting jump damage, counter-damage (since some of its attacks deal pierce), rot talisman, mushroom hat, and buffs like Determination/RKR.
HOWEVER, for normal enemies, they have too much hp and poison isnt high enough. You will kill them because your normal damage, not because the status effect. Even if you proc rot+poison, almost never will be better than a single more hit.
And once they proc, your next attacks wont give more status or longer time, so you will be missing DPS in each extra hit.
I use Bloodhound's Step most of the time as ashes of war (as replacement of a shield, but I'm going to try something else.
Poison can really be stong with the right stats distribution.
Experienced people about the matter like Mr.Brown and more filled it with pearls of wisdom.
You have a list of everything causing normal poison and deadly poison.
So you can use millicents prosthesis, rotten wing insignia or the slightly less powerful version wing insignia and to round it up you can also use the kindreds of rot exultation which all proc almost at the same time buffing you up considerably.
Put Golden Vow and maybe also Flame Grant me Strength incantation + exalted flesh ontop and you deal some serious damage.
Honestly they really should've given poison and rot different effects to have a reason to use both.
I don't get why the poison mechanic was changed back to the DS1 system in DS3. In DS2 poison was actually decent since all the damage was crammed into a period of 20 seconds.