ELDEN RING

ELDEN RING

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Is poison just weak or am I doing it wrong?
In the middle of a naked dagger challenge run. I'm posting a video partly to show off a no damage kill on the Draconic Tree Spirit (lol) and partly because it's the first time ever I decided to try using poison. When I get it applied it only does like 12 damage per second.

Now I'm not specced into Arcane at all; does that increase the damage or just make you apply poison faster? As it stands poison seems kind of pointless.

https://www.youtube.com/watch?v=Qxw3o3gY8pE
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REhorror a écrit :
Gigan a écrit :
I'll have to try to find that thread.

I'm mainly looking for a way to incorporate Poison, or maybe scarlet rot, somewhat effectively in a naked dagger run. I don't really want to start relying on breaths or spells, though, as they kind of defeat the purpose. Can't wear any armor either.

Some of the talismans sound promising, I'll have to look into those more as well.
Bro, there's a perfect weapon for you, all natural, no need for infusion.
https://eldenring.wiki.fextralife.com/Scorpion's+Stinger
Dude, this looks kind of perfect. I may have to find this and offhand it. With a bloodstained dagger in main hand specced for poison I could see this working.
Dernière modification de Giganx; 29 sept. 2022 à 7h13
Gigan a écrit :
REhorror a écrit :
Bro, there's a perfect weapon for you, all natural, no need for infusion.
https://eldenring.wiki.fextralife.com/Scorpion's+Stinger
Dude, this looks kind of perfect. I may have to find this and offhand it. With a bloodstained dagger in main hand specced for poison I could see this working.
Look kinda a midgame weapon tho, I suppose you can use a poison weapon until you can "graduate" to this dagger.
REhorror a écrit :
Gigan a écrit :
Dude, this looks kind of perfect. I may have to find this and offhand it. With a bloodstained dagger in main hand specced for poison I could see this working.
Look kinda a midgame weapon tho, I suppose you can use a poison weapon until you can "graduate" to this dagger.
Looks like it's in the Lake of Rot, which you get to a little ways into Ranni's questline. I've already beaten Radahn and unlocked Nokron in this playthrough, so I think I'm pretty close.
Gigan a écrit :
In the middle of a naked dagger challenge run. I'm posting a video partly to show off a no damage kill on the Draconic Tree Spirit (lol) and partly because it's the first time ever I decided to try using poison. When I get it applied it only does like 12 damage per second.

Now I'm not specced into Arcane at all; does that increase the damage or just make you apply poison faster? As it stands poison seems kind of pointless.

https://www.youtube.com/watch?v=Qxw3o3gY8pE
Dev´s add 1million different dmg types, 99% isnt working, and all they will answer if you complain is, - play on the 1% known working ways..

This is high quality US American Software Company´s standarts.

They could sell you a Car without tires at all, and if you complain they will answer " You are the first and only one customer who owns this unique car without tires, and as long the radio inside it is working, dont complain"..

Poison, explosion, fire burst, all 3 dont work on faith.
Range is so ridiculus close, that i ask my self just "why" ???

2 x 1Hand swords, you teleport or just use an elevator, and all of a sudden you have just 1 blade equipped and hold it with 2 hands..

All kind of bows incuding the monstrous hand balista wich ask you for 30 STR, dont do propper dmg.

Consumables like crafted knifes are 10 times more powerful than actualy Arrows..

Enemys can dodge Arrows, all kind of consumables, and most casting spells..

And no 6 with Melina btw..

Im going to deinstall now, Game is mostly broken rather than working.
Gigan a écrit :
REhorror a écrit :
Look kinda a midgame weapon tho, I suppose you can use a poison weapon until you can "graduate" to this dagger.
Looks like it's in the Lake of Rot, which you get to a little ways into Ranni's questline. I've already beaten Radahn and unlocked Nokron in this playthrough, so I think I'm pretty close.
Nice.
Have fun my dude.
Xengre 29 sept. 2022 à 10h15 
Fineous a écrit :
There is an amazing thread of poison around.

Despite my game experience i barely touched the incantation/ashes of war but you actually have two variants of poison.
Deadly poison (hurts a bit less than rot) and normal rubish poison (applied with the incantation).

That thread was awesome and a lot of experienced people contributed with info (OMG A THREAD ABOUT IN GAME MECHANICS WITHOUT FLAMING OR TROLLING).

I seriously recomend you to look for it.
^ True. Good thread.

Grottowalker a écrit :
I would like to add, not all poison is equal. There are a few sources of deadly poisonv which has more DPS but much shorter duration.

A katana, the serpent bone blade and claws, venomous fangs.

Poison infused Vernon Fang Will give deadly poison but normal duration, dealing 3x damage as poison.

Can also be used at rl1

Pretty much stacking deadly poison then rot is a solid strategy.
^Solid info.

Poison and Rot have two mindsets for utilization, and a 3rd niche case. Perhaps there is more but these are the three I've considered.

1. extended DoT effects are a method of artificially inflating DPS and also supplement less aggressive playstyles in some ways, or simply as a means of boosting dps in general for any playstyle that isn't so powerful its going to beat out any effort to apply DoTs (aka strong bleed builds it would be inefficient to even swap and build bleed unless you use a method that can apply it instantly and even then something such as Sepukku is so fast at bleeding it would be rendered totally moot period). More practical is going to be lower level, or thematic builds that have build or AR limitations where the DoT is more impactful because most of a DoT (poison/rot, not blackflame which is different) is from the flat HP part as the % HP is usually not significant due to values involved. For instance, you could use a weapon with 200 AR dealing dmg with fire, but the boss can be readily applied poison by a weapon with 150 AR and poison buildup. Doing so then swapping to ur 200 AR weapon will potentially provide higher raw DPS against the boss.

2. Hard bosses or PvP for effectively disengage/ez strats via poison arrows or because of the effectiveness at lower health pools when they have to pick between doing something else and taking a moment to heal where you can punish them as the timing window for healing is tighter at lower level due to the greater impact of the DoT. Meanwhile, bosses can simply be placed under a DoT and then evaded at range making some far easier (or via terrain abuse) as we've seen suggested as solutions at times. I believe rot is rather popular for this. Poison can stack with it to speed up the process, or for lower level if you use both they stack as the others mentioned.

3. This last one is very niche. In a challenge run such as a RL1 with +0 weapons it can be a viable option very early before you get more tools/weapons. For instance, Crucible Knight is popular for being killed with parry. I happened to explore Caelid first and then wondered over to Crucible Knight at some point in Limgrave. I did not have a dagger or Misericorde yet, nor had I considered optimizing parry crit output yet. I found the boss begged for being parried. I found my parry crit dmg wasn't very good as I didn't have any daggers yet much less Misericorde iirc. What I did find was if I sacrificed doing a critical hit after a parry to poison boss once and then crits for the other parries until DoT wore off this provided much more raw dmg during the overall course of the fight. I could also open the fight with poison before the boss hit me without even needing a parry. It was like 600-700 dmg iirc at the time? As a new player not using a guide I didn't notice any daggers and they might not even out dmg that except misericorde at that point so it was a good option. That said, as other options became available and ways to tweak my build it became less relevant thus its a rather niche option. If you can apply poison and rot on a weapon each it would certainly be even more useful and viable longer but I never really went with that tbh tho I probably should have considered it more. Thinking about it in more detail I could probably setup a rot + poison weapon set and then also a frost + bleed and run that and get some great mileage in such a situation further into the game for just boosting DPS/efficiency in various ways. Then again, a better player who runs like a club and jump attack spam might still outperform me since I'm not good enough to pull off what some of those streamers do with such flawless precision and consistency (then again I try to avoid jump attacks cause I feel they're pretty imbalanced like Sepukku).
Dernière modification de Xengre; 29 sept. 2022 à 10h28
Go with bleed, for everything.
Poison-infused Venomous Fang is the best option for tick damage and duration without moving to scarlet rot.

If you have enough arcane, you can give it an occult infusion to raise both the AR and poison buildup. You can generate high damage by boosting jump damage, counter-damage (since some of its attacks deal pierce), rot talisman, mushroom hat, and buffs like Determination/RKR.
I love poison + rot when i am summoned for bosses, is a funny way to help the host giving them the chance to engage the fight as they prefer, dealing some passive damage.

HOWEVER, for normal enemies, they have too much hp and poison isnt high enough. You will kill them because your normal damage, not because the status effect. Even if you proc rot+poison, almost never will be better than a single more hit.
And once they proc, your next attacks wont give more status or longer time, so you will be missing DPS in each extra hit.
I'm currently using dual Scavenger's Curved Sword, one with poison and bleed and bleed with cold. Suddenly NG+ becomes really easy, some bosses die in matter of seconds (they die before trigering stage two even.)
I use Bloodhound's Step most of the time as ashes of war (as replacement of a shield, but I'm going to try something else.
Poison can really be stong with the right stats distribution.
I necromanced the old Poison vs rot thread.

Experienced people about the matter like Mr.Brown and more filled it with pearls of wisdom.

You have a list of everything causing normal poison and deadly poison.
Try the serpent bone blade, it´s an amazing and very underrated weapon with a great moveset. It uses deadly poison, though its strength comes mostly from the great moveset and the doubleslashes on almost any attack makes it easy to proc certain talismans.

So you can use millicents prosthesis, rotten wing insignia or the slightly less powerful version wing insignia and to round it up you can also use the kindreds of rot exultation which all proc almost at the same time buffing you up considerably.

Put Golden Vow and maybe also Flame Grant me Strength incantation + exalted flesh ontop and you deal some serious damage.
Dernière modification de Humpenstilzchen; 29 sept. 2022 à 13h08
Senki 29 sept. 2022 à 13h16 
It's weak. Rot is literally better poison, no real reason to use poison unless you really want to use a weapon that has it by default.

Honestly they really should've given poison and rot different effects to have a reason to use both.
Dernière modification de Senki; 29 sept. 2022 à 13h18
Senki a écrit :
It's weak. Rot is literally better poison, no real reason to use poison unless you really want to use a weapon that has it by default.

Honestly they really should've given poison and rot different effects to have a reason to use both.
I agree when it comes to regular poison but deadly poison is not that bad. Rot is of course still better.
Jouni 29 sept. 2022 à 15h14 
Poison is mostly only good for activating damage bonuses that proc when someone is poisoned. It can be somewhat useful very early in the game if you, for instance, make a group of enemies walk through your poison cloud spell. Then it also has that funny use for making Land Squirts violently explode which leads to a chain reaction. But otherwise it deals miserable damage(both regular and deadly poison). You are essentially trading part of your damage output for ability to inflict poison.

I don't get why the poison mechanic was changed back to the DS1 system in DS3. In DS2 poison was actually decent since all the damage was crammed into a period of 20 seconds.
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Posté le 29 sept. 2022 à 6h27
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