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Een vertaalprobleem melden
These games by Fromsoft are 100% skill based (some crappy unfair stuff aside, but people do make no hit runs, so there's that), which means if you're good enough, you don't need armor anyway, so you can just focus on having a flashy looking character.
Two days in a row I have seen someone basically say "git gud" without actually writing it. Very good.
you are good enough at the game so that you dont care about stats.
you only care about looks/fashion
I'm one of these people.
Armor does help, but in my opinion the difference is trivial compared to the effects that you can get from talismans/consumable items/incantation buffs. It becomes progressively more true, and false the further you get into NG+ cycles too. True because at NG+7 and up if you get hit by a boss, and only have 45 VIG for example, there's a pretty fair chance that you're going to get one-shotted with, or without armor on.
My take is just to wear the coolest looking, but least cumbersome armor I can find. It's ideal to keep your weight ratio below 30% for max rolling speed, because mobility will always provide you with a better defense than armor since you don't need to worry about having armor if you're agile and can dodge effectively (increasing endurance for carry capacity can compensate for some heavier flashy gear to an extent).
Started taking this approach in Dark Souls 3. Since Elden Ring dropped, I've never looked at any of my armor's stats in-depth even once, just whether or not I'm above the 30% threshold for weight capacity or if the armor piece listed a special effect in it's description.
I usually run around wearing the full Zamor set, Raging Wolf set, or the Haligtree knight set, but with the Raging Wolf helm (It matches the Haligtree armor surprisingly well, as does the Zamor mask)
In practically every past Souls title you could "roll through" every single attack and take zero damage, which is why it's fairly easy to play past FS titles armorless as long as you could time the i-frames perfectly, and generally enemies that had moves that were able to roll catch (where an attack will still hit you because the timing of your rolls won't match up, even at the fastest roll speed) were uncommon and seen more exclusively among bosses. ER has a significantly higher amount of enemies/bosses with such combos that pressure you to find alternatives where rolling every attack isn't an option.
I buff with incantations and consumables when/if necessary, and it's usually enough, though I only use defensive buffs if I'm really, *REALLY* having a hard time. For example NG+6 Radagon/Elden Beast had me equipping several talismans for defense against Holy and physical damage, as well as using defensive incantations because any armor I was using *still* wasn't effective enough that late into my NG+ cycles... The mass of AoE attacks can really get you when you least expect them in this game lol. Most of the time, I focus on damage boosting buffs/items though.
Also don't underestimate having plenty of Boiled Prawns available for use to boost physical damage defense :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2852847145
but it makes no sense - then u can even make sure u could put the poise and dmg from an ultimate GS on a knife but with the same attack speed -.-* i think its important for the tactics in pvp too: for example to know what im fighting against - so i use rather something against physical or mage stuff