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Try again, maybe adjust some graphic settings
If you dont know how, its really easy:
Make a copy of the "Elden Ring.exe and make a copy of the Start protected game.exe, rename them both -> Start protected game.exe into something that you can remember easily like "Start protected game COPY.exe" and rename the Elden Ring.exe into "Start protected game.exe".
Now if you start the game it wont load EAC and performance will rise.
But dont forget that you cant play online anymore.
Only reliable way to get anything like the kind of performance you paid for seems to be ditching EAC and possibly installing mods to fix what From can't or won't.
It's interesting you say this. This is completely unrelated to Elden Ring, but I'm about to purchase a work computer with a 12th Gen Intel CPU. I noticed that at least the one I plan to buy was released in 2022. It makes sense that new stuff wouldn't be fully vetted yet and might have some issues. it typically takes a year for the kinks to be worked out.
By any chance is this your CPU?
https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-12700T&id=4830
No, mine's the i7 12700K, related but slightly different applications.
There's nothing to suggest that specific CPU type or manufacturer has any bearing on this however, nor any theoretical issues in a given CPU generation.
Relative horsepower matters a bit but that's all, issues have been reported across the board.
Last time I had issues with the 12900K, was a year ago, DRM was seeing two PC's so wouldn't let me run games.
Wow. That's a lot more poweful.
I use an i7-5820K for gaming. Old, but no issues in Elden Ring.
Shader Cache, ladies and gentlemen.
Because upgrading your hardware cleans/resets your shader cache.
Many people, including myself, experienced microstutters when crossing loading zones. These stutters never went away with time because ER was treating PC hardware like a console, spamming asset loading and unloading rather than just utilizing the greater amount or RAM and VRAM available. Patch 1.04 cleared this up, though the game still doesn't use PC system resources very effectively.
Some people are still hit with the input polling bug which also exists in DS3 and Sekiro. There are multiple causes that will trigger this bug and tend to be system software and network specific.
Intel 12th gen (and future CPUs that use a Big-Little design) can have stutters and wild fps swings when using Windows 10 or older. This can happen on any game or application as these older OSes don't know how to deal with the much slower E-cores. The solution is to upgrade to Windows 11, use Linux, or disable the E-cores in BIOS.
Please.
If that was all there was to it this wouldn't exactly be an ongoing issue more than half a year after release.
Playing for a number of hours makes a marginal difference to stutters in some areas as the shaders get cached but does nothing to alleviate the freezes, sudden 10-15 FPS drops or the appallingly bad frame pacing.