ELDEN RING

ELDEN RING

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Kemando Sep 26, 2022 @ 6:54am
Stutter gone?
Been unplayable since launch, as every 3-5 minutes I get a big stutter that lasts 1-2 seconds where my game basically freezes, then speeds up to catch back up to itself.

This got me killed during a myriad of encounters and bosses before I decided to shelf the game for the foreseeable future.

So.... Is fixed?
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Showing 1-15 of 19 comments
Twisty Sep 26, 2022 @ 7:25am 
There have been multiple performance fixes since launch.
Try again, maybe adjust some graphic settings
ColonelBaker Sep 26, 2022 @ 8:01am 
yeah, it's been gone for awhile, at least for me.
GermanyMan Sep 26, 2022 @ 8:05am 
I can advice to you that you should Deactivate EAC if you dont care for the Online part as EAC ist the worst Anti-Cheat that exists.

If you dont know how, its really easy:
Make a copy of the "Elden Ring.exe and make a copy of the Start protected game.exe, rename them both -> Start protected game.exe into something that you can remember easily like "Start protected game COPY.exe" and rename the Elden Ring.exe into "Start protected game.exe".
Now if you start the game it wont load EAC and performance will rise.
But dont forget that you cant play online anymore.
Lenox Sep 26, 2022 @ 9:05am 
Yes. Went away for me. Got patched.
Last edited by Lenox; Sep 26, 2022 @ 9:05am
Vanrayne Sep 26, 2022 @ 10:15am 
i play on 1060 6gb and no stutters at all.
Wiergate Sep 26, 2022 @ 11:28am 
Stutters and freezes became considerably worse for me after upgrading to 12th gen Intel and a 3080 12GB, 'performance patches' notwithstanding.

Only reliable way to get anything like the kind of performance you paid for seems to be ditching EAC and possibly installing mods to fix what From can't or won't.
Lenox Sep 26, 2022 @ 11:37am 
Originally posted by Wiergate:
Stutters and freezes became considerably worse for me after upgrading to 12th gen Intel and a 3080 12GB, 'performance patches' notwithstanding.

Only reliable way to get anything like the kind of performance you paid for seems to be ditching EAC and possibly installing mods to fix what From can't or won't.

It's interesting you say this. This is completely unrelated to Elden Ring, but I'm about to purchase a work computer with a 12th Gen Intel CPU. I noticed that at least the one I plan to buy was released in 2022. It makes sense that new stuff wouldn't be fully vetted yet and might have some issues. it typically takes a year for the kinks to be worked out.

By any chance is this your CPU?

https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-12700T&id=4830
Last edited by Lenox; Sep 26, 2022 @ 11:38am
Wiergate Sep 26, 2022 @ 12:21pm 
Originally posted by Lenox:
It's interesting you say this. This is completely unrelated to Elden Ring, but I'm about to purchase a work computer with a 12th Gen Intel CPU. I noticed that at least the one I plan to buy was released in 2022. It makes sense that new stuff wouldn't be fully vetted yet and might have some issues. it typically takes a year for the kinks to be worked out.

By any chance is this your CPU?

https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-12700T&id=4830

No, mine's the i7 12700K, related but slightly different applications.
There's nothing to suggest that specific CPU type or manufacturer has any bearing on this however, nor any theoretical issues in a given CPU generation.
Relative horsepower matters a bit but that's all, issues have been reported across the board.
Dr.Abscondus Sep 26, 2022 @ 12:30pm 
As long as you understand how the new generation of CPU's work you can probably get around the problems gamers have with them. They have 8 performance cores and 4 efficiency cores. The design is to save energy as the e-cores run at a much lower clock speed than the performance cores. What can happen with some games is that the efficiency cores will try to carry a lot of the workload and the frame rate will drop. This happened with Cyberpunk and the guy solved it by disabling the e-cores while playing the game. That's too much tech fiddling for me. Game software is lagging behind the latest tech. The 12th generation Intel CPU's are very powerful when used with software that's written for them. I should add that this CPU won't cause stuttering, just reduced frame rate.
Last edited by Dr.Abscondus; Sep 26, 2022 @ 12:35pm
Komarimaru Sep 26, 2022 @ 12:40pm 
Originally posted by Dr.Abscondus:
As long as you understand how the new generation of CPU's work you can probably get around the problems gamers have with them. They have 8 performance cores and 4 efficiency cores. The design is to save energy as the e-cores run at a much lower clock speed than the performance cores. What can happen with some games is that the efficiency cores will try to carry a lot of the workload and the frame rate will drop. This happened with Cyberpunk and the guy solved it by disabling the e-cores while playing the game. That's too much tech fiddling for me. Game software is lagging behind the latest tech. The 12th generation Intel CPU's are very powerful when used with software that's written for them. I should add that this CPU won't cause stuttering, just reduced frame rate.
Generally it's something else wrong if you have to disable the e-cores. With a 5950X and 12900K, one with a 3080 and one with a 3080TI, no stutters what so ever.

Last time I had issues with the 12900K, was a year ago, DRM was seeing two PC's so wouldn't let me run games.
Last edited by Komarimaru; Sep 26, 2022 @ 1:09pm
Lenox Sep 26, 2022 @ 1:37pm 
Originally posted by Wiergate:
Originally posted by Lenox:
It's interesting you say this. This is completely unrelated to Elden Ring, but I'm about to purchase a work computer with a 12th Gen Intel CPU. I noticed that at least the one I plan to buy was released in 2022. It makes sense that new stuff wouldn't be fully vetted yet and might have some issues. it typically takes a year for the kinks to be worked out.

By any chance is this your CPU?

https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-12700T&id=4830

No, mine's the i7 12700K, related but slightly different applications.
There's nothing to suggest that specific CPU type or manufacturer has any bearing on this however, nor any theoretical issues in a given CPU generation.
Relative horsepower matters a bit but that's all, issues have been reported across the board.
https://www.cpubenchmark.net/compare/Intel-i7-12700T-vs-Intel-i7-12700K-vs-Intel-i7-5820K/4830vs4609vs2340

Wow. That's a lot more poweful.

I use an i7-5820K for gaming. Old, but no issues in Elden Ring.
El Fuerte Sep 26, 2022 @ 3:45pm 
Originally posted by ColonelBaker:
yeah, it's been gone for awhile, at least for me.
its gone because you have been playing the game for a while.
Shader Cache, ladies and gentlemen.

Originally posted by Wiergate:
Stutters and freezes became considerably worse for me after upgrading to 12th gen Intel and a 3080 12GB.

Because upgrading your hardware cleans/resets your shader cache.
Last edited by El Fuerte; Sep 26, 2022 @ 3:52pm
nfinite.recursion Sep 26, 2022 @ 3:56pm 
Realtime shader caching issues were just 1 source of the stuttering. Patch 1.03 reduced the severity of these stutters significantly, though yes, just playing the game allowed the cache to build and these stutters would go away.

Many people, including myself, experienced microstutters when crossing loading zones. These stutters never went away with time because ER was treating PC hardware like a console, spamming asset loading and unloading rather than just utilizing the greater amount or RAM and VRAM available. Patch 1.04 cleared this up, though the game still doesn't use PC system resources very effectively.

Some people are still hit with the input polling bug which also exists in DS3 and Sekiro. There are multiple causes that will trigger this bug and tend to be system software and network specific.

Intel 12th gen (and future CPUs that use a Big-Little design) can have stutters and wild fps swings when using Windows 10 or older. This can happen on any game or application as these older OSes don't know how to deal with the much slower E-cores. The solution is to upgrade to Windows 11, use Linux, or disable the E-cores in BIOS.
Last edited by nfinite.recursion; Sep 26, 2022 @ 4:00pm
Wiergate Sep 26, 2022 @ 5:02pm 
Originally posted by Moluscow:

Originally posted by Wiergate:
Stutters and freezes became considerably worse for me after upgrading to 12th gen Intel and a 3080 12GB.

Because upgrading your hardware cleans/resets your shader cache.

Please.
If that was all there was to it this wouldn't exactly be an ongoing issue more than half a year after release.
Playing for a number of hours makes a marginal difference to stutters in some areas as the shaders get cached but does nothing to alleviate the freezes, sudden 10-15 FPS drops or the appallingly bad frame pacing.
Lenox Sep 26, 2022 @ 5:07pm 
Originally posted by nfinite.recursion:
Realtime shader caching issues were just 1 source of the stuttering. Patch 1.03 reduced the severity of these stutters significantly, though yes, just playing the game allowed the cache to build and these stutters would go away.

Many people, including myself, experienced microstutters when crossing loading zones. These stutters never went away with time because ER was treating PC hardware like a console, spamming asset loading and unloading rather than just utilizing the greater amount or RAM and VRAM available. Patch 1.04 cleared this up, though the game still doesn't use PC system resources very effectively.

Some people are still hit with the input polling bug which also exists in DS3 and Sekiro. There are multiple causes that will trigger this bug and tend to be system software and network specific.

Intel 12th gen (and future CPUs that use a Big-Little design) can have stutters and wild fps swings when using Windows 10 or older. This can happen on any game or application as these older OSes don't know how to deal with the much slower E-cores. The solution is to upgrade to Windows 11, use Linux, or disable the E-cores in BIOS.
Good info. I had planned to go with Windows 11 once I go with a new CPU. Makes sense.
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Date Posted: Sep 26, 2022 @ 6:54am
Posts: 18