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Fordítási probléma jelentése
If i choose two-handed weapon, why is the off hand still included into the calculation ?
nvm i now cannot reproduce this again
Oh and Attribute scaling mainly.
Optimization is based on weapon AR, which, at a high level, is a product of a weapon base's AR, its reinforcement level (+25/+10), weapon scaling multipliers (including the 2H 1.5*strength bonus), and damage type/character stat correction values. Not including enemy defense stats in my project's scope was a design choice on my part.
You're absolutely right... not sure why I typed Focus instead of FP. Easy fix though.
Edit: nice little tool though
Thanks! I appreciate that feedback
There was an error of some kind. Please drop me a line and let me know what happened.
Hmm. What am I doing wrong?
I created Hero, using the Greataxe, and an attribute spread of 60 Vigor, 80 Strength, 45 Endurance. Nothing fancy.
I have 8 characters, so if this does what I think it does, I'll probably use it often.
Currently, I use this:
https://mugenmonkey.com/eldenring
Hmm... that sucks. I can't seem to be able to reproduce what you're experiencing. I'm getting 749 AR with Heavy, stats: 80 STR, 9 DEX, 7 INT, 8 FAI, and 11 ARC. Which affinity were you using?
Heavy.
In what order did you fill out the page? Maybe there's a specific order I need to do?
In the meantime, can you make it so Target Level is flexible enough to work for every level?
For example, right now I have a target level of 150 for a Wretch build. The Optimized Stats show INT 47 & FAI 50. For this example, I'd love for the target level to be able to display level 153 with both INT & FAI at 50.
Why is the AR 749 when 2H but 801 when 1H?