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TLDR: Increasing vigor recommendations sounds like a good idea on paper given the length of the game, but I still don't think it really makes sense all things considered
To be frank, that's just a lot of levels the game expects you to have. Ds3 at least had tons of tools that increased health outside vigor. Embers (the rune arc equivelents) are much more common for example to the point where players end with tons of them in their inventory after the final boss often times and also boss kills ember players. They're also much easier to farm from what I can tell. The life ring equivelent in elden ring also just has the %hp increase on its values decreased by 1% for absolutely no reason. The ring of favor equivelent once again has it's hp% increase decreased by 1.5% for no reason as far as I can tell.
Also, the individual points of vigor early on in ds3 increase your vigor by more overall than in ER. To reach 1k hp you need 27 vigor in ds3. To reach slightly less than 1k hp (for some reason), you need 30 vigor in ER. 3 levels doesn't sound like much, but the individual points also just give you way less before then so it feels very poorly balanced and I believe helps give players a bad impression of the stat overall. Especially since the biggest payoffs are around 40-60 vigor, but players won't know that without looking it up which makes the stat feel horrible to level up early on because people would rather just have more damage even though they most likely need the HP later (you can respec of course which helps but I believe the core issue with the stat still stands)
I don't think ds3 is actually balanced around having 30-40 vigor (40 feels overkill in that game), ds3 feels more balanced around being embered. Which makes sense given the themes of the of the entire game and the abundance of embers everywhere.
(I used ds3 as the example because elden ring is the closest to ds3 and it's the souls game I know the best by far)
You clearly didn't even play the game. Or at least never actually tried what you're talking about and you're just making stuff up.
Yeah...sure...that why im using Radhan rune even with 60 vigor. To have a nice and useless red bar above my head......please.
Yeah, If I learned anything is that most game devs have no idea about how to make a good story and even less of an idea about how to tell it through a game in a good way.
So games that are focused on gameplay and don't push their average stories in my face are more than welcome.
Maxed insight
99int
0fth
An ascended response
Then I went and played Dark souls 1, and it was very refreshing... But throughout that game, I was reminded of many quality of life improvements and mechanical improvements I dearly missed from Elden Ring... like jumping. Then I remembered how many times the game made me smile whenever I would look over the horizon, to see a view I hadn't seen before, of another landscape I could explore. And I remembered all the good times it gave me before I got tired of it. I wanted to go back.
This game has had higher highs and lower lows than most other fromsoft games. I wish the invasion system worked like it did in DS1 or 2 or demons souls... And I wish there was a little more enemy variety... and I wish the overworld was more interconnected, and not so reliant on just teleporting everywhere... But there are a lot of weapons I'd like to try, and challenges I'd like to complete. In the end, I have accepted Elden Ring...
Well as you're such a wise expert and know more than the rest of us and also FS, do tell us which game you released recently that sold as many millions of copies....and, although you won't admit it because you're no more than a crying troll trying to sound like an expert, the game is also not hated by everyone and it is to the taste of many. It may not be to your taste - doesn't make it bad. Sorry to break it to you, but the universe doesn't revolve around you and your opinion.
Just keep on crying and bleating. How sad do you have to be to dwell in the forum for a game you don't even like, pretending to be an expert, bigging yourself up. Why not jog on to the forum for a game you do like, and give those poor souls the benefit of your apparently infinite wisdom?
Not the person you responded to, but I play on two different accounts with different builds. This account I'm focusing on straight dex damage with sorcery support spells. Dual daggers for the most part and a lot of dodging.
My other one, I finished the game using heavy spear + heavy shield + incantation support spells. No offensive magic; basically all shield & spear. I couldn't tell you what "meta" is, but you definitely don't need it to beat the game and later content. Lots of stuff works.
I think respecing is a grand idea and not something i really thought of so i'll try that.
Also cheers for ur very sane comment about not forcing yourself to play as that is totally something i was doing
I just wanted to voice my opinions on the game and see if anyone's feeling the same, it seems alot of people are feeling the exact same way. After looking over some comments here's some advice I'd give to anyone not having fun.
Get dat sweet vigour asap; instead of going for mad DPS leave that to your abilities and understanding of the game mechanicus, but your build's stats shold be tailored to survival.
Do more dungeons and side quests just for the sweet sweet ass souls, they're areas where you don't need mad rewards or big ass weapons. But just convienient ways to bump up your soul count withot having to scour the globe.
But
No matter how good your idea for a build is, there will always be a problem with it. So make whatever build you feel like.
Bearing this in mind im gonna have another stab at the game and see if I have more fun, thanks for all your insights
Mwah
PS:
Whoever's having a go at me for using the jellyfish ashes, im not i've been using the skeletal militiamen arguably one of the best summons for most of my playthrough, I just gave the jellyfish as a relatable example you bloody stat block purist