ELDEN RING

ELDEN RING

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Tdawg 27 AGO 2022 a las 4:20 p. m.
So Elden Ring isn't really clicking for me
Hi, massive souls fan here. Played, beat, then replayed all DS!,2,3 BB and Sekiro. Then came Elden Ring, I was insanely hyped then after walking out into the world was slowly let down like a leaky balloon. This game looks gorgeous, has brilliant comabt which improves on the souls formula, an emphasis on magic and more maps, bosses and areas than I think the entire francise put together.

So why do I barely play it?

A couple thoughts I've been dwelling on are these:
Bosses and areas in the late game; area just before the first giant, is where I gave up fighting and just started running, I just felt so powerless to fight back and that it wasn't fun anymore, just enemies with inflated stats that don't correlate with mine.

Also the lack of a feeling of progression; How many times have you charged into a dungeon, had a grand time and then gotten some random crafting item that you don't know how to use. I feel that going open world has meant dungeons neever feel rewarding because you get rewards that you don't understand how to use, or need to look up online and go half the way roud the world compelteing dozens of quests to get +5 damage on your jellyfish ashes?

These are my only two problems with the game and I really want to have fun and play it but I just never feel at all motivated to. Tell me what you think.
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Mostrando 16-30 de 50 comentarios
zero 27 AGO 2022 a las 5:34 p. m. 
Publicado originalmente por Obi:
Many people don't understand how come Elden Ring is not up to par to the open world standards.

The answer is very simple.

See you don't have wide enough gaming culture. You are young. Many are not even aware of games like Gothic. This was so long ago that no surprise nobody knows. It is generational, you were playing with dolls and unicorns when we played these games. And to this day Gothic is considered the template of open world game how is made.

Sure Elden Ring is much more sophisticated combat-wise, but even with this advance it still falls waaay short from Gothic. See, Gothic was made to be open world in mind, they invented the genre and they made it so well that nobody except RDR2, Skyrim, Witcher, GTA not surprisingly the highest selling games. But they came close to it because they tooknotes from Gothic how it is made.

While FROM never took any notes from Gothic, they just decided to make open world hack-and-slash with the same reuse assets, story, plot, design, and it fell disaster empty world with nothing going on in the world except a goat to ride from point A to point B. This game has no even proper dialogue, which is absolutely essential to open world games
i just want to note that in this entire section you only compliment elden ring but say its worse then gothic, but never say how.
BIGDOJO 27 AGO 2022 a las 6:00 p. m. 
"so" i dont understand why you are addressing this to me like "so" what? do you mean like "so" you want me to change your hours? what's wrong with the hours you already have? you should be so lucky to have those hours. you should be so lucky to have a job in this economy. with this inflation. not that im giving you a raise. nevermind the inflation. look just forget we had this whole conversation.
Wigd 27 AGO 2022 a las 6:00 p. m. 
Publicado originalmente por Senki:
Publicado originalmente por Wigd:

I completely agree actually. This is the most important part in fact. Balancing around 60 vigor was very dumb though

Well the other games were balanced around 30-40 and they were much shorter. So I think it makes sense that here it's 50-60.


TLDR: Increasing vigor recommendations sounds like a good idea on paper given the length of the game, but I still don't think it really makes sense all things considered



To be frank, that's just a lot of levels the game expects you to have. Ds3 at least had tons of tools that increased health outside vigor. Embers (the rune arc equivelents) are much more common for example to the point where players end with tons of them in their inventory after the final boss often times and also boss kills ember players. They're also much easier to farm from what I can tell. The life ring equivelent in elden ring also just has the %hp increase on its values decreased by 1% for absolutely no reason. The ring of favor equivelent once again has it's hp% increase decreased by 1.5% for no reason as far as I can tell.

Also, the individual points of vigor early on in ds3 increase your vigor by more overall than in ER. To reach 1k hp you need 27 vigor in ds3. To reach slightly less than 1k hp (for some reason), you need 30 vigor in ER. 3 levels doesn't sound like much, but the individual points also just give you way less before then so it feels very poorly balanced and I believe helps give players a bad impression of the stat overall. Especially since the biggest payoffs are around 40-60 vigor, but players won't know that without looking it up which makes the stat feel horrible to level up early on because people would rather just have more damage even though they most likely need the HP later (you can respec of course which helps but I believe the core issue with the stat still stands)


I don't think ds3 is actually balanced around having 30-40 vigor (40 feels overkill in that game), ds3 feels more balanced around being embered. Which makes sense given the themes of the of the entire game and the abundance of embers everywhere.

(I used ds3 as the example because elden ring is the closest to ds3 and it's the souls game I know the best by far)
Senki 27 AGO 2022 a las 6:16 p. m. 
Publicado originalmente por geralt:
vigor does not help endgame; even in full armor and 60 vigor u die in two hits. with vigor this high you have no damage. if you are melee, you can go 15 vigor and naked, at least your damage will be high.
but its always best to use some op ranged ability.

You clearly didn't even play the game. Or at least never actually tried what you're talking about and you're just making stuff up.
Fineous🔥 27 AGO 2022 a las 6:27 p. m. 
Publicado originalmente por geralt:
vigor does not help endgame; even in full armor and 60 vigor u die in two hits. with vigor this high you have no damage. if you are melee, you can go 15 vigor and naked, at least your damage will be high.
but its always best to use some op ranged ability.

Yeah...sure...that why im using Radhan rune even with 60 vigor. To have a nice and useless red bar above my head......please.
Senki 27 AGO 2022 a las 6:32 p. m. 
Publicado originalmente por csand:
Also re: that guy rambling about Gothic and other cookie cutter open world rpgs. I hate forced plot exposition, tons of meaningless, boring dialogue, checklist quests, and garbage combat so Elden Ring and some of the zeldas are refreshing take on open world IMO

Yeah, If I learned anything is that most game devs have no idea about how to make a good story and even less of an idea about how to tell it through a game in a good way.

So games that are focused on gameplay and don't push their average stories in my face are more than welcome.
khris 27 AGO 2022 a las 6:37 p. m. 
same bro i ♥♥♥♥♥♥♥ despise having to do these useless bosses just to do damage
Crimson 27 AGO 2022 a las 9:09 p. m. 
idgaf
Wigd 27 AGO 2022 a las 9:10 p. m. 
Publicado originalmente por Veiled Monarch:
idgaf

Maxed insight

99int

0fth

An ascended response
Gan 27 AGO 2022 a las 10:26 p. m. 
The mountains are where my interest started to wane as well. I believe some people are more sensitive to all the repetition. It makes you feel like you haven't progressed at all, when you come across the same enemies that you did 40 hours ago, only, you've literally gotten weaker, while they've gotten stronger? And the enemies in the early game and older games were unique to each area, now they are just being recycled? This effect totally blows immersion out the window for some people on their first playthrough. I pushed past it, and by the time I beat the game I was ready to call it quits.

Then I went and played Dark souls 1, and it was very refreshing... But throughout that game, I was reminded of many quality of life improvements and mechanical improvements I dearly missed from Elden Ring... like jumping. Then I remembered how many times the game made me smile whenever I would look over the horizon, to see a view I hadn't seen before, of another landscape I could explore. And I remembered all the good times it gave me before I got tired of it. I wanted to go back.

This game has had higher highs and lower lows than most other fromsoft games. I wish the invasion system worked like it did in DS1 or 2 or demons souls... And I wish there was a little more enemy variety... and I wish the overworld was more interconnected, and not so reliant on just teleporting everywhere... But there are a lot of weapons I'd like to try, and challenges I'd like to complete. In the end, I have accepted Elden Ring...
Última edición por Gan; 27 AGO 2022 a las 10:28 p. m.
RubbaKeys16k 28 AGO 2022 a las 1:45 a. m. 
Publicado originalmente por Obi:
Many people don't understand how come Elden Ring is not up to par to the open world standards.

The answer is very simple.

See you don't have wide enough gaming culture. You are young. Many are not even aware of games like Gothic. This was so long ago that no surprise nobody knows. It is generational, you were playing with dolls and unicorns when we played these games. And to this day Gothic is considered the template of open world game how is made.

Sure Elden Ring is much more sophisticated combat-wise, but even with this advance it still falls waaay short from Gothic. See, Gothic was made to be open world in mind, they invented the genre and they made it so well that nobody except RDR2, Skyrim, Witcher, GTA not surprisingly the highest selling games. But they came close to it because they tooknotes from Gothic how it is made.

While FROM never took any notes from Gothic, they just decided to make open world hack-and-slash with the same reuse assets, story, plot, design, and it fell disaster empty world with nothing going on in the world except a goat to ride from point A to point B. This game has no even proper dialogue, which is absolutely essential to open world games

Well as you're such a wise expert and know more than the rest of us and also FS, do tell us which game you released recently that sold as many millions of copies....and, although you won't admit it because you're no more than a crying troll trying to sound like an expert, the game is also not hated by everyone and it is to the taste of many. It may not be to your taste - doesn't make it bad. Sorry to break it to you, but the universe doesn't revolve around you and your opinion.
RubbaKeys16k 28 AGO 2022 a las 1:47 a. m. 
Publicado originalmente por Obi:
Publicado originalmente por Earthen Meat:
The mountains are where my interest started to wane as well. I believe some people are more sensitive to all the repetition. It makes you feel like you haven't progressed at all, when you come across the same enemies that you did 40 hours ago, only, you've literally gotten weaker, while they've gotten stronger? And the enemies in the early game and older games were unique to each area, now they are just being recycled? This effect totally blows immersion out the window for some people on their first playthrough. I pushed past it, and by the time I beat the game I was ready to call it quits.

Then I went and played Dark souls 1, and it was very refreshing... But throughout that game, I was reminded of many quality of life improvements and mechanical improvements I dearly missed from Elden Ring... like jumping. Then I remembered how many times the game made me smile whenever I would look over the horizon, to see a view I hadn't seen before, of another landscape I could explore. And I remembered all the good times it gave me before I got tired of it. I wanted to go back.

This game has had higher highs and lower lows than most other fromsoft games. I wish the invasion system worked like it did in DS1 or 2 or demons souls... And I wish there was a little more enemy variety... and I wish the overworld was more interconnected, and not so reliant on just teleporting everywhere... But there are a lot of weapons I'd like to try, and challenges I'd like to complete. In the end, I have accepted Elden Ring...
What are you talking about knuckle warrior ? The game has so many flaws even with creature design

Just keep on crying and bleating. How sad do you have to be to dwell in the forum for a game you don't even like, pretending to be an expert, bigging yourself up. Why not jog on to the forum for a game you do like, and give those poor souls the benefit of your apparently infinite wisdom?
Unimarobj 28 AGO 2022 a las 3:10 a. m. 
Publicado originalmente por geralt:
Publicado originalmente por Senki:

Not even close to being true. But I guess it is for people that can't learn how to play properly

look we have a good player here. then please enlighten us how do you kill things late game without the latest meta build that wasent nerfed

Not the person you responded to, but I play on two different accounts with different builds. This account I'm focusing on straight dex damage with sorcery support spells. Dual daggers for the most part and a lot of dodging.

My other one, I finished the game using heavy spear + heavy shield + incantation support spells. No offensive magic; basically all shield & spear. I couldn't tell you what "meta" is, but you definitely don't need it to beat the game and later content. Lots of stuff works.
Tdawg 29 AGO 2022 a las 5:41 a. m. 
Thanks for ur help buddy

Publicado originalmente por Chileon:
Bosses and areas in the late game; area just before the first giant, is where I gave up fighting and just started running, I just felt so powerless to fight back and that it wasn't fun anymore, just enemies with inflated stats that don't correlate with mine.
The late game content of ER definetly cranks up drastically but it's definetly doable.
I never felt the need to just run through it. If you are doing so little damage experiment around with different builds/weapons. You can respec your character.
Bosses from there on out will only get more messed up so if you are already struggling before the first giant you will have an even worse time.

Do not force yourself to have fun. If you naturally are not having fun forcing yourself to keep playing will only make things worse.

I think respecing is a grand idea and not something i really thought of so i'll try that.

Also cheers for ur very sane comment about not forcing yourself to play as that is totally something i was doing
Última edición por Tdawg; 29 AGO 2022 a las 5:45 a. m.
Tdawg 29 AGO 2022 a las 6:07 a. m. 
A quick spot of disabusing on my stance on the game:

I just wanted to voice my opinions on the game and see if anyone's feeling the same, it seems alot of people are feeling the exact same way. After looking over some comments here's some advice I'd give to anyone not having fun.

Get dat sweet vigour asap; instead of going for mad DPS leave that to your abilities and understanding of the game mechanicus, but your build's stats shold be tailored to survival.

Do more dungeons and side quests just for the sweet sweet ass souls, they're areas where you don't need mad rewards or big ass weapons. But just convienient ways to bump up your soul count withot having to scour the globe.

But

No matter how good your idea for a build is, there will always be a problem with it. So make whatever build you feel like.

Bearing this in mind im gonna have another stab at the game and see if I have more fun, thanks for all your insights

Mwah

PS:
Whoever's having a go at me for using the jellyfish ashes, im not i've been using the skeletal militiamen arguably one of the best summons for most of my playthrough, I just gave the jellyfish as a relatable example you bloody stat block purist
Última edición por Tdawg; 29 AGO 2022 a las 10:27 a. m.
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Publicado el: 27 AGO 2022 a las 4:20 p. m.
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